This is easily one of the biggest issues I’m facing in this game. I will try not to drag on and keep it limited to what I consider to be valid points. In terms of story, I’m level 20ish (can’t remember exactly, have discovered an uncomfortable truth in the mountains and am currently dying over and over again in the crucible.
I say this as a sword/greatsword enjoyer who plays on a gamepad. I haven’t used any other kind of weapon and unless offhand options change I don’t intend to use any other weapon aside from maybe the bow.
For most small to medium (player character) sized melee enemies, when facing 1 or 2, I rarely have issues with target lock in general. As soon as multiple enemies start throwing stuff, or I’m up against area/region bosses, the problems arise.
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It is far too easy to lose target lock. An enemy moving slightly off screen will cause it and I think even a movement skill can cause it. It feels very inconsistent.
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If enemies can attack us from off screen where we currently can’t retain target lock, which ranged and large melee will regularly do, then we should be able to retain target lock when they’re off screen. Not least because I need be correctly oriented for parries for larger enemies coming at me from off screen.
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Even when I’m facing an enemy with target lock, my weapon skills will not land on the enemy without absolutely accurate directional input. Sometimes, with the claymore default weapon skill, I attack in the opposite direction to where I’m facing. It is extremely frustrating.
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If I’m target locked, shouldn’t a directional skill “stick” to the targeted enemy? I would love to be able to turn movement skills off because they’ve gotten me killed more often than I’ve landed them at this point as they tend to launch me right past the enemy and leave me open to whatever sadistic evil they have in mind.
I may not be understanding some things about the combat system for points 3 and 4, but they do feel like target lock issues to me.
Bottom line, target lock needs reworking ,in my opinion.