I disagree. Firmly.
-Because it’s intencional and walking arround while exploring is a part of the game, if you don’t have time then you should be working.
This might be true for the first 20 - 30 hours.
I felt the same way the first time I played, it was cool and fun to look for shortcuts and re explore areas felt good since there were some environment changes, but then it just became repetitive and boring.
After that amount play-time there are 0 reasons for me to keep fighting random mobs while I do the “daily quests” (bounties), I’ve encountered them all, I know all the attack patterns.
If I fight is for new loot and for the satisfaction of the combat or to test my new build.
Some times I just want to get bounties done and to do that I am FORCED to walk back and forth.
Even with shortcuts if you spam dodge all the way it will consume hours of time if you multiply that for each session.
-The devs created an outstanding and beautifull game with a lot of landscapes so pause your brain for a while and appreciate the aesthetics.
They did. The world is awesome, the art direction is insane, the style is gorgeous. This game is like a living painting and I visually love it .
Nobody is forcing you to take a break and admire the scenery while you play, but if I want to to thing faster I can’t ?
-It is fun to encounter new enemies on old maps.
It is for the first 30 hours as stated before, after that time it’s not the same.
This system is good on paper but they will need constant updates and new content to actually keep it fun and entertaining. Such a thing is not possible unless they modify the world with every update after release.
That would be like a GAAS or live service, and I would not be happy to see the game like that.
Not to mention that this is irrelevant here, you will be facing old enemies either way, teleport or by walking does not matter.
-It makes you take choices and play with the risk. If you go for a bounty-challenge and you don’t want to save a new location you have to be very carefull to not die.
It is not making me take any choice, it’s forcing me to spend time dodge spamming until the next boss/bounty location.
If the objective is i one of those areas far away, I am forced to re-explore another area to reach that destination.
Not to mention that materials for higher items are found in distant zones, so I have to farm different materials from far away areas that means…it is a waste of my time.
I also repost my answer form another post
https://forum.norestforthewicked.com/t/teleport-waypoint-changes/15849
https://forum.norestforthewicked.com/t/suggestions-for-a-fast-travel-system/16455/2
"Best solution would be greater/lesser whispers for me. That’s just it.
I really don’t understand the
because the world is beauty, has a complex level design and is constantly updated and alive.
This is not a valid argument against fast travel. Even if I teleport to a whisper I can admire the beauty of the level while I look for objectives inside that area.
I am still encouraged to explore to find more chests, items, enemies and so on.
The only part that is cut out it’s the walking/running/ dash spamming to get there.
If you want to walk you can do it even if fast travel is there.
But something tells me you will use it as well, right?
The complex level design is okay, but once the shortcuts are enabled it’s done, like a puzzle with a solution. I can’t do it twice. It meant I explored almost all of the area.
Sometimes there are significant changes that requires to find another route to reach the objective but as far as I’ve seen these are rare and still do not encompass all the zone and most of the time it’s still just rush to the target objective."
Also It can be available late in the game. Like an upgrade from Davos or the crucible shop guy. Not just from the beginning as soon as one unlocks fast travel.
Maybe after all the area has been explored?
After one has unlocked all shortcuts?
Create an item that can be placed but it’s consumable and needs to be farmed?
I don’t know, but there is a better solution for this and I hope they find some kind of compromise, just like the Davos time skip from the crucible.
edit: Forgot to tell one important thing.
If you want to walk around and that’s what you like it’s okay, you can still do it even with the teleport.
But you want to force other people to do something that you like and maybe they don’t.
Why?