Easier difficulty settings/assists

Hello Moon, I love looter RPGs and Ori was an amazing game. However I really don’t enjoy soulslikes due to the difficulty alone. i like some challenge but these kind of games are way outta my league unfortunately although I adore the background worldbuilding, exploration and worlds soulslikes shine with.

As a gamer who is outright terrible at games with snail-pace reflexes, can I ask for an easier difficulty option? i could only enjoy Ori on easy after all, not to mention, being a Soulslike with easier difficulty would bring a massive new audience to your game that may also struggle with the genre due to the high difficulty floor

Please consider! sincerely

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I think difficulty shouldn’t be a global thing players adjust, but be built directly into the game.

The start of the game should be approachable and then it should be up to players how / when they want to approach certain challenges.

Just keep giving us feedback when you get your hands on if something seems too crazy to you. Since Wicked is an RPG, you’ll always find ways to overcome any challenge by grinding a bit more, upgrading your gear, finding better gear or following some crazy build guide and becoming a bit OP, etc. :smiley:

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Hoping this doesn’t signal a single difficulty.

Would be pretty disappointing to have simple difficulty options in Ori 1 & 2, demonstrating a basic respect for player choice and accessibility, and then taking 10 steps backwards by having no options.

Personally, as a player who prefers challenge, a lack of difficulty options is concerning because it also results in failures of balancing fidelity (e.g., Lies of P nerfing bosses and field enemies because majority of players struggled, but I enjoyed the challenge of the original difficulty and now the experience feels watered-down).

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I agree with this and hope it could be added. I will try on the normal difficulty, but as a player with natural worse reaction times due to vision loss, i really like when games add easier difficulty to be accessible to players with disabilities.

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I can’t imagine this will matter or be read, but just in case, I’m also in a position where I won’t be buying this game if it’s shipping with a single difficulty and no difficulty settings.

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I’m getting my butt kicked already and I barely got off the ship and on the island.

I’ve already gotten all my equipment’s durability trashed and there’s no blacksmith anywhere in sight yet. The fall damage was insanely high and I killed myself a few times by thinking I should be able to survive.

My first weapon (is it everyone’s first weapon?) is a claymore which is slow as hell and basically and I get punched into oblivion.

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I’m against this, don’t add difficulty sliders. This game is about learning from your mistakes, i wasn’t a pro at soulslike games either, but by the end of it you learn how to play the game from your mistakes.

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Adding difficulty options in any souls like makes it impossible to balance it properly for any level…but maybe a god mode like hades has where there is no dedicated balancing for it could work?
Curated experience for the intended experience and an option for those who do not want that experience where there is no effort invested in balancing it since it’s user will not care about it.

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well I was thinking added a story difficulty where if you want to focus on more story then combat like in some games

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Sorry to say this but some games aren’t made for everyone! A soulslike is meant to be hard from the get-go. It’s all about learning the attack routines, where to dodge, when to parry, when to attack, etc.
I really enjoy this game and especially it’s difficullty, although my TV has already had to endure the odd tirade today!

Only the dodge feels a little erratic and cumbersome and not yet completely smooth. Even with the “Normal” equipment load, it already feels clumsy.

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fling will help us all soon

yess The dodge is what i don’t like. you’re right about that

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I resonate with this. I understand where the devs are coming from difficulty wise. I’m not the best at parry mechanics so I was getting blown up by the first boss lol. But what I took away from one interview was that it would be easy to go back and farm, fight some guys get experience with the combat, and build your character up. But I have not had the chance for that in my gameplay. When I got back through the world all I see are chests, random loot on the ground, crabs (wtf do I cook with crabs, so delicious but no recipe?). So I’m feeling stuck. There aren’t enemies respawnig for me to gain xp. I just run around and the chest respawn faster than enemies? Doesn’t make sense.

Was going to come here to make this same post. As someone who enjoys the stories and world, my focus has always been on exploration and leveling up. Not giving players a choice with difficulty is borderline insulting to people who have spent money on the game. If I can’t pass the 10th encounter in the game 20 minutes after starting, you have failed the people giving you money. Progression needs to be linear. Start people off on an even playing field. Gradually grow your encounter difficulty. Increase how challenging the game is the further along you get. As it stands right now, you’re going to get a LOT of people requesting refunds and/or completely stopping altogether. If your game is JUST challenging and not fun AND challenging, you are alienating your player base. I’m sure no devs will read this, but I promise you it will save your game long-term.

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As someone who needed about 2 hours for the first boss: I know what you mean, but It feels quite rewarding when you beat a boss or even one of these heavy loaded npcs. I don’t wanna miss this, even if its sometimes frustrating and even if it will take me 100+ hours for the first playthrough :smiley:

Why would you be against something that might aid others and that you yourself could just choose not to set in-game, and therefore be totally unaffected by it?

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If you can figure out how to get a refund! Purchased through the content creator feed to get the EA discount, which now means that Steam won’t refund since it wasn’t purchased through them directly, Private Division has no record of the purchase as they ported sales out to XSalla… who also have no record of it as you aren’t asked to create an account with them when the PD site passes over you purchase request!

This is one of those things that the souls-like community will hate for you to bring up, but this isn’t a Fromsoft game, and I agree with you. Metroidvania games also typically don’t have difficulty options, but Moon still added them for Ori, which is something I always appreciated them for. I’ve played a decent amount of Souls games, and i’m always for accessibility options for players that want it.

Souls communities love to gatekeep content because they want some sense of being “good” because they played a video game.

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They should add theses kind of setting for people who wants the hardcore gameplay and for people who just wants the story like hogwarts legacy or BG3 where you can change the difficulty to harder or easier. I just don’t see what’s so bad about it.

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Bc I really want to enjoy the game I really do. Been waiting to play it since the trailer drop but If You just keep dying and not getting nowhere whats the fun in that?

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