I just started playing this game, and I’d like to share some feedback about the parry mechanic. First of all, it’s very difficult to tell when an enemy’s attack can be parried. Without any clear cues—like a slight color change on the enemy during the parry window—it becomes frustrating, especially for beginners who have no way to judge the timing.
Although I’ve only just begun playing, I really enjoy the atmosphere and the action elements of the game. That’s exactly why I think it would be such a shame if new players ended up quitting due to small but avoidable frustrations. I wanted to share this in case it helps identify something that could potentially cause player drop-off.
On a side note, I also find the movement—specifically climbing up ledges—a bit frustrating over time. It might be nice to have a jump feature to make traversal feel smoother.
I’d be really happy if you would consider improving the parry mechanic and possibly adding a jump function in the future.