Basic movement is baffling coming from other souls games

I’m a little frustrated after flinging myself off of multiple lethal cliffs on accident. I’m sure every player has run into this issue. The basic movement in this game feels like a re-invention of the wheel.

  1. The “Normal” walk animation is wayyyyy too slow
  2. This incentivizes always running, which is a bit too fast for the methodical gameplay style, and forces your character into “running” moves
  3. Always running also results in your character YOLO jumping off any cliff like an olympian long jumper with no air control directly into chasms of death

Why? I’ve played thousands of hours in souls games, and I’ve never run into these issues. Can we at least have a toggle in the menu to “disable edge jumping?” Personally, I’d prefer an edge fall protection animation where the character stops on a dime and the player needs to confirm going over the edge. (Similar to Sekiro and many other games.) Due to the lethality of falls and gravity in this game, there frankly should not be such a committal jump move at all!

Hello,

I agree with this in terms of the Edge jumping. The amount of times ive ran to a ladder and missed it by a pixel only to yeet myself down to the ground is genuinely half my deaths in the game.

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Yes, if done right. But the problem is that the movement is locked into the “action button” style where you have to hold A to jump, making jumping from a stationary position harder. So they’d likely need to revamp everything under the hood.

Another solution - have the game calculate an inputted jump’s final destination. If that destination is certain death, then invoke the animation.

Totally disagree; this is actually one of the few games that respects both our time and the time of the art/dev team by making “walking” meaningful. You are supposed to walk and enjoy the world, pace your approach, and start running when you know the path.
I do not fall off cliffs when running and assume only those half-AFK runners do, which is a good thing.
The ladder/vine would be a subject.

I agree, it could be something but i’m not sure if this is the way to go. The auto-jump is annoying sometimes (a little rock or bump can make you jump or miss a jump).
Not running resolves most of the issues. Maybe more of a sound, with a couple of frames to react and change direction or stop running? Wich would trigger the “on a dime” animation.

Totally agree; that would be very nice since sometimes the edge is unclear. Disabled when running.

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And this is why I added the qualifier “coming from other souls games.” As a person who has played and beat almost all of them, I have bounced off this game and uninstalled it twice now due to movement frustration. I very much respect and love exploration as a design choice, and this is precisely why I DON’T want to fling myself into multiple chasms.

i played with Heavy weight and always felt the movement just a notch to Slow and stacked more Speed because After some Hours of gameplay I learned a good Control Over Speed and maneuvers (When to run, when to Slow down)

At the Moment I think its in a good Spot but at the beginning with few Hours in I also was frustrated and died a lot to Fall damage (still so at times - but now Most of the times when I‘m Getting to unpatient)

At the start I swaped to Heavy weight because it felt Like I got better Control because of Slower Movement and way Shorter Dodge Rolls! (I can recommend to Try Heavy armor)

Maybe there could be facets, Gems or enhancement Option which „slows“ movement Speed and give you something for it. For personal Liking this Would give anyone more Control over Speed.

but I think the Job System will bring also some changes, I think the current Movement Speed and Dodge distance from weight will also be switched to Job traits

Edit: when balancing on Beams or Walls, you Almost Stick to it as Long as you Don‘t run. So walking over Balancing Passages and only use run if your confident for right angle or wanna Jump was my biggest learning :slight_smile:

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god i hope they don’t actually call the class system “Jobs”. i have enough jobs

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No I’m not. I’m a player. I have agency, and I get to make my own decisions.

this is already in the game? there is an Plagued enchantment Downside that slows your Movementspeed.

Look for this Downside/Curse on Plagued Pants

The game intentionally gives you two movement modes, a slower one for precision and a sprint for fast traversal. Maybe you should learn to use those tools properly and be a bit more careful about not launching yourself off cliffs.

Why did you run straight into the ladder instead of slowing down beforehand? When you’re driving a car, do you take every turn at full speed too?

And oh boy… that was one hella decision. You wanted to jump off a cliff, and the game respected your agency.

