In various topic’s there are posts and discussions centered around ‘‘classes’’, runes, Stat Attributes, enchanting, affixes etc.
They all boil down to the following: players want more customization options to their builds.
The developers have stated that they dislike the idea of skill trees. Skill trees push you into a specific direction whilst losing some customization freedom. Assigning more values to attributes similarly limits player freedom.
A Feat System without Requirements would achieve this.
How would this work:
Imagine you just defeated Warrick and head to the Rookery and are given the Plague Ichor to drink. Now, instead of expending inventory capacity you get to select a single feat from an extensive list of Feats.
Some notes on this that I think are important:
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These Feats should further roleplay fantasies and/or playstyles.
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These Feats should be simple and easy to understand.
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These Feats should be very broad to appeal to as many players as possible.
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There should not be too many choices to prevent choice paralysis.
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Some should be mutually exclusive to have a sense of commitment or to facilitate multiplayer elements.
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Collapsable Feats, have the same Feat but for different purposes to prevent UI clutter. Example: Armor Master, Plate, Leather, Mesh, Cloth etc.
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Potentially a limit to the number of feats to prevent people from obtaining all feats.
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Potentially different types of Ichor to unlock different Feats. This allows for stronger feats to be unlocked later in the story.
Below are some examples of Feats.
Weapon Master
Specialize in a specific type of weapon.
Pick a weapon type such as: One-Handed Swords, Two-Handed Axes, Bows etc.
Weapons of the chosen type:
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Deal X% more damage
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Require X% less stamina to attack
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Generate Focus X% more
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Have X% increased attack speed
Once a weapon type is selected the others become greyed out.
Weapon Master II
Allows you to select an additional weapon type for Weapon Master
Armor Master
Become more accustomed to the chosen armor type.
Pick an armor type such as: Plate, Mesh, Leather, Cloth etc.
Armors of the chosen type:
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Weigh X% less
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Consume X% less stamina when dodging
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Have X% increased poise
Once an armor is selected the others become greyed out.
Armor Master II
Allows you to select 1 more armor type.
Elemental Mastery
Become a master of your element and wield their full power.
Select one of the following, this Feat can be chosen multiple times:
Fire Mastery
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Deal X% more Heat damage
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Every instance of Heat damage will create a Flame nearby. Flames are heat seeking missiles that will become active after X seconds and will seek out nearby enemies prioritizing low health enemies
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Ignore Heat Resistance up to X%
Cold Mastery
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Deal X% more Cold damage
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Every instance of Cold damage will cause glacial spikes to erupt from their target dealing damage in an area around them
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Ignore Cold Resistance up to X%
Lightning Mastery
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Deal X% more Lightning damage
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Every instance of Lightning damage creates a Spark that will bounce to nearby enemies (think of a chain lightning effect)
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Ignore Lightning Resistance up to X%
Plague Mastery
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Deal X% more Plague damage
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Enemies effected by the Plague Status effect spread to effect to nearby enemies. Plague damage over time is enhanced.
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Ignore Plague Resistance up to X%.
Parry Master
Become more proficient at parries
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Slightly increased window for Parry timing
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Parries deal X% of weapon damage additional damage
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Parries regenerate X% of stamina
Shield Master
Learn how to wield a shield more effectively
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Shields weigh X% less
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Shields give X% more armor
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Shields consume X% less stamina when blocking
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When blocking shields generate more Stagger on enemies
Shield Specialist
Unlock the hidden potential behind your shield
- Shields now have a singular rune slot
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Shield Charge
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Shield Bash
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Shield Throw
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Etc.
Athletic
Through rigourous excercise achieve physical perfection
Mutually exclusive with Zen
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Increase Stamina regeneration by X%
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Decrease Stamina costs by X%
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Increase Stamina gain by X%
Zen
Through regular meditation you have achieved enlightenment
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Focus regeneration
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Decrease Focus costs by X%
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Increase Focus gain by X%
Mutually exclusive with Athletic
Charged Attack Specialist
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Charged attacks now cost X% less stamina
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Charged attacks deal extra damage if timed correctly
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A perfectly timed charge attack reduces the charge timer for the next attack (faster subsequent charges, resets at the end of a chain)
Load Mastery
Learn how to fight with a specific equipment load
Pick one of the following, others become greyed out
Lightweight
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Gain additional movement speed after a Quick Step
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Attacks are X% faster
Heavyweight
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You have more poise defense during a shoulderbash
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Attacks deal X% more damage
Mediumweight
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Dodge rolls consume X% less stamina
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Attacks are X% faster
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Attacks deal X% more damage
Apprenticeship
Become an apprentice to one of the merchants.
These are mutually exclusive with multiplayer in mind.
