I didn’t say it was “the core gameplay”, I say it was RELATED to the core gameplay, so it’s a part of it. You can tell by how the development of the history is related to the exploration and the changes in the zones, the little jumps and balance minigames while walking, etc. As well as others key systems, of course.
I didn’t say that you were one of those guys, that’s why I appreciate you took the time to explain valid reasons as other people had here.
For me those couple of mins are not a waste of my time, after 100hs of play time and I still don’t see it as a shore, for me it’s a part of the gameplay and the experience. But yes, I enjoy stranding games and gaming for me should be also a resting and not only a constant restless stream of plain excitement, so I appreciate the devs intention to “force” you to slow down from time to time and not just trying to do a forever hook as most of the games and media are designed nowadays. Walking it’s part of it (as it is important for me in life as well). And even when I don’t have time to play a long session, I try to force me to slowdown so those couple of mins are good for me. But YES, you shouldn’t be FORCED to my playstyle as a player if you don’t share this vision or if playing for you should be plain excitment, that’s fine. I know people just have different motivations and expectations of games. On the contrary, when I find a game experience designed to be an mindless hook I am not yelling to the devs or demanding a slow pace, I know you are not.
And usually it’s the same people that don’t value creative work and/or think that they are “unemployable” or that dev are doing this or that because they are incompetent ass or that paying and/or acquiring it it’s equal to them owning you something, and that is fucking annoying. Sure you are not.
I am sure they are listening and reading the forum, and your reasons seem more rational than just “I get anoyed of walking”. And also, in the same way they try to find a middle point between Diablo and Soulslike’ games, they will listen to people that want a fast paced experience everytime, and that is nice.
Returning to the main point, sorry, your arguments are based on a late game context. So, what happens with regular gameplay in your opinion? Also, when I talked about the world being bigger, I mentioned exactly because it should be, I guess, a reason to implement faster or longer traveling points, maybe via sea, shore to shore. I think of this because I saw one time Thomas saying on Discord something about the possibility of buying your own boat and traveling not only to Mainland but inside Isola Sacra in future content.


