Please, if you haven’t already with this update, can you sort out the movement spacing with attacks. You have several dungeons that are narrow pathed, as when attacking you also have a chance to fall off. Thus preventing you from attacking, combo-ing. I get the hardcore aspect of it, but I don’t like to be falling off the map because an attack requires my character to go 3 steps further forward after throwing it. Please correct this if you haven’t already.
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