Some fight feedback after 8.8 hours

Hello and welcome,

  • Stamina: this is mostly for quality of life, as it can get quite annoying if stamina depletes when running out of combat. A lot of people would complain if that were the case, myself included. One can argue from a realistic perspective but quality of life should trump realism.
  • Parry: for me parry is a bit dull, and I assume that in a later post you refer to one of my posts so I will link that here for others to see: Suggestion: More dynamic parrying through different parry types
  • Camera pan: having the camera pan to enemies ahead that are out of view would be a welcome change.
  • Shield: for me shields are a bit lackluster atm with regards active/reactive gameplay. I dislike how blocking currently works, I would much rather have it as passive damage reduction or X% chance to reduce damage. And, then add some rune specials for shields. Currently they are good as stat sticks or for a damage reflect build.
  • Mobs: not sure what I think about this.
  • Healing: I like how it is currently, but it would be cool if there were more different healing options as in: Feature Request: A better Foodture with Food Types & (UPDATED) Changes to Consumable Timer & Adding More Depth to Consumables
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