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Kind of irrelevant to his point. He was responding to the argument that players are supposed to walk and enjoy the world. “Supposed to” is the flaw in the argument. Players CAN do this, and they can also not do this, which true for a lot of games. This game isn’t a walking simulator.

Great question. Players are running at ladders because the normal walk speed is too slow.

The difference between the two walk speeds is so jarring that it just feels bad to ever let go of the run button.

Given the present company, can you blame me?

The topic here is movement, and the main point of Drein’s post wasn’t about sightseeing.

”You are supposed to walk”, “pace your approach”, “start running when you know the path” and “I do not fall off cliffs when running and assume only those half-AFK runners do”

Aren’t those sentences basically expressing the same idea I did: the game gives you two different movement tools for different purposes, and you’re expected to use them appropriately and with some awareness.

Miss Esmeralda pulled out one faulty, highly subjective line from an otherwise coherent argument and dismissed the whole thing with a funny “I AM THE PLAYER, I WILL DO WHAT I WANT!” response.

That’s why my reply was a joke rather than being serious.

The walk speed is slow for a reason. It’s meant to be a tool for situations that require precision. You’re not expected to walk through the entire game. Just be mindful when sprinting and slow down when you’re near ledges.

I’d also like to point out that, beyond the ARPG and Souls-like elements, this game very intentionally includes platforming mechanics as well.

Come on… You wouldn’t be here if you didn’t enjoy the company. You’re not fooling anyone, I know you secretly like me :wink:

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I like verbal jousting, but not when you’re dismounted and your lance is as pointless as your arguments lol

Can someone explain to me why people like you exist? For what purpose do you come onto a forum for feedback on a game still in development and tell multiple people “you are wrong”? If its happening to multiple people maybe it is an issue, maybe the dev’s can add a slightly wider collision detection on ladders so you more likely grab them ect.

There a million things the game dev’s can do, or not, but you coming here to tell everyone everything if fine and to basically stop moaning is on a forum designed to give feedback.

If it makes you feel any better as some weird white night for game devs, for a game we all like enough to come here to feedback on: I like this game. it is 8.5/10. it could be an 11/10. And i am confident the dev’s are secure enough to understand that if this game was terrible no one would bother feeding back. but because its brilliant we feel obligated to feed back the minor issue so the guys can take this game to the next level.

How I feel about movement here is everything is deliberate. I think the current setup just need a few pixel or frame adjustment to increase the tolerance from running to the edge to long jump off an edge. This control will demand the player to be precise and deliberate about the controls but with a tolerance range that is comfortable.

I have my fair share of gravity-love but I always think it is because of my own actions. Later on it is to a point I have a hidden circle around the character to let go of the sprint button if the edge is within that range.

The “normal” walk I feel is similar to walking when fighting like some fighting games or I can walk slow to feel like a badass before going into a big fight.

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Are you asking why people who love the game for what it is - and don’t want it ravaged by casuals or dopamine addicts - exist?

Just like the author of the topic has the right to express his opinions about the game, I have the right to express mine as a counterbalance.

Just because something is happening doesn’t automatically mean it’s an issue. How about you stop trying to enter a ladder by sprinting straight into it and instead slow down right before it?

Players who engage in feedback, forums, or discord discussions are a super minority(probably well below 0.01%). The majority of the playerbase that is perfectly happy is busy playing the game instead of complaining about everything. Because of that, forums like this tend to be extremely biased, usually in favor of semi-casual perspectives.

If people like me never voiced opinions opposing dumb ideas, devs would be far more likely to give in, because the only thing they would see is complaints. I, and I assume many others wouldn’t like to see that happen.

No, I’m here for the exact same reason as anyone else engaging in these discussions. I’m just one hell of a selfish bastard. I want the game to have enough complexity to pose a challenge to me - the harder, the better. I couldn’t care less about everyone else, and I’m sure most players prioritize their own fun too.

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Given they can simply go do literally anything else, I think they, like any other person reading your attempted quips, are feeling sorry for anybody within your social, genetic, or, god forbid, physical proximity.

You know; given your status as a human anchor, and all.