Questions from the Twitch Q&A March 2026

It’s been a while since I’ve graced the Halls of Torment (aka: Player Feedback Forum).

That being said, I had a few questions that remained unanswered from the Q&A today but perhaps have already been addressed during my time away.

*If you have official answers to these or perhaps any additional questions beyond, please feel free to post them below, perhaps making this a mega thread.


  1. When talking about adding “variety” of content, specifically avoiding the idea of repeating quests like “go here and kill x thing(s)”.

Q: Have you considered adding different “fin” (fishing) options, more specifically, Spear Fishing found in games like Warframe.


  1. On the topic of making farming impactful but not necessary, a fun distraction from the heroes journey.

Q: What are your thoughts on getting character XP from farming, crafting and any other “player” experience like you’d find in Guild Wars 2?


  1. When adding new modes like the upcoming “hoard mode” to the Crucible.

Q: What are your thoughts on unique “soul” weapons and enchants replacing your player gear when entering the Rogue-lite mode, similar to FFXIV’s “Deep Dungeons” (Palace of the Dead, Heaven on High, ect)?


  1. When dealing with player inventories and multiple players trying to access individual stores at the same time.

Q: Technical Question: Did you guys ever experiment with overthrowing the Monobehavior tyranny with making No Reset for the Wicked more modular with Scritpable Objects (Data Containers)?


  1. When discussing dropping items on the ground.

Q: Though you did touch on a pathing issue, what are your thoughts on giving us the ability to tame a wild pet or two, perhaps on our farm and use them as runners, similar to the pets found in Torchlight but perhaps on a “summon” basis to avoid potential pathing issues? (they could also help automatically gather loot around the player like Pets in Warframe with power ups).


Regardless, I hope you all have been doing well.
*I’m really looking forward to the 1.0 launch!

1 Like