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Invisible Random Ground Hazards?
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2
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11
|
March 9, 2026
|
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Thoughts on enemies without parry-able attacks
|
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4
|
50
|
March 9, 2026
|
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Improve the music/soundtrack
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3
|
25
|
March 8, 2026
|
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Mechanic Idea - Roll to Put out Fire Condition Faster
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12
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289
|
March 8, 2026
|
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Gameplay. mostly runes/weapons etc
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0
|
17
|
March 8, 2026
|
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Coop features that should be added
|
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4
|
74
|
March 8, 2026
|
|
A Variety of Ideas
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9
|
361
|
March 8, 2026
|
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Some additional furniture consideration
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1
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12
|
March 8, 2026
|
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Chest markers visible at different floor
|
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2
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10
|
March 8, 2026
|
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Monster teleported into wall
|
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2
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11
|
March 8, 2026
|
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Living World suggestion
|
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0
|
21
|
March 7, 2026
|
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Housing Decoration Preset(s)
|
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2
|
24
|
March 7, 2026
|
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Camera Controls (kind of)
|
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2
|
38
|
March 7, 2026
|
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Furniture Storage: Tabs vs. Scrolling
|
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0
|
11
|
March 7, 2026
|
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Plague Damage in the Lumber Mill Water Basin Feels Unfair
|
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2
|
14
|
March 7, 2026
|
|
How Armor Dyes Could Work
|
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1
|
27
|
March 7, 2026
|
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Balance for end game and keeping the soulslike element
|
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2
|
37
|
March 7, 2026
|
|
HARDCORE (coop resurrection)
|
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8
|
160
|
March 7, 2026
|
|
Some nodes remain 'Depleted' after being harvested within a quest area
|
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2
|
22
|
March 7, 2026
|
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Co-op Friction Points
|
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0
|
15
|
March 7, 2026
|
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Wolves with no skulls
|
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6
|
44
|
March 7, 2026
|
|
Bow OP! Idea to fix that:
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4
|
59
|
March 7, 2026
|
|
Basic movement is baffling coming from other souls games
|
|
18
|
177
|
March 7, 2026
|
|
Mobs are too complex
|
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44
|
325
|
March 7, 2026
|
|
Questions from the Twitch Q&A March 2026
|
|
0
|
110
|
March 6, 2026
|
|
Farming suggestion
|
|
0
|
21
|
March 6, 2026
|
|
Trading system idea
|
|
1
|
17
|
March 6, 2026
|
|
200 hours played - Review - Feedback
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|
0
|
36
|
March 6, 2026
|
|
Allow us to disable DoF for better performance
|
|
0
|
22
|
March 6, 2026
|
|
"Only Elemental Gem"
|
|
8
|
1210
|
March 5, 2026
|