Please address movement: its clunky, unsteady & inconsistent

Dear Devs:

The protagonist’s gait is certainly unique, but it unfortunately feels annoying, frustrating and interferes with my ability to aim, dodge and parry.

I’d like to suggest you revisit movement of our character and consider making his step flow, possibly while maintaining the stride anyways.

Totally agree with that. It’s mostly that the character is very slow when you walk.
During fights, the enemies are at least 2 times faster, which puts us at a huge disadvantage. Exploration also becomes very boring even if you can run without using stamina.
That said, I don’t seem to have that feeling during my first playthrough, so I don’t know if it’s a bug or if I checked a wrong option?