Better yet? It was abysmal at launch. Refunded on steam.
You can rebind, but it doesnt fix the targetting and all. They havent really changed the game much other than letting you rebind stuff and select a few presets, but that doesnt change the total lack of a cursor and generally questionable handling without lockon.
Not sure if i make a post about it, or just put it all here as a reply, but this game is in serious need of a major addition/overhaul of actual proper targetting mechanics. A proper cursor, a better lock-on, and generally fixing problems that i have seen being completely solved by much smaller dev teams, on much more basic games, with much smaller budgets, and much smaller precision required.
I’m going to link this post here as it includes a very comprehensive review of the KB&M controls:
Google disk link to pdf version of the post .
(please, consider allowing more than one embedded image in feedback/bugreports as it helps with explanations a lot)
No Rest for the Wicked: feedback and analysis
To start off: the Early Access version is a very good skeleton of an ARPG with almost excellent game design.
However, there are several crucial improvements needed from the gameplay and QoL perspective - and we are pointing at them below. Plus Keyboard and Mouse controls require a complete…
and we have several posts about targeting/lockon issues.
Just to name a few: [Combat Targeting][Video Evidence] Multiple bugs when 'Auto Target Enemies' is set to off
Am I the only one experiencing serious targeting issues? When I try to target the nearest one is not targeted or it will randomly switch off the aforementioned target or sometimes my attack will just go in a totally different direction. This has gotten me killed more times than anything else in the game, and is no incredibly frustrating in crucible. This is one my biggest issues aside from performance and inventory of course.
Please look at the priority lock of the auto targeting.
In a fight, if I roll away from a group and there is say a rat near me it will target the rat because I am facing that way instead of the two mobs trying to murder me
Switching targets with the right stick is finnicky at best
If I manually lock onto a target that should be my only target until I switch with the right stick. This is not working presently.
I’ve just switched my target 3 times and it immediately switched me back to the opponent that was targeted before. Please don’t.
Auto lock on should be a thing until I switch my target manually or after my current target dies. Why does it automatically lock onto the opponent who just got aggro’ed? That makes sense when my combat state switches from false to true, but not when I’m already in a fight.
Target switching also gets really frustrating when I’m amidst two melees trying to bash my skul…