Targeting issues!

Am I the only one experiencing serious targeting issues? When I try to target the nearest one is not targeted or it will randomly switch off the aforementioned target or sometimes my attack will just go in a totally different direction. This has gotten me killed more times than anything else in the game, and is no incredibly frustrating in crucible. This is one my biggest issues aside from performance and inventory of course.

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It’s the biggest issue in the game for me. That being said, I made a thread on it and a dev said they’re working on it.

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Not a fix but a few tips in the meantime
The red dot will get larger/brighter when locked on but is soft locked/dim when there by default.
You can also use R stick (no idea on keyboard) to change targets or verify a lock on by pressing up and “locking” it.
No dot? Try flicking up to get it to show up. If arching off screen fire a single arrow to verify before popping a rune shot. Melee range you should see the dot.
Melee is pretty straight forward and harder to miss but This was extremely helpful on my archer build and hopefully helps you.

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Its especially an issue for ranged combat with mouse and keyboard controls.

Firstly I think I have to click exactly on an enemy to be able to lock on, which is very hard when they are moving fast…
Secondly locking on does not work more than half of the time, so I am on average wasting 2 clicks just to lock on.
Thirdly the lock on seems to dissipate when an enemy leaves the screen (or i am trying to get out of range), so I have to manually lock on the same enemy sometimes 3/4 times in the same combat…

In this state I would prefer to be able to attack in the direction i am facing, but this is very wonky, because of all the verticality and weird hitboxes going on…

Sidenote - why the hell can enemies lock on me from 2 screens away, when i can‘t even see them? Range for enemy lock on and range of all ranged attacks (friend or foe) should be reduced for this kind perspective imo

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It gets even worse if they’re below the screen. You’ll take damage even though the model isn’t even loaded in. I noticed this a fair bit with the caged head big dudes in the crucible. I’d suddenly get two tapped and have no idea what happened, it was them below screen doing the double jab attack.

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Yes this encompasses the problem exactly! I am experiencing this the same. Did I have a fever dream or did the game start with an “auto lock” feature that was far superior?

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I have to add my 2 cents in here too, thanks for starting the thread.
Currently the automatic targeting feels bugged. A common issue I am encountering is that the auto targeting has me charging in wrong directions. For example I have an enemy that is on the same floor as me but the Auto target thinks the enemy above me is my target, hence it has me charging to the left/right instead of straight ahead where my intended target it.
The most annoying scene for this bug is on the Autumn Forest level of Crucible. Here you have a very precarious top section with a narrow bridge. I used my forward charge “Wallbreaker” rune attack, lightning assault or other should work the same, except instead of the auto targeting charging my character up the platform to where the enemies were, it went and charged to the left and surprise surprise I fell of the bridge and died.
The auto targeting isn’t intuitive and cannot discern where the players intended target is, on most counts it’s not even distance oriented. It might have you charging toward a far away enemy when there was a perfectly good target much closer. This totally needs to be fixed before 1.0
Thank you

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My gripe so far is locking on a target and watching my bow shoot into the air completely missing the enemy 3ft from my character.

Or fighting an enemy near a box or barrel or tree or stalagmite (Echo Knight) and it starts attacking these pointless objects instead of the enemy I just hit twice already.

Also, mouse wheel scrolls through enemy targets regardless if you are locked on or not. It acts like the keybind to lock on to a target which is an issue if you parry often with middle click or use MMB for eating and thus switch enemies on accident due to scrolling the mouse wheel on accident during these moments.

As Dakota stated I do believe they know about this and are working on it. Also my 2 cents :stuck_out_tongue_winking_eye:

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let me link a few other posts about this:

and losing the lock on (at least as far as i observed) does not entirely seem random. i tried with auto lock on and with manual targeting. in both cases the character seems to lose lock on when either the distance gets “too far” or the character is turned around to face another direction.

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