I want to point out food (healing items).
So both Souls-like and Diablo has a flask for a healing items that has no cooldown.
In Wicked we have plenty of healing items in my opinion, but on a 20-30 second cooldown.
This to me seems counterintuitive as it slows down gameplay. Food that has buffs I can’t understand having a cooldown as what is the point have the option buffing multiple times but have wait for 20-30 seconds between each almost loosing the buff in the process. Food that just heals should have less of a cooldown or none at all, but make it so that you only can have a few at a time, say 20 with you when leaving Sacrament (the hub area) and maybe introduce a «food bag» at campfires where you cook and select food you need and don’t.
Theres almost no different than Dark Souls as you have the choice, eventually, to have up to 12-15 healing flask and the last Diablo games had 1 on a short cooldown or you had a few without cooldown, some mobs had the ability to put the healing items on cooldown, but other then that no cooldown.
So I’ll be honest, I don’t try to play picture perfect as I see health as a resource in games.
If I can get a few hits in, but I take a hit from it, I usually do as I know I’ll be fine as I can heal up.
But with the long cooldown and most enemies seem very aggressive in Wicked, the gameplay becomes more and more boring to me and the action in a action game isn’t there for me anymore.
I would love to see a change in food cooldown to encourage more action.
This isn’t to say the game is too hard, I get by fine with chests full of food items, I just wish I could be as aggressive as the enemies are, especially bosses give players the option to choose for themselves.