Hi, I enjoyted the looks and general gameply, but in my opinion, parry is so hard to time, and when you have a heavy two-handed weapon, it is unbearable the amount of time you die over and over trying to parry a big enemy. I am not just bad, it is very difficult to time (I am good in timing in other games…).
ALSO, the jumping when sprinting made me jump to my death at least 15-20 times, trying to run back to an enemy after dying from trying to parry…
I don’t mind the concept, but put some safety when go to edges please.
Only advice I can give is you just need to keep trying & trying & trying to learn the parry timings for your weapon types. It is more than doable, I’ve never done parry outside of Lies of P and in here after about 30 hours I was able to do it semi-consistently with most enemy types, and now at double that playtime I parry Echo Knight. 2H weapons are also the most difficult to parry with because they take the longest to raise up. You have to keep in mind the parry isn’t reactive like Sekiro where speed matters, you have to know for each enemy/attack/weapon when the timing is.
Parries have pretty massive window in this game. Outside of “git gud” I’m not sure what you expect people to tell you - as you for sure not gonna convince anyone (that spent some time learning) otherwise that “parry is hard”.
Also if you are dying “over and over” again (are you getting one shot ?), I would suggest you:
- get some mesh/plate armor
- don’t forget to upgrade it
This should make your life much, much better while learning timings.
It is pretty much reactive (I’m still debating whether there is any windup, if there is one it’s tiny), one just have to learn the enemy patterns (like in every game, Sekiro including).
From stuff I noticed, weapons (all of them) have maybe a tiny bit smaller active window than shields. Heavy shields have longer recovery as well (for example you cannot triple parry the triple smash of those tall guys).
About the Parrying In this Game:
Once you learn the parry timing, it’s a cake walk really.
I believe the parrying is in a good state.
Just wish i’d be a bit more challenging against bosses, cus I learned Echo Knight parrying to the core, where I am pretty much parrying every attack instance I see. And he almost can’t do crap, lol.
I could imagine for bosses kinda like sekiro, where instead, parrying will build up posture damage, and functions the same way, as breaking the posture through regularly damaging bosses with normal attacks.
But that’s coming from someone like me, who is obsessed with parrying in this game & played sekiro too, who enjoyed the game a lot btw.
Parrying in this game is actually really generous due to parry frames being instantaneous, the moment you press the parry input action.
Not to mention you gain base 100 focus on parry, which is HUGE.
Now imagine parrying the tall mace guys parrying the triple smash down attacks. That’s 300 focus gained if parrying all of them consecutively. But this seems to only work with 2h weapons.
AND… it feels extremely satisfying when pulling it off too.
Some weapons indeed give longer parry windows.
I noticed a severe difference on 2h staves.
I would encourage everyone to at least give it some more tries.
If it’s not a playstyle you wanna adapt into, then that’s actually fine.
It’s not a must. It’s actually completely optional.
There are still other ways to stagger enemies/bosses & gain focus uno problemo.
A variety in fact. (Runics with knockout damage/shoulder bash/posture break)
In the end, I’d say that parrying is completely optional.
So it’s literally just gitting gud (respectfully) at it if you’re willing for it.
Just to add specifically to this - as I frequently see “there is no riposte” in random threads.
This is your riposte, you can instantly unleash whatever rune attack you want, usually multiple times.
Not mentioning that backstab-able enemies will be staggered long enough to just go to their back and backstab them.
Parry is indeed in good place, if not in a too powerful one.