Immersion destroyed for me + feelings

I have no idea how you miss everything that is in my messages

2 possibilities, you either don’t clearly know how to say what you have in mind or what you say doesn’t make any sense

This is very much a troll. To many ambiguous responses to direct questions.

He is talking about the lack of a skill tree. His reference to D2 and in the context of gear not mattering is so blatantly wrong anyone who played that game would know better.

but it was a fine troll

About what job you talking about? Vilagers do their job, you fight with monsters, all is fair.

Its beyond my imagination how one can not get something so simple explained in the most straight forward way possible

No, you are 100% wrong in at least few ways with your assumption

Not about the job but a clear immersion break that made me not continue playing. Very casual feedback of personal experience

People learnt too well to not look at actual fundamental real things that matter. Most people are trained to look at what they’ve been told, even if its just shallow and not even real perspective

sure, last cookie for you, troll

Nah, when everyone have a problem with you, you’re the problem, simple math. Here you’re trying to convince us that you, and only you, have the truth.

You’re talking about some kind of “immersion” because NPCs are saying that you’re Cerim. We all have seen that you don’t understand what a Cerim is, you don’t understand what is a hero and how it’s made throughout a story, and that you definitely don’t have any explain that could make us believe you know what you’re talking about. But you’re a great troll to be honnest.

Once you’ll understand that even if your character is a descendant of a legendary race it does not make him a hero from the begining, you’ll see that what you said is pointless. And because I’m here to help, here’s how a hero is made : by overcoming every challenge he may face. You’re not born a hero, you become one.

In that game, your character level up, you spend stats points and equip gears. Like in every RPG games, gears give you bonuses. and NPCs can help you make those gears even better, that’s called progress.

Yup, that’s because your character was trained at some point, training doesn’t make you a hero, it’s just a step. Even Batman had to train himself.

So why that random villager doesn’t go fight while you’re staying peacefully at the Inn ?

Hopefully, ennemies can’t find gear, they may learn how to equip it and become too strong for us and we might need to call that random villager to help ! :scream:

Really man, no offense there but it seems you don’t even understand how a RPG work.

I have no clue how this circus is taking place here. I just came here to give my personal feedback to devs on a matter that made me stop playing.

Why are you even replying here?

I explained how the feel of character is being built and in witch particular instances and how the most breakthrough situations building the story and introduction of the character got wiped out by what upgrading gear does for me.

Obviously I don’t know what is Cerim and I don’t know almost anything. But I am talking about beginning of the storyline and character and world introduction and nothing else. Immersion could be broken 5 minutes after the start as well. It doesn’t matter. I talk just about consistency of chain of events till the very first lack of consistency, because this is where I cant pass.

You and most of the people didnt experience the game in this way as I did. It completely doesnt matter because it is my personal feedback, you’re just making a mess, so get lost my friend. Looks like you don’t know what RPG stands for btw.

You offered me perspective that doesn’t value things I want to value. Ofc you can explain literally everything in the world in a way that you could enjoy, but it happens by overlooking reality and isn’t a way to go for me for sure.

I’m killing powerful boss which heads of the sacrament say it was completely behind eveyones range, because of how strong it was.

A moment later villagers upgrade my gear and I can destroy that “powerful” boss without blinking an eye. So if they are so great at building weapons why didn’t they figure out they can make a balista and shoot it dead without even getting close? Compared to the power they actually provide in a real world mechanics this should be extremely easy for them. But story says something completely different

Tbh its inconsistent even earlier, because boss was presented as something very powerful while a moment later it just wasn’t for no apparent reason

I’m not here to engage indeed. I’m here to give a feedback of something I experienced, because this is my role while participating in early access. And I don’t want to play the game more now, because of what I experienced.

And you just tried to turn attention from the point I was making, which was the exact opposite of entire goal of me posting here. It was out of place even if your intention was good.

Peace yo

I see reading through the replies a fixation on how villagers are the most important part when it comes to power - equipment gained from them making you times stronger than you’d get by doing things without them etc.

I’m gonna go at this hoping you will really consider and try and explain why it looks and feels cohesive to people like me, on the contrary:

I don’t think the developers were aiming at making a game where the hero raises hell throughout the world and constantly finds power and “trains” to get stronger by simply killing a lot. There are some aspects like that sure, you DO gain XP by killing stuff and leveling up your stats gradually. You DO also find power, in the form of loot which better suits your build. You mix and match those for starters.

But there’s more to it than that. The world is ripe with resources and tools to earn them. There are experts that can take those resources off you and fashion them into something useful.

All the stuff you gain from those people: be it via crafting, buying or upgrading is the result of you earning resources, money and experience. YOU make the choice to look around for more useful stuff besides killing, therefore YOU make the choice to use those and with the help of experts - craft something better for yourself.

It’s meant to be an organic system, a collaboration of many gears that contribute towards something better and stronger. That’s where the immersion comes from. People helping each other and growing, together. You help those experts rebuild their crafting stations and shopping stalls, they in turn offer their services, provided you have the required money and resources to use them.

Yes, there are other games with craftsmen and merchants where they play a lesser part toward making you stronger. Clearly the intention in this one was to make those people’s roles feel more meaningful. You are supposed to make use of them, just ask you make use of your tools. The reward comes from organically making use of all the game’s mechanics.

It’s a system of give and take, not merely take and steadily get better at taking. That’s where the beauty lies for many of us. That said however, it is alright if this type of game turns you off. Not gonna be everyone’s cup of tea for sure!

I don’t have any fixation. Villagers were only example on what game says in the very particular moment after getting into Sacrament. It’s distribution of power that dictates things in the game and the story. And this is how it’s distributed in this very moment by the game mechanics, not by interpretation.

Ok. By the way, what is immersion for you? What builds immersion? Because I can give examples on every game where you buy, sell and craft gear which ofc scales the higher level you are.

That means that those very NPCs in all these games could’ve crafted gear to pretty much obliterate any and all threats at any point in the game. Even if they only “obtain” such powerful gear to sell and craft later on, same point applies.

They can simply throw their weapons at the last boss/fight before the main character can so much as let out a fart. Game over!

My point is, I don’t think you can find a game where all it’s gameplay mechanics (inventory management & gear acquisition included) make 100% sense when put side by side to the overall world & lore.

Can you give me examples of games you find immersive and why?

That topic is really the most unique around, I can’t say I’m not waiting for an other episode each time.

You gave you point of view, when we gave you our all you were able to say, I briefly translate, “your opinion is trash I know better”

But please, go on is certainly is quite entertaining while I can’t play the game :slightly_smiling_face:

No you’re completely wrong. I’ve never even thought that someones opinion is trash. Most of you just misinterpret or miss the point, even tho its so simple

I explained the chain of events in previous messages. Immersion is coherence of all elements having common goal that makes you involved