- I parry very frequently
- I parry sometimes
- I very rarely or never use the parry mechanic
never, because i find it very unsatisfying
Early to Mid game?.. all the time.
Once I got my end game build finished, pretty much never.
The mechanic ranges from awesome timing to extremely unrewarding, to the point it often feels like RNG.
It’s especially annoying when you combo that with how some of the enemy attacks seem to share a “wind up” animation or how often the camera moves behind a tree/set of rocks to obscure your view.
Almost always, and almost everything is parryable (notably more post-Breach). And very rewarding going from parry to rune attack of my choice.
Never becouse the game Is Easy and i one shot everthing
Blocking (with defense numbers and poise) is much safer, easier, and rewarding than parrying all throughout the game. It staggers enemies and leaves them open for attacks for longer. Parries in general need a rework. It’s just not worth the effort of learning the timings and getting punished for whiffing by a millisecond. PoE2 introduced hold-to-parry mechanics and while in that game it doesn’t work too well since they send too many mobs at once, in this game it could work much better.
Parrying is OP rewarding in this game, giving you ample time to do any rune attack of your choice. And it staggers enemies for quite a long time.
The ease to risk to reward ratio compared to a strong shield is not comparable.
Me, too. I find parrying much easier than blocking for some reason. Even when I have a shield equipped, I never use it. It’s way too convenient to have my focus bar fill entirely with one parry, vs meleeing for 10 seconds
same… plus the animation is kinda slow…
dodge, attack, rinse, repeat…for the win? XD
depends on build, when i play mages with heavy rune use i parry, but with my sword and board or rogue characters i usually only go melee. and for that we currently have no rewarding parry option
proly the reason right there… LOL
(I’m partial to agile gameplay)
I didnt know blocking instantly staggered any boss and allowed you to constantly cast extremely powerful runes despite having no other source to build up your focus. Because if they dont do that, then they are not more rewarding than parries
Blocking is only genuinely great once you have lots of affixes focused on dealing x% damage when blocking attacks, but from the baseline, parrying is a monster.
Very rarely. The timing is too tight, and enemy animations come too fast. In high level areas a bad parry gets you killed. In low level areas it’s not worth using because simply attacking is more effective. I only ever use it when combat gets too repetitive and I want to change things up.
Please tell me you are kidding.