as i did before with the potion merchant thread, i try to create a post here to summarize all the accessibility features here, that the community collected so far.
as always, if you find posts i missed please link them, it helps all of us, if we consolidate our feedback!
lets get to it…
as we all know, gaming is and should be for everyone. but for some people it is harder to comfortably enjoy games than for others.
lets start with a few simple things every game should have.
- colorblind mode and/or high contrast mode
imo every game needs options like these, not only for colorblind people, but also because sometimes things are just hard to see.
for example here: Rune Availability UI Needs To Be More Clear
- option to turn down or even turn off particle effects and flashes/light flashes etc.
this is not only for people with epilepsy but also for everyone who gets massive FPS drops when fire bombs are thrown. or for people like me, who tend to squint their eyes if there is a lot of flickering and particles going on, which can cause terrible headaches after extended gaming sessions. please let us turn those off!
- HUD/UI options
like size, contrast etc. see also here: More visual accessibility
- an option to outline your character model.
sometimes the camera angle causes objects to cover your character. and since you can’t pan, move or sway the camera, you can get into blind spots and thats frustrating. so give us an option like for example monster hunter does, that we can toggle on or off, so the character model gets a high contrast outline when behind objects or large enemies. see also here: Accessibility options
those were the visual/optics kinda features that came to my attention so far. next up, buttons to press so that things happen on screen
that one already came to the teams attention:
- more options to toggle certain actions, like block
see here Accessibility Suggestions - Toggle options for combat
- improvements with remapping controls
might just be more of a bug that actually a improvement/feature, but people noticed button conflicts that seem to be some kind of “hardcoded” into the game, and happen even tho buttons have been remapped. see here: Keybinding Conflict and here: My Feedback on Button Mapping System and Accessibility Features
the next thing is more about the different amount of time people have to get into games and also a bit about how much of a stress-level individuals can handle.
disclaimer: i only link this here because i think it should have a place on this list. i DO NOT want another discussion about the topic itself here, for that please discuss the topic in the linked thread. thank you.
- some sort of difficulty option
i know this in controversial, but i can see how this affects people who have little time to game. if you only have like 2h a week you can play games, you do not want to die 5 times to the same boss, then go to bed frustrated.
there are also people struggling with mental health issues, that can not always handle stress over long periods of time very well, but might want to escape reality for a bit.
so maybe (even tho it is uncommon in this genre) ad a difficulty option like a story mode where things are a bit easier, but items obtained there can not be taken to other realms, and characters also have to stay in their story mode realm.
see here: Easier difficulty settings/assists and here: Difficulty Settings in a good way
those two pretty much summon up the other threads.
and last but not least a feature or option that i as a tinitus patient really really really want in every game out there, but rarely if ever see. (i think once… maybe)
- an option to filter out high pitched sounds, or like a sound filter, that makes the high sounds a bit muffled. hard to describe
in essence people with tinitus can experience really uncomfortable and even painful situations, when certain frequencies are loud. for example in cutscenes, or bossfights. i know there is a lot of work in sound design, and i really love it! but i would need an option to make certain sudden noises a bit more quiet, without turning everything down. is that possible, to have some sort of reverse noise gate, so i can limit sounds to a max. frequency or something?
i am sure i missed a lot of things, so please guys, help me and link what i missed.
thx for reading.
cheers!