“supernatural psychoanalytic skills” says the one psychoanalysing me every single comment LOL. Rich
Even with the exploration component as a key aspect, it doesn’t need to force players to walk around in the late game when the world is already explored.
But imagine the system in the context of full 1.0 over ALL Isola Sacra. Think also that this kind of system could be part of the core and not the end game only, there should be other Bounty/Challenges in mayor cities like Ravenport or Caylen, I guess. So the constant updates are not really necessary because it will be the content itself and the zones will change with your playthrough.
This does not counter argue with my statement, the same logic applies here as well.
With more content on 1.0 it may take longer to reach the boring point but it will happen.
As I said bounties are always the same, same spots, same enemies, it gets repetitive after a while.
Also farming resources, the spawn point are always the same (trees locations, points to dig, minerals), the chests locations are always the same, if I want to quickly loot an area I have to walk ( dash spam) my way there. Feels forced and boring.
Not ot mention with more content it becomes even more frustrating, since the distances may be even bigger.
I am in the middle of exploring a new zone and I reached a whisper that is just before the end boss. I have to go farm or do a bounty and I have to walk to go there and to come back so I don’t lose my whisper.
That’s a lot of time if you multiply it for every session.
6 minutes playing every day is 3 hours a month.
Not much but as the world gets bigger this time increases. It also increase due to the possible deaths, falling off cliffs, enemies that one shots you while running, and so on.
Also, I guess that some of the history it’s also related to the places (i.e the crow with the message when you are walking into Sacrament after Lowland Meadows events, etc).
Yes this is fine, as I said it was cool the first time, if the narrative progresses and changes the world it’s nice, but as I said most of the time it just opens / closes paths, I have to change the farming route but that’s it. Once it happened it’s done, just like finding the shortcuts. It works for the first phase of the game but for late game farming it’s not good, it becomes tedious.
No, I don’t, I just got annoyed by the quantity of people review bombing naming, in my opinion, dumb things as this “long walking” knowing that the game is not even fully developed.
I am not one of those ******** that post a negative review whining because I do not like an EA game, I know it’s EA and the game will change, nothing is definitive until 1.0.
I share my opinion here and other official channels.
I do agree to what they say tho, that’s just the bad way to do it.
intentions related to the core gameplay and not because of devs laziness.
Yes it’s crystal clear that it’s intentional, who said it was laziness doesn’t know what is talking about.
But the point is exactly there.
“Core Gameplay” ?
Come on the core gameplay of this game is the combat system.
It has some platforming stuff but one just have to press a button ( just a toggle).
I enjoy exploration with more movement related mechanics, wallrun, double jump, air dash, grapple, glide and so on.
Those mechanics tells me that the CORE GAMEPLAY maybe has something to do with exploration, traversal and platforming. I reached a new zone because I was able to do it.
But there is not even a base jump so please.
It’s just plain walking.
The only “platforming” parts are where one has to walk (making the game even slower).
Platforming it’s not even that accurate and sometimes it feels like AC jumps in the void.
Yea, sure, I would do. But I don’t fell that my time is being wasted because I just spend a couple of minutes arriving to the quest’s place.
I do (5 mins per session it’s a lot) and I have stated my reasons and there is a logic behind them, it’s not just how I feel, it’s my time, my most precious resource.
Finally, I guess if it adds too much frustration to players it may be implemented as well. One of the interviews that Thomas gave a couple of days he mentioned how the wisps could improve by adding some elements to that system, but to my eyes he didn’t want to change it.
I am not suggesting a complete teleport in all whispers since this may destroy the system, but just one great whisper per zone.
If I teleport to a greater whisper I have still the fog and I need to re explore the area again, hence the system will work just as before.
All people that are against do not consider this. The system that changes the zones/enemies will still be there even with the teleport.
Another thing that I think it’s bad is the statue ion the Cerim chamber.
Add a statue for respec from houses, why I have to walk all my way to to crucible and back every time? If I use the whisper in the chamber to go back I lose my current whisper and I have to walk AGAIN.
It does feels like wasting my time honestly.
You didn’t bring counter arguments besides " wait for more updates, more content, more story" it does not justify forcing players to walk.
The system they created is very cool and unique and it would be even MORE enjoyable with a teleport.
I do hope they consider to at least test it out in future builds, it’s EA if they want to listen to the community this is the time to do it.
