My Claim:
I’ve either encountered the same bug twice or two separate bugs in this short video clip that I’ve attached as evidence.
Background:
I decided to turn off auto targeting of enemies the other day because the auto mode was getting me killed around 10-15% of my engagements with 2+ enemies (I might make a separate topic about this later). In my evidence video for this report, Auto Target Enemies is set to unchecked (off) in the game settings. I am using an Xbox Elite Controller for my inputs.
What Happened:
In this section I refer to the timestamps in the video so that it’s easy to follow along. I used Microsoft Clipchamp to make the video and also to designate my time-based reference points.
9.82 : I manually select my target to be the top most target on screen. I will call this TargetA for the remainder of this bug report (the other enemy will be referred to as TargetB). TargetA is my intended target until they get defeated.
13.56->13.57 : The targeting marker somehow automatically moves from TargetA to TargetB! I do not notice this until 16.13. I’m genuinely confused here, but don’t have time to think about it as I’m in combat. It’s important to note that I did not manually make any input for changing targets.
16.73 : I roll away and again, manually target TargetA.
22.69 : The targeting reticle automatically drops from TargetA leaving me without a target! I do not notice this in the heat of the moment. Again, I never made any input to change my target.
24.72 : Still believing that TargetA is my target, I begin an attack toward TargetA knowing that they are low life. However, because there’s no target, the game decides that TargetB should be the receiver?? I lose the encounter and I’m pretty frustrated because I felt like I played that as best I could. I should have won this engagement.
Summary:
There are 3 critical points for this report, two are bugs, one is a change that would be nice to have and is therefore up for debate.
1. (Bug) At 13.57, the targeting reticle automatically moves targets. This is a bug as I have disabled auto target enemies and would expect the reticle to never move unless I provide an input for it.
2. (Bug) At 22.69, the targeting reticle automatically drops from my target. This is a bug as I have disabled auto target enemies and I never made any targeting inputs. This may be a separate combat bug entirely. Why would the target reticle drop ever in the middle of combat?
3. (Nice-To-Have / Maybe-Bug) Once the engine is in a state where no targets are marked with a reticle and an attack is made in close proximity to two targets, it chooses the enemy with the highest health to attack, even though there is a closer enemy with less health. Referring to 24.72, I feel TargetA should have been chosen in this scenario. Even my movement is towards TargetA and the entire focus from the start has been TargetA. Perhaps this is how the game is designed to be in this scenario (so as to make it more 'difficult')? However, when layered in with the above bugs, I felt like I got gipped the entire encounter and it felt really bad.
Thanks for taking the time to read this. Let me know if you need anything else.
Video Evidence (unlisted YouTube video in an unlisted playlist): AutoTargetingStillApplyingEvenWhenTurnedOff
Files: Files (player logs, DataStore, dxdiag: AutoTargetingOffBugs - Google Drive