Feature Request: A better Foodture with Food Types

Puns aside, the Healing and Food System could use a bit more flavor!

Satisfy every customer hungry for their personal healing system preference :ok_hand:

Let us have true conversations about what is our favorite food :heart:

Now onto the ideas:

Fast Food

  • Low Burst Healing or stackable Effects
  • Easy to craft in higher quantities
  • Easy and fast to chump down

Whopper Style

  • Closest to the original flavor
  • High Burst Heal
  • Strong short term Boosts
  • Imposes a CD

OMAD Style

  • Longterm Healing over Time
  • Prevents eating during Duration (other than replacement)
  • Weaker but consistent longterm Buffs

Feasts

  • Placable Snackbars for the other Types
  • Limited Uses + Duration

Now come at me foodcritics! :upside_down_face:

Feel free to comment, trash and share other ideas.

Thank you for your time! :pray:

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there are several posts about this. perhaps it would be helpful to consolidate them:

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Duuuude… calm down :wink:

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Thanks for the direction :pray:

I wanted to give concise proposals, that‘s why I opened a new thread.

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You forgot to mention the title :upside_down_face:

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I like these suggestions a lot!

Different food types with different purposes. Adds more depth to food, healing and how proficient people are with combat.

Maybe for the OMAD style reduced healing effectiveness from other foods rather than no eating.

Unrelated note:

How to tell me you are Dutch without telling me you are Dutch; or Flemish/Walloon. I’m making this assumptions since I am Dutch/Flemish myself :joy:

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Thanks for the feedback! :pray:

Ye, was thinking about the restriction as well… Debuffing the effectiveness instead surely is an option.

I think personally I’d prefer if you had to rely on other forms of healing than food for bursthealing in exchange for more interesting / stronger passive effects and/or regen.

More Power and more Identity. Otherwise everyone would most likely pick the OMAD Style. And it should truly be a tradeoff. Would be great to encourage lines of though and strategy. True choice. Lets think on it for a bit :thinking:

For PvE

  • I just want to play offensively and have a heal available whenever i need. Also i lke it simple. I go for Snacks and don’t mind the other options.
  • I am an anime lover and love the comeback scenes the most! I also don’t mind the occasional fun Powerboost. Lets go for Whoppers.
  • I play defensively and don’t take much damage, I can afford to go for an OMAD style diet and keep on blocking, Can’t afford to make too big mistakes though.

For PvP

Imagine you go into PvP and after a short exchange you can see, what your opponents eating style is :upside_down_face:

  • Oh that is a Snacker, I have to play for time, run them out of food.
  • Oh they chomped a Whopper, I have to wait for their Boosts going down and go all in, while their CD is running.
  • Oh that is sb on an OMAD diet, I have to apply as much pressure as possible!

Close… German :laughing: - But very good observation sir! :tophat:

I can see where you are coming from. If you look at it thematically, usually we get healing potions and such. I think the developers intentionally split foods and alchemy potions into different functions. They shouldn’t encroach into each others domain. Which foods kinda do though with the buffs.

Personally, I’d like to see more powerful elixirs. Where in a similar fashion as how you depicted foods.

  • Long duration but, weak effect.

  • Short duration but, strong effect.

  • Normal duration and, normal effect.

I think for PvE your suggestions make a lot of sense. You create option for people with multiple playstyles and accommodate those.

PvP is a bit of a tricky subject for me. Mainly because I have some reservations with how it can be implemented. I don’t want to go too deep into this, but, I don’t think the current systems translate well to PvP. But, they have a solid foundation with the 4 runes. If we look at PvP in MMORPGs like WoW, people differentiate their ability usage in three categories. Offensive, Defensive and Reactive. If Wicked PvP becomes matching your runes to the enemies runes, then I can see it; but cooldowns to runes will be required. I don’t think the focus system will translate well into PvP since we get meta runes. I don’t want to sound too negative and make too many assumptions. But, I do think it is a challenge to implement PvP properly, as it is with any game btw. I do sincerely hope they succeed.

Wie kann ich meinen deutschen brüder vergessen :joy:

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