Suggestion: Deconstruct, Dismantle & Disenchant Gear

I mean not just revolutionize they want to make the game, that future games will base some part of their designs off of. Which honestly is crazy talk without having tried their hand at a mini-product beforehand, but that’s why we’re here, for the gambling

Ideally I’d want some hybrid between customization and randomization.

Let’s say affixes are categorized in pools like Parry, Lifesteal, Focus etc. When we enchant we get presented with 4 possible affixes that draw from those pools. Each pool would have a gem associated with them. Then you can sacrifice those gems to increase the odds of drawing such an affix. Maybe even tiered affixes like the boons, rerolls, maybe an option to remove affixes and transfer.

Just something different that this :joy:

As for Wicked revolutionizing the genre, I think they want to make Wicked feel like a mix between a MMORPG, ARPG and Farming Simulator. In the first and last genre you always have things to do every day. I have yet to see this become a realization.

Let’s say a normal person plays 1-3 hours when he comes home from work. We as players need to have a sense of accomplishment after playing for such a timeframe.