Chef in Training
Chef Gordon teaches you his secrets
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Unlock additional cooking recipes
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Cooking has a X% chance to create a duplicate
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Get a X% discount on any wares sold by Gordon
Carpenter Curriculum
Whittacker takes you on as an apprentice
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Unlock additional carpentry recipes
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When crafting at any carpentry station you have a X% chance to have materials refunded
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The time it takes to turn wood into planks is reduced by X%
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Get a X% discount on any wares sold by Whittacker
Blacksmithing Beginner
Fillmore makes you his apprentice
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Unlock additional blacksmithing recipes
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When crafting at any blacksmithing station you have a X% chance to have materials refunded.
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The time it takes to turn ore into bars is reduced by X%
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Get a X% discount on any wares sold by Filmore
Mercantile Merchant
Grinnich teaches you the tricks of the trade
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Grinnich’s stock is expended
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Gain a X% discount in any shop (lower than merchant specific discounts, not applicable to Grinnich)
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Gain access to Grinnich’s secret stash. A daily shop featuring all merchant exclusive items but as items not recipes.
Alchemy Meister
Markos teaches you his questionable methods
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Unlock additional Alchemy recipes
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When crafting at any alchemy station you have a X% chance to gain an enhanced version of the item.
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Get a X% discount on any wares sold by Markos
Amateur Tailor
Meri and Mira teach you the basics of tailoring (see what I did there)
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Unlock additional tailoring recipes
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When crafting at any tailoring station you have a X% chance to have materials refunded
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The time it takes to turn hides into usable materials (I dont remember the name) is reduced by X%
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Get a X% discount on wares sold by Mira and Meri
Frequent Customer
You may be spending a little too much time inside Caroline’s tavern.
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Resting bonus duration is increased by X%
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Resting bonus is increased by X%
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When resting (logging off in a bed) you earn gold by working in the tavern (capped at X hours)
Enchanting Aficionado
Eleanor teaches you the secrets of enchanting
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Unlock additional recipes
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When crafting at any enchanting station you have a X% chance to have materials refunded (i imagine the crafting table to added in)
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The time it takes to refine gems is reduced by X% (the fact that ‘‘chipped’’ gems exist leads me to believe we can refine them similarly to wood into planks)
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Get a X% discount on wares sold by Eleanor
I wanted to make sure it is in line with other merchants and doesn’t become a default seeing as how enchanting will play a huge role in build customization.
Damage Type specialization
Pick one of the following, this Feat can be selected multiple times.
Crusher
Weapons that deal crushing damage have additional effects
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Bypass X% of enemy armor when using weapons that deal crushing damage
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Deal X% more crushing damage
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Your attacks fill up an enemy’s stagger meter faster
Slasher
Weapons that deal slashing damage have additional effects
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Bypass X% of enemy armor when using weapons that deal slashing damage
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Deal X% more slashing damage
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Your attacks leave enemies vulnerable. Apply a stacking exposure debuff that increases damage by X%, stack up Y times.
Piercer
Weapons that deal piercing damage have additional effects
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Bypass X% of enemy armor when using weapons that deal piercing damage
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Deal X% more piercing damage
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Your attacks have an X% chance to apply bleed to an enemy. Every instance of bleed applied triggers additional damage and resets the duration
Edit: a new Feat that can be chosen when The Echo Knight is defeated. Still costs Ichor and counts towards a cap.
Mark of The Echo Knight
Defeating The Echo Knight left a permanent mark on you.
Choose one of the following:
Dreadful Charger
- Rune Specials that feature a charge have extended reach, stagger, poise defense and deal X% extra damage.
Plague Bolts
- Every X seconds you generate a plague bolt up to X. When capped, the next hit will unleash the bolts to the target of your attack.
Spike Eruption
- Charged Attacks and the final hit of an attack chain trigger a small Spike Eruption underneath an enemy, dealing damage in an AOE around them and applying stagger.
NEW!
Magical Armor
Gain a HP shield whenever you use a Rune.
- When using a Rune, X% of focus spent is converted into a shield, up to X% of max HP.
Explosive Mastery
More bombs and bigger BOOMS.
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When throwing a bomb it has a X% chance to drop components for making a bomb.
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Bombs have an X% chance to trigger a random effect. These include, splitting into smaller bombs on explosion or a bigger explosion.
Cloak and Dagger
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Backstabs generate X% focus.
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Movement speed penalty when stealthing is halved.
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If a backstab executes an enemy gain a X% damage buff that lasts for Y amount of time.
Dueling Mastery
When wielding a 1h weapon and nothing in your off hand:
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Deal X% increased damage.
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Gain X% armor penetration.
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Gain X% damage mitigation.
Finisher
- Killing an enemy restores X% focus, health and stamina. (X is a low value)
These are just some ideas and I might add more in the future.
I hope you like them