So I’ve been grinding at crucible lately, and only recently discovered that there’s actually a boss at the end of it. I didn’t know this before because of how many freaking floors you have to go through to actually reach it - I haven’t gotten an actual count, but its definitely at least 7 or 8, which is too damn many.
Why is it too many? Because the boss is freaking hard.
I’m totally fine with the game having hard bosses, and I’m willing to accept a boss you can only reach after fighting your way through a bunch of enemies, but getting to the point where you can actually make another attempt at the boss takes a minimum of fifteen minutes, which is frankly ridiculous.
I feel like the crucible should be five floors deep at the maximum - four floors of baddies to beat your way through, and a fifth which contains the boss. Maybe higher tier crucible things could have more floors, but if there’s already a tier system for crucible, I don’t know that because I’ve been unable to beat the first tier. And if we do have different crucible tiers, the first tier should only have three floors, to get you introduced to the mechanics.
tldr; Crucible has way too many floors between you and the boss, pls reduce to a max of 5
Agreed! It has killed my hype for playing as its the last piece of content i need to complete. After 20+ runs I’m fed up with spending 15-20min just getting to the damn boss. Not to mention the crucible itself poses little to no challenge once you have maxed your gear out.
Yup. Slogging your way through all one billion floors of crucible to reach the boss is just unfun once you’re geared up. The enemies die quickly, and when they don’t die quickly its probably because its a bloody difficult group fight that has the potential to stunlock you to death, resetting you back to the top of the crucible, potentially losing 10+ minutes of progress.
Like I mentioned before, reducing the amount of floors in crucible would solve this, but what would also solve the problem is having any kind of checkpoint system where you can start from floors deeper down - preferably right at the boss.
Definitely agree. I know it’s a skill issue, but still, I believe I should have the chance to ‘git gud’ by actually fighting against the boss again and again, learning it’s mechanics, instead of trudging through 7-8 levels of rather easily doable content just to have another try against the Echo Knight.
Yesterday was the first day I got to the boss, and of course I got eviscerated by him, but the long way there totally took away my spirit of trying again…
The icon on the top right screen shows you which floor you’re on. there are 10 levels including the mid point where you meet the the Seneschal and can spend your accumulated gloamseed. I tend to make it to the boss almost every run, and recently started beating him often. Its a souls-like game, so the enemies have a set # of attacks, and each one has animation indicators as to what will happen and when. Its just a matter of observation, timing, and strategy.
I thoroughly enjoy the challenge, and wish they’d added another section to the crucible with the release of the breach. Though there are still some bugs with the echoes, as some of them don’t seem to work properly with the update. Like health regeneration. It doesn’t work, though thankfully the life steal does.
I’m hoping at some point they add an endless mode, where you can accumulate resources to extract for crafting. There’s lots of potential here.
Health regeneration and focus regeneration do work. They’re just tuned to be abysmally low. They’re afraid of giving players a way to easily turtle and refill health and focus without being limited by food or taking the risk of aggressive melee play to generate focus.
They don’t want the player eating a boss hit, and then just kiting around and regenerating it back repeatedly. That’s why they put in the food limit, so you have a limited amount of mistakes before you die to the boss.
Of course, that balancing is undermined by the existence of really strong lifesteal builds that currently allow you to draintank bosses anyways.
When you have unlimited access to sustain it puts the dev in a balancing problem, because they then have to design the boss to 1-2 shot players so they can’t just easily heal mistakes up.
I’d rather bosses not do ridiculous spiky damage and instead be more generous with mistakes but there’s still a limit to how many you can have.
You’re right, I took a hit from an enemy then danced around for about 5 minutes and I regenerated maybe 5% of my health. It seems pointless to have it at all if its going to be that low. You’d have to have health regen on every single item in order for it to be even a fraction of any help at all.
But on the other hand, the life steal in the crucible is kind of OP if you’re using a heavy weapon with high damage. you can stand in the pocket with the echo knight all day and recoup your health easily, so long as you don’t run out of stamina.
I dont think to many floors, it’s “only” 8. The problem for me is not falling down and ending the run.
The Echo Knight boss is also a really good and fun boss, but I didn’t learn him properly until I had an overpowered build and could stay alive long enough to learn his attacks. Now he is actually quite fun to fight
And I tried this through an ice bow, not the same OP as magic, but it’s also quite strong through a heavy shot.
The crucible is not for the beginning of the game, but when you already have an established build, it is rather a test of the strength of your build. So, it doesn’t have to be easy and short, or introductory. It’s basically end-of-game entertainment, with some unbalanced things that will break it at the beginning of the game.