This is just a quick suggestion about the potential different types of gameplay I’ve been hearing from various Thomas Mahler interviews (survival mode, horde mode, farming, tower defense, etc.). Hearing about all the grand plans for Wicked being a “platform” for multiple game modes/genres has me excited, but a tad worried. I love the idea of variety gameplay as I like playing different kinds of games. I like the idea of having Wicked game modes be competitors to full games in those genres. Examples that Thomas Mahler used were the farming gameplay being deep enough to compete with something like Stardew Valley or a survival mode being a competitor to Rust. And I think you guys are ‘doing it the right way’ by building a real solid foundation of great combat in a beautiful world and many, quality items.
The concern I have is that you end up forcing people to participate in game modes they don’t particularly like and then the game could become more of a chore. I like the idea of game modes being interconnected and having one giving rewards that contribute to another, but I hope you’re making sure to strike a balance between variety gameplay and letting people stick to the gameplay they want. And I assume you are keeping this in mind based off everything I’ve heard and the quality of the game that you already have. Just giving my two cents and not wanting the game to become something like Lost Arc where 90% of the game quickly became chores after the campaign.
Love the game so far and excited for the full release!