Feedback:
Subject: Universal Standardization of Source-Based Enchantment Descriptions
1. Core Issue: Ambiguity in Damage Scaling Sources
The current enchantment string “Deal 7%-15% Damage on Damage Taken” and other similar affixes in the game lack a defined mathematical base.
The Problem: It is currently unclear whether the percentage scales off the Player’s Base Attack or the Triggering Value (e.g., the actual Damage Taken).
The Risk: This creates a “black box” for players, making it impossible to accurately theory-craft builds and leading to confusion regarding actual DPS/Thorns output.
2. Proposed Standardization Rule (The “Of [Source]” Protocol)
I recommend that all enchantment strings involving a source-based calculation be standardized using the following syntax:
[Action: Deal] + [Value: X%] + [of Source: Parameter] + [Target: to Attacker/Target]
Specific Refinement for Reflective Damage:
Current: Deal 7%-15% Damage on Damage Taken
Proposed: Deal 7%-15% of Damage Taken back to the attacker.
3. Global Application (Required for All Source-Based Affixes)
To ensure a professional and cohesive player experience, this standard should be applied to all unclear source-based enchantments.
Whenever a percentage is used for damage output, the string must explicitly define the scaling source (e.g., of Armor, of Max HP, or of Damage Taken). Without this “of” qualifier, the mechanical interaction remains hidden from the player, reducing the overall depth and transparency of the enchantment system.
4. Summary for Development
Standardizing all enchantments to include the “of [Source]” qualifier will significantly reduce player support queries, improve build diversity, and bring the game’s localization and UI quality up to industry-leading standards.
Sorry, I used Gemini to write my feedback because my English is not very good