Roan: The ichor must flow through your veins. The scrolls say it gives strength to your kind.
Me: Yes I can feel the power within me! I can now hold 5 more resources
I think we should have something better than the current system.
My suggestion is as follows.
A passive trait system that allows for further customization of your roleplaying fantasies. NOT attribute restricted!
Here is how I would envision this to work.
You start with a roleplay idea let’s say a righteous paladin. I then spend some plague ichor to unlock feats that help me realize my fantasy class such as:
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X% extra Heat damage
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X% increased Healing efficiency
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X% increased armor when wearing Plate armor
Or a swashbuckler:
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X% increased attack speed with curved one-handed swords.
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Dodging whilst having a light load costs X% less stamina.
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X% chance that enemies drop additional gold on death.
Perhaps a Frost Witch
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Deal X% increased frost damage.
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When wielding a Staff, rune specials cost X% less focus.
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When wearing cloth armor gain X% increased focus regeneration.
The idea here is to have generic list passive bonuses that players for themselves can select to further their ‘‘class’’ idea.
Edit: @Jack_N_Ryder pointed out that there should be a cap to the obtainable traits so the element of choice still matters.
We could then categorize traits and once you select one the others become unselectable. Furthermore, a cap of X total traits.
Example: Elemental Affinity
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Deal X% extra Heat damage
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Deal X% extra Cold damage
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Deal X% extra Electric damage
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Deal X% extra Plague damage
Once you select one the others become unselect able.