Crucible has too many floors until boss

valid opinion.

I just want to highlight that a permanent checkpoint and limited retries (like lifes) are something different.

The boss also has 2 lifes :wink: (stages)

true, but the same thing that goes for checkpoints goes for “lives”. And you would need a checkpoint to respawn.

I think, and said it in some other thread about this, that i do really like adding a rogue like dungeon as endgame content to an ARPG. It gives players the best of both worlds. And once you soften up the roguelike dungeon with respawns etc, its whole idea is kind of busted. Know what i mean? The whole point of that is that you only have your one chance and each run is different…

…(which it will be once the full mechanics are in play)

So one run you might get unlucky and get only perks that do not help your build, but other runs might be super OP because you get that juicy life steal perk 3 times.

So i would advice to wait until we get the perks, and more content in the main game, because that might already solve all problems we are discussing now.

yea, maybe this is the problem rn :wink:

When you get killed by Echo Knight you have to run whole 7 floors again. That seems extremely punishing considering those 7 floors are not rewarding almost at all.

Also EK fight if you get hit by his fireball you just lost because it downs you and you have no way to get up fast enough to dodge next fireball.

please do use the search function. there is a post that even has the same title. and many many more.

it helps us all wen we consolidate our feedback.

and as posted in (almost) all of the threads above and many more i did not link:

the crucible is not finished yet. the plan is (as far as i know) to make it a rogue like dungeon. meaning at some point we will be able to pick up perks on or after each floor, so each run is different. there are also plans to add higher tier items, so it will def. become easier.

and even now it is rewarding, as you get a ton of items and money, and you even get upgrade materials with a (what seems like) higher drop chance, or even rare materials you otherwise only get via merchants (grinnich).

there have also been several discussions about checkpoints and on why they would defy the whole rogue like idea.

if you want to push this to the devs attention, i would recommend using the thread with the most votes and the most discussions, so you can get a picture on what was already discussed. plus it makes it easier for the dev team when we consolidate all suggestions in 1 master-thread. i recommend this one: Echo Knight and the Crucible

and there are also several threads on builds and strategies that help with EK: life leech, focus, parry, etc. just browse a bit and you will find what suits your needs.

hope this helps.

Hi everyone, isn’t there a way to avoid 8 paths of the Cerim Crucible and fight the Boss? It’s terribly boring to do 8 Paths before meeting the Boss

this has been discussed in multiple threads (see below)

the crucible, as of now, is not how it is planned to be. there will be a larger update coming on the 25th. not sure what will be in the update, but in previous posts it was mentioned, that the crucible will get a rogue like type of systems with picking up perks on the way and probably more changes.

please refer to the other threads about this topic:

at the moment, due to glitches, it happened to me that before entering the boss, for example, standing at the elevator, you can press Alt + F4, then start the game and it will load immediately from the boss, if you die, then going down again in the elevator, I was immediately thrown to the boss, but sometimes it does not It worked, go ahead :melting_face:

I wanted to open another discussion to raise awareness among developers, maybe they look at the forum :slight_smile:

i think it helps the most to consolidate feedback, instead of opening countless threads. we do not want the feedback to get lost in the flood of threads, do we?

And also, the next update will be crucible focused and come out in less than a week, so i recommend waiting that out, and IF there are further improvements to suggest, to give feedback then, in one of the threads that already lists multiple quite productive suggestions.

I do agree it should be possible to save in the crucible as it is now its not ok not for me anyway i got to nine chambers and meet the merchant but could not get anything i didnt hade enough of whtever the name is and hade to go on, got to chamber nine and got killed and lost everything and its no funn or meaning to try again of you dont change some things in there not everyone is hard core player. but as it is now i wont bother with it its just not worth it.
If you do make it possible to save in the cruible remove the fast travel inside the crucible i mean inside the chambers

everyone looking for games to hold your hands now a days. “we need pity system” is so laughable.

The icon on the top right screen shows you which floor you’re on. there are 10 levels including the mid point where you meet the the Seneschal and can spend your accumulated gloamseed. I tend to make it to the boss almost every run, and recently started beating him often. Its a souls-like game, so the enemies have a set # of attacks, and each one has animation indicators as to what will happen and when. Its just a matter of observation, timing, and strategy.

I thoroughly enjoy the challenge, and wish they’d added another section to the crucible with the release of the breach. Though there are still some bugs with the echoes, as some of them don’t seem to work properly with the update. Like health regeneration. It doesn’t work, though thankfully the life steal does.

I’m hoping at some point they add an endless mode, where you can accumulate resources to extract for crafting. There’s lots of potential here.

Health regeneration and focus regeneration do work. They’re just tuned to be abysmally low. They’re afraid of giving players a way to easily turtle and refill health and focus without being limited by food or taking the risk of aggressive melee play to generate focus.

They don’t want the player eating a boss hit, and then just kiting around and regenerating it back repeatedly. That’s why they put in the food limit, so you have a limited amount of mistakes before you die to the boss.

Of course, that balancing is undermined by the existence of really strong lifesteal builds that currently allow you to draintank bosses anyways.

When you have unlimited access to sustain it puts the dev in a balancing problem, because they then have to design the boss to 1-2 shot players so they can’t just easily heal mistakes up.

I’d rather bosses not do ridiculous spiky damage and instead be more generous with mistakes but there’s still a limit to how many you can have.

Yeah 10 is tiring, 6-7 could be better with more echos and buffs.
Also yeah, CHESTS!!!
ITS THE BOSS THAT MATTERS!!!

The boss is not difficult, moreover, with proper leveling, he can’t do anything at all.

Please nerf freeze, XD. Its a gimmick at this point! Especially on bosses!

Why play the game if you have to resort to this crap to win?

You’re right, I took a hit from an enemy then danced around for about 5 minutes and I regenerated maybe 5% of my health. It seems pointless to have it at all if its going to be that low. You’d have to have health regen on every single item in order for it to be even a fraction of any help at all.

But on the other hand, the life steal in the crucible is kind of OP if you’re using a heavy weapon with high damage. you can stand in the pocket with the echo knight all day and recoup your health easily, so long as you don’t run out of stamina.

I dont think to many floors, it’s “only” 8. The problem for me is not falling down and ending the run.
The Echo Knight boss is also a really good and fun boss, but I didn’t learn him properly until I had an overpowered build and could stay alive long enough to learn his attacks. Now he is actually quite fun to fight