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Can we use the mouse to determine the character direction please?
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15
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577
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September 21, 2026
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Gamedesign issues, wishes & bugs
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1
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50
|
September 20, 2026
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Get Boned, Nerd
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0
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44
|
September 19, 2026
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Dual Slash: invincibility
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2
|
68
|
September 16, 2026
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Prevention of unexpected termination of Sneak mode
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0
|
34
|
September 15, 2026
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Fast stealth walking
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5
|
293
|
September 15, 2026
|
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Cleared way to see Whisper Upgrade
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0
|
29
|
September 14, 2026
|
|
Give Items the weight they deserve
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3
|
85
|
September 14, 2026
|
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Sanity sweep of weapon names vs scaling attributes
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2
|
43
|
September 13, 2026
|
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Suggestion: Massive Ultimate Attacks with Huge Visual Impact
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3
|
60
|
September 11, 2026
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Visual Clarity of elemental effects
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1
|
35
|
September 11, 2026
|
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Resource gathering needs skill expression
|
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2
|
50
|
September 11, 2026
|
|
Fallen embers are just way too impossible to get
|
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7
|
140
|
September 11, 2026
|
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Alternative resources in plagued zones
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0
|
22
|
September 10, 2026
|
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Daily markers on zones with active challenges / bounties in portal menu
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0
|
30
|
September 9, 2026
|
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Armor set effects
|
|
1
|
336
|
September 7, 2026
|
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Challenge and Bounty rewards multiplayer
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5
|
513
|
September 6, 2026
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Any more insights on Necromancer design?
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|
3
|
112
|
September 5, 2026
|
|
Thoughts and Concerns About the 1.0 Delay and the New Roadmap
|
|
5
|
219
|
September 4, 2026
|
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Idea regarding coop feature
|
|
0
|
30
|
September 3, 2026
|
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Difficulty feedback before 1.0
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23
|
556
|
September 3, 2026
|
|
Founders pack cutoff
|
|
28
|
412
|
September 2, 2026
|
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Extend Founder's Pack availability or make it purchasable on Steam
|
|
3
|
92
|
September 2, 2026
|
|
Samurai Class Ability
|
|
0
|
48
|
September 1, 2026
|
|
Can we have classes that are gunslinger, spirit ball fighter (nen master), and fast slashing samurai classs
|
|
0
|
23
|
September 1, 2026
|
|
Full Release 1.0 just recieved a delay, the devs actually care
|
|
0
|
66
|
September 1, 2026
|
|
Wisp Cores: Weapon Agnostic Creature Skills System (inspired by Nioh, themed after Ori)
|
|
3
|
56
|
September 1, 2026
|
|
DirectX 12 Support for the PC Port (Particularly to enable parity with Xbox version + enable to enable DirectStorage and other current-gen quality enhancements)
|
|
1
|
35
|
September 1, 2026
|
|
Death in Crucible multiplayer
|
|
21
|
945
|
August 30, 2026
|
|
A real online mode
|
|
1
|
50
|
August 30, 2026
|