Plague Ichor Upgrades, I’m Not Sold

Have been thinking more about one of the topics I covered in my general feedback below:
General Feedback - Difficulty Spikes, Inventory, Ichor Upgrades

I think a rework on this system / set of upgrades could have massive benefits to the rest of the experience.

Why I Think it Needs Reworking:

  • Inventory restrictions are needlessly restrictive, especially early game.

  • In terms of character power, unlocking ring slots is more beneficial.
    This makes unlocking inventory slots longer for players more focused on combat efficiency.

  • Choosing between more consumables or more material slots is not a interesting choice.
    Thought process is “what’s most annoying right now?” not what is “most beneficial to my play style.”

  • Narratively doesn’t suit the way its described.
    The watcher and his appretice describe the Plague Ichor as a method to increase the Cerim’s power.
    Inventory slot increases doesn’t fit as increased power.

How I Think it Could be Improved:

  • Inventory Slots, Weapon Slots, Rings Slots all unlocked from the start.
    This will improve the new player experience.
    This along with an increase the community chest size in the Rookery could solve most of the early game inventory issues even without earlier housing.
    May allow house acquisition to stay where it is after boss number 2 which better fits the narrative.

  • Plague Ichor instead is a choice between permanently buffing health, stamina, focus or equip load.
    Excluding damage scaling stats for balance I think could be a fair compromise.
    Health might even need to be excluded too for balance reasons.

  • To save it from being too powerful, increasing the same attribute multiple times could have diminishing returns.
    Unsure whether this would be percentage or point base. Whatever balances better.

  • This approach better fits the increased Cerim power narrative.

  • Allowing players more choice in how to increase their base stats creates more interesting choices.
    Perhaps using ichor to increase equip load will free up stats points, or allow me to unequip that feather ring.
    Allow builds that are souly focused on damage output to have a little more stamina.

Understandably this would have to major effects to balance but overall I think would solve a few of the commonly reported problems and provide more interesting choices.

Edit:

Shoutout to @RomoloHero and others on their suggestions too. I’d equally like Ichor system to be reworked into a passive perk tree as it creates ever more interesting choices long term.

D&D Feat Style System To Replace the Current Ichor Inventory Expansion System - Wicked Feedback - No Rest For The Wicked
Cerim Exclusive Traits with Plague Ichor Upgrades - Wicked Feedback - No Rest For The Wicked
If the acquisition of Plague Ichor can be properly balanced.

Perhaps a mix of perks and attribute increases?

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