Deconstruct
The option to turn weapons and armors into recipes
A player would visit the relevant vendor to deconstruct the associated weapons or armor. i.e. metal items would be deconstructed at the blacksmith.
This would make specific weapons and armor more readily available. Especially relevant if enchanting stays randomized. Becomes less meaningful the more enchanting becomes customizable and redo-able.
Dismantle
The option to turn weapons and armors into crafting components.
A player would visit the relevant vendor to dismantle the associated weapons or armor. i.e. wooden items would be dismantled at the carpenter.
This would make crafting weapons and armor easier. Sometimes we are limited by chest respawns and RNG. This gives players the potential to decide between selling an item or dismantling it for rare materials. Dismantling gear would yield a fraction of it would cost to craft the item. Higher tier gear yields more rare materials.
Disenchant
The option to turn weapons and armors into enchanting materials.
A player would visit the enchantress to disenchant blue and purple items for enchanting components such as chipped gems. And maybe other relevant items in the future.
Blue and purple items that are found donāt really serve a purpose right now since the stats are too random.
Enchanting is very bare bones right now, I understand it is EA. But, it is nevertheless frustrating with the amount of randomization and lack of customization.
Closing Words
Adding various options besides selling unwanted gear gives players more decision making with what to do with gear. It also gives players more options and interactions with crafting. It lessens farming time which shaves off potential player frustrations.
Other relevant topics
My ideal take on enchanting: Enchanting Reworked, Vampire Survivors Inspired Enchanting
Other suggestions with regards to Deconstructing, Dismantling and Disenchanting Gear:
If there are more, link them and I will add them to the above list.