There should/can be more enemy variety in Crucible

There’s such a wide variety of enemies and locales in NRftW, and such a narrow variety of enemies and locales in the Crucible; if Moon really wants to lean into the rogue-like theme, bringing in more variety could make the mode more interesting.

Don’t get me wrong, I also understand the theme that we’re fighting nether-dudes down there, it just seems like such a waste to have this huge diversity of baddies and setting to choose from, but to be limited to just the nether-dudes in what’s supposed to be a sustaining end-game activity. (I also understand that we’re supposed to be getting two new Crucible modes in the future, but I stand by my belief that more variety tends to be better.)

i agree, and also in the pestilence zones. gets tiring just slashing up the same set of enemies after going through such a diverse cast in the campaign !