Suggestions for Improving Parry and Jump Mechanics

I just started playing this game, and I’d like to share some feedback about the parry mechanic. First of all, it’s very difficult to tell when an enemy’s attack can be parried. Without any clear cues—like a slight color change on the enemy during the parry window—it becomes frustrating, especially for beginners who have no way to judge the timing.

Although I’ve only just begun playing, I really enjoy the atmosphere and the action elements of the game. That’s exactly why I think it would be such a shame if new players ended up quitting due to small but avoidable frustrations. I wanted to share this in case it helps identify something that could potentially cause player drop-off.

On a side note, I also find the movement—specifically climbing up ledges—a bit frustrating over time. It might be nice to have a jump feature to make traversal feel smoother.

I’d be really happy if you would consider improving the parry mechanic and possibly adding a jump function in the future.

I don’t really know how to improve this aspect of the game (jumps).
Regarding the parry, PLS make it a bigger window just a little bit more. It might be because of a bug from the new update but I can’t parry consistently. I spend like 20 mins trying to parry diferent attacks and parry with different weapons (2H/1H/1H+Offset) and they don’t parry with the same window (makes sense) but the parry itself won’t parry consistently 1/5 ish times. I don’t know why.
If anyone knows let me know.