Even with the exploration component as a key aspect, it doesn’t need to force players to walk around in the late game when the world is already explored.
But imagine the system in the context of full 1.0 over ALL Isola Sacra. Think also that this kind of system could be part of the core and not the end game only, there should be other Bounty/Challenges in mayor cities like Ravenport or Caylen, I guess. So the constant updates are not really necessary because it will be the content itself and the zones will change with your playthrough.
This does not counter argue with my statement, the same logic applies here as well.
With more content on 1.0 it may take longer to reach the boring point but it will happen.
As I said bounties are always the same, same spots, same enemies, it gets repetitive after a while.
Also farming resources, the spawn point are always the same (trees locations, points to dig, minerals), the chests locations are always the same, if I want to quickly loot an area I have to walk ( dash spam) my way there. Feels forced and boring.
Not ot mention with more content it becomes even more frustrating, since the distances may be even bigger.
I am in the middle of exploring a new zone and I reached a whisper that is just before the end boss. I have to go farm or do a bounty and I have to walk to go there and to come back so I don’t lose my whisper.
That’s a lot of time if you multiply it for every session.
6 minutes playing every day is 3 hours a month.
Not much but as the world gets bigger this time increases. It also increase due to the possible deaths, falling off cliffs, enemies that one shots you while running, and so on.
Also, I guess that some of the history it’s also related to the places (i.e the crow with the message when you are walking into Sacrament after Lowland Meadows events, etc).
Yes this is fine, as I said it was cool the first time, if the narrative progresses and changes the world it’s nice, but as I said most of the time it just opens / closes paths, I have to change the farming route but that’s it. Once it happened it’s done, just like finding the shortcuts. It works for the first phase of the game but for late game farming it’s not good, it becomes tedious.
No, I don’t, I just got annoyed by the quantity of people review bombing naming, in my opinion, dumb things as this “long walking” knowing that the game is not even fully developed.
I am not one of those ******** that post a negative review whining because I do not like an EA game, I know it’s EA and the game will change, nothing is definitive until 1.0.
I share my opinion here and other official channels.
I do agree to what they say tho, that’s just the bad way to do it.
intentions related to the core gameplay and not because of devs laziness.
Yes it’s crystal clear that it’s intentional, who said it was laziness doesn’t know what is talking about.
But the point is exactly there.
“Core Gameplay” ?
Come on the core gameplay of this game is the combat system.
It has some platforming stuff but one just have to press a button ( just a toggle).
I enjoy exploration with more movement related mechanics, wallrun, double jump, air dash, grapple, glide and so on.
Those mechanics tells me that the CORE GAMEPLAY maybe has something to do with exploration, traversal and platforming. I reached a new zone because I was able to do it.
But there is not even a base jump so please.
It’s just plain walking.
The only “platforming” parts are where one has to walk (making the game even slower).
Platforming it’s not even that accurate and sometimes it feels like AC jumps in the void.
Yea, sure, I would do. But I don’t fell that my time is being wasted because I just spend a couple of minutes arriving to the quest’s place.
I do (5 mins per session it’s a lot) and I have stated my reasons and there is a logic behind them, it’s not just how I feel, it’s my time, my most precious resource.
Finally, I guess if it adds too much frustration to players it may be implemented as well. One of the interviews that Thomas gave a couple of days he mentioned how the wisps could improve by adding some elements to that system, but to my eyes he didn’t want to change it.
I am not suggesting a complete teleport in all whispers since this may destroy the system, but just one great whisper per zone.
If I teleport to a greater whisper I have still the fog and I need to re explore the area again, hence the system will work just as before.
All people that are against do not consider this. The system that changes the zones/enemies will still be there even with the teleport.
Another thing that I think it’s bad is the statue ion the Cerim chamber.
Add a statue for respec from houses, why I have to walk all my way to to crucible and back every time? If I use the whisper in the chamber to go back I lose my current whisper and I have to walk AGAIN.
It does feels like wasting my time honestly.
You didn’t bring counter arguments besides " wait for more updates, more content, more story" it does not justify forcing players to walk.
The system they created is very cool and unique and it would be even MORE enjoyable with a teleport.
I do hope they consider to at least test it out in future builds, it’s EA if they want to listen to the community this is the time to do it.
We all can test it out and see for ourselves if we like or not. They can revert it back afterwards.