Too many clicks
The mechanics feel nice and fun at the beginning of the game—chopping trees, fishing, and similar activities. However, as the game progresses, the number of clicks/keys becomes overwhelming. Character needs to be positioned correctly to the resource (can be challenging while fishing), then you need a key press to start an action, another to hit Perfect, then repeat, followed by picking up one piece of wood, then the second, and then doing the same again on the next tree. With the increasing material requirements, the current gathering mechanics no longer feel adequate.
Tool Durability
I understand that tool durability is part of the game, but when I go chopping trees or fishing, my best tools break very quickly. Even if I carry multiple rods in my inventory, I still have to return to town far too often.
Honestly, my current workaround is the second realm where I stay near the blacksmith, relog to repair everything, and then relog back to the spot I was at—which doesn’t feel like intended or fun gameplay.
Inconsistency
While fishing places items directly into your inventory—which feels nice and is what I would expect—other activities do not, requiring you to manually pick items up.
Ideas
The early game could stay as it is, but better axes could have an enchantment (or skill) that automatically picks up wood.
Another helpful addition would be the ability to dismantle items into materials, so mining and gathering wouldn’t be the only way to obtain them. I know materials can also be found, but that feels like a minor case and can’t really be considered a proper solution.