We all can test it out and see for ourselves if we like or not. They can revert it back afterwards.
I didn’t say it was “the core gameplay”, I say it was RELATED to the core gameplay, so it’s a part of it. You can tell by how the development of the history is related to the exploration and the changes in the zones, the little jumps and balance minigames while walking, etc. As well as others key systems, of course.
I didn’t say that you were one of those guys, that’s why I appreciate you took the time to explain valid reasons as other people had here.
For me those couple of mins are not a waste of my time, after 100hs of play time and I still don’t see it as a shore, for me it’s a part of the gameplay and the experience. But yes, I enjoy stranding games and gaming for me should be also a resting and not only a constant restless stream of plain excitement, so I appreciate the devs intention to “force” you to slow down from time to time and not just trying to do a forever hook as most of the games and media are designed nowadays. Walking it’s part of it (as it is important for me in life as well). And even when I don’t have time to play a long session, I try to force me to slowdown so those couple of mins are good for me. But YES, you shouldn’t be FORCED to my playstyle as a player if you don’t share this vision or if playing for you should be plain excitment, that’s fine. I know people just have different motivations and expectations of games. On the contrary, when I find a game experience designed to be an mindless hook I am not yelling to the devs or demanding a slow pace, I know you are not.
And usually it’s the same people that don’t value creative work and/or think that they are “unemployable” or that dev are doing this or that because they are incompetent ass or that paying and/or acquiring it it’s equal to them owning you something, and that is fucking annoying. Sure you are not.
I am sure they are listening and reading the forum, and your reasons seem more rational than just “I get anoyed of walking”. And also, in the same way they try to find a middle point between Diablo and Soulslike’ games, they will listen to people that want a fast paced experience everytime, and that is nice.
Returning to the main point, sorry, your arguments are based on a late game context. So, what happens with regular gameplay in your opinion? Also, when I talked about the world being bigger, I mentioned exactly because it should be, I guess, a reason to implement faster or longer traveling points, maybe via sea, shore to shore. I think of this because I saw one time Thomas saying on Discord something about the possibility of buying your own boat and traveling not only to Mainland but inside Isola Sacra in future content.
I am completely okay to have some “awe” chilling moments, hell they are necessary for a game with this art direction and are just as important as other things.
You think I didn’t peak out of the rookery balcony to admire the sunset on sacrament rooftops? Or gazed upon the horizon from the lowland meadows highest points?
The hell I did, and I did it multiple times too. I also wanted to see the moon shining on sacrament’s tiled roofs while listening to the wonderful soundtrack paired with ambient sounds.
But as beautiful as it is, after I’ve seen it 100 times It does not have the same effect as the first.
So that’s why I am asking to add it late in the game, it would be better if it can be unlocked via combat farming instead of just resource farming but that is for the devs to decide and it’s just personal since I do not like too much farming in games nowadays.
Also I got another idea, after some major environment changes I might have to unlock the greater whips a second time, because the area just changed.
In this case it’s fine, since I am exploring an area that has changed a lot and it’s completely different than before.
About the boat ride, I guess it’s the same logic as it’s here.
I am sure it will be awesome for some time, maybe some monsters lurking in the deeps that we can see? Creatures jumping in and out of waters? A storm with rain and lightnings and winds, and then, a clear sky with calm water waves, with flock of fishes swimming in the rift. Awesome.
But If I have to do the same path again and again via boat, that’s exactly the same problem. I would like to just TP there instead.
Someone mentioned lack of random events, and that is another thing to make it better but it will eventually just become stale since the pool of events the game will draw from is limited, unless they do constant content updates.
On a side note.
I am kinda disappointed of seeing these MMO/Live service gacha mechanics in the game. I hope the devs make it so that I can still enjoy the game in singleplayer offilne.
I remember watching the trailer back when it was first announced and it seemed like a single player, story driven, action adventure. I was sold instantly after I saw Moon Studio was involved.
I had this idea that was private division (the publisher) that wanted GAAS/ Live service stuff put into the game but not I’m afraid it’s not only them.
Not sure if it has been mention, but the only change I will like for the fast travel is if we can buy more houses or even huts around the world to put the multiple portal pad in. For example Marin Village seems like an issue now, let us buy a house there to place a portal pad.
