First of all i am really impressed about the game. Its original beauty world with fine combat and great made level design. City progression and general game idea is just awesome however game needs some improvements about options, balance,
Changes i propose:
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Delete loosing durability after death and make we are losing some % of exp we had before dead (Imo 50% of exp is fair so if we die with having 880/1400 exp then we are losing 440 exp for dying)
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Difficulty levels. Actual game mode should be normal. Easy mode should decrease enemies damage and health and make repairing free and death costs us nothing. There should be also a mode for people like me “Hardcore mode” where enemies deal dmg x2 and have hp x2 but also give us exp x2 and money from selling stuff is x2 and dying makes we are losing a lot of exp. Most important thing for Hardcore mode should be INCREASED ENEMIES DENSITY. Please. For me the game is definitely too easy and i would like to have much more challenge
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Option in whisper to forgot map and instant resp every enemies resources etc.
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Option to change the upgrade we pick for that special item from the old man. I choosed it wrong when I upgraded first time and every second for next 10 hours I was thinking about starting the game again to correct this choice. Buying cost 5 silver at Eleanor shop
5.Item to reset our stats from levels. Buying cost 5 silver at eleanor shop
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Item to teleport to city or to last encountered whisper. Cost 10 copper coins at Eleanor shop
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Add repair ashes to blacksmith offert. I would really like to spend a few silver coins to just buy it and dont go to blacksmith all time
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Increase durability of tools with their tier. Actual tier I and tier II tools both has 50 durability and it should be 50 for tier 1 and 75 for tier 2
9.If we have not enough stamina to make an attack like we have 5 stamina but attack cost 15 we should deal a hit with decreased damage by like -20%
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Please add Limited and hard to get Item to reset daily/weekly things at city.
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If we have no stats to equip some item we should be still able to equip them but they should have decreased stats by 80% to just let us check if its fit graphicly and check weapon movement before we spent stat points.
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Rebalance requirents. I have 2 shields where one of them require 22 faith and second one require 22 agility. There are 2 problems. First problem is that the numbers are too high and to make it more similar to Dark Souls it should be like 15 for tiny shield and not 22 but 18 for medium shield. Second problem is that faith stat to equip shield… REALLY? It should be strengh only. Faith and inteligence should be only for magic stuffs.
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Additional bonus every 5 points in every stat
For every 2 points to health player should get additional resistances to fire cold etc. by 5 points
For every 2 stamina additional increased stamina regen by 1
For every 2 strengh carry weight + 5kg
For every 2 agility decrease stamina cost from every source by 1%
For every 2 Inteligence increase exp gain by +1%
For every 2 Faith increase Focus gain by +2%
For every 2 stats into weight stat the weight of items we use is decreased by 2%
Also please Add charisma stat that will increase prices we are selling items on per every stat and for every X charisma we get Y% discount on