I don’t have any fixation. Villagers were only example on what game says in the very particular moment after getting into Sacrament. It’s distribution of power that dictates things in the game and the story. And this is how it’s distributed in this very moment by the game mechanics, not by interpretation.
Ok. By the way, what is immersion for you? What builds immersion? Because I can give examples on every game where you buy, sell and craft gear which ofc scales the higher level you are.
That means that those very NPCs in all these games could’ve crafted gear to pretty much obliterate any and all threats at any point in the game. Even if they only “obtain” such powerful gear to sell and craft later on, same point applies.
They can simply throw their weapons at the last boss/fight before the main character can so much as let out a fart. Game over!
My point is, I don’t think you can find a game where all it’s gameplay mechanics (inventory management & gear acquisition included) make 100% sense when put side by side to the overall world & lore.
Can you give me examples of games you find immersive and why?
That topic is really the most unique around, I can’t say I’m not waiting for an other episode each time.
You gave you point of view, when we gave you our all you were able to say, I briefly translate, “your opinion is trash I know better”
But please, go on is certainly is quite entertaining while I can’t play the game
No you’re completely wrong. I’ve never even thought that someones opinion is trash. Most of you just misinterpret or miss the point, even tho its so simple
I explained the chain of events in previous messages. Immersion is coherence of all elements having common goal that makes you involved
Yet we all see those elements as good enough and you still haven’t answered my question. Give me an immersive enough game so we can understand where you are coming from.
You never make a point. You have these issues with the game yet can’t propose a solution to one of them. Nor an example of how it should be done better (like in such and such game). No, bringing up games as examples of how it’s done wrong is not a solution. First time I see someone call “random item drop & upgrading said drops” mechanic meaningless. A solution for that at least? We are listening, take your time.
We are here to propose ideas, like you said you want to give feedback to help with the game’s Early Access. I don’t see how I can merit the discussion with nothing to go on other than “I already explained” and “you are missing the point/misunderstanding completely”.
I said the exact particular think that is off multiple times. And you seem to be a solid weirdo right now, no offense. Looks like im wasting my time here. Will unsubscribe email messages now.
And lo, behold: the Troll is thus sated.