This is likely why the “do you parry” topic has so many replies..
*Most don’t like the mechanic and refuse to engage with it.
I’m in the same boat, it was neat at first.. but later felt poorly implemented almost to the point of feeling like RNG.
Thankfully once you have a solid range/magic build, you are no longer chained down by the mechanic.
This is likely why Focus potions were changed from a set amount to a % bonus gain as well as why Bows got hit by the nerf stick so hard over the past year.
*Range/Magic trivializes the parry system.
I’m personally a fan of having more interesting mechanics and energy systems added to the game.
Giving players options and interesting systems to theory craft.