I think there will be fast traveling between important whispers because look at this map. Imagine having to run all the way past the mountain pass, to the upper right purple area, because you forgot a side quest there. Oof. Not to mention the late game areas are gonna have resource grind like wood and ore and such. Also Marrin Village seems like the junction point for the northern parts.
@LuciusKaine How many hours of play-time do you have?
People play the game for the first time and rush to come here and say that the fast travel is not necessary because of the system and so on, I’ve said enough why the system is not sustainable in the long run and it’s only good for early-mid game.
Come back after you have farmed a lot looking for resources and materials.
I am not talking about instant fast travel, it will be a late game thing.
Yes. I’ve also made a post about Marin village.
Fast travel between regions is a must, it’s obvious that there will be some sort of fast travel system, at least between the major hubs/ settlements in the game world.
The fact that the game world is so massive and the hypothetical presence of multiple regions in future updates does not nullify my previous statements about the flaws of the system during late game farming and traversal, it may make them more relevant and a problem that might be getting worse as the world gets even bigger.
I do not know the source of this image, it seems like a data mined prototype world map, but we do not know if the devs are aiming to release all these regions in 1.0. I personally don’t think so, I have this gut feeling that they want to do like a live service game, where they will be releasing all these regions in future content updates over a span of years.
It makes sense after reading my previous posts.
I’ve played the game a lot during early access and I am pretty sure that fast travel (as described in my posts) between main areas will be beneficial for everyone.
Just 120+ hours, not that much, but certainly not someone new who just got in the game this patch.
I think I have walked around enough and finish the game through its iterations enough that in my opinion, fast travel suggested by others at every single Whisper is not needed. Not every game that has a dodge roll mechanic, feels like a souls game, needs fast travel at every single Whisper.
However if there are houses scattered through out the world that we can buy to place portal pad, will be helpful and also add to the immersion. You explore enough to get to a new region, found a house you like, and place a pad.
You said main areas and regions, I think our perspectives are quite aligned.
I have almost 165 hours.
Yes. Thats the main point, majority of poeple think that it should be all whispers, I agree that is not the case.
Houses and teleprt pads could be a good compromise since they require to farm for coins, nonnot immadiatelry avaliable.
And most importantly they do not override last location visited.
After 100 hours its clear that fast travel to main areas for materials and bounties would be beneficail for the game.
I’m glad you understand.
The map was leaked by Thomas on Discord. As far as I know, the 1.0 will be all Isola Sacra, and later content will be Mainland and other macro-regions.
This info one was made by fans on top.
100% agreed and additionally this is a form of art here every detail and level designed by hand with vision and abundance so I definetely don’t want fast travel at all in fact I always chasing for those camera movements when I get close to dope views the dopamine hits on these moments <3
Damn I missed this. I should check discord more often.
Well these are a lot of regions.
Fast travel it’s gonna be necessary, unless there are major region changes or story scripted sequences that may justify to explore a zone again.
You can keep walking and enjoying the game at your pace even if fast travel is available.
I don’t like this attitude like " I enjoy this thing and so others must enjoy it exactly as I do". Not only that but I want to prevent others to have a chance to enjoy the game for different things than I do.
I’d rather mount than fast travel tbh.
Then if I’m not in a mood to farm around I would mount and enjoy (maybe even speed buff on road when mounted etc.).
They already linked existing regions very well all we need is an option to walk/mount there imho.
I’m sorry for you that you understand it like that but thats not my intention there actually.
I mean fast travel for this game is like bringing take-away mc donald’s with you to michelin restaurant.
I’m not againts some advanced travel points etc.
But it shouldn’t be “diablo-like” portals which makes you able to travel all across the map just by clicking them.
Maybe like in poe1 but needs to be fine tuned anyway.
Yea sorry I might have misunderstood your post.
They already linked existing regions very well
They did. I’ve explained my reasons in previous posts. I am also against global fast travel for all whispers.
But the way point needs some tweaking.
They can add mounts and fast travel or houses scattered around the areas not only sacrament.
So one can enjoy the beauty of this handcrafted world by riding or running.
OR alternatively one can just teleport to get some resources from spawn points or get the bounties finished quicker.
It was like the last year.
I heard thomas saying that mounts probably won’t be implement because their incapacity to climb stairs.
This !!!
But yes, as @EC_QWERTY argues, people shouldn’t be forced to, I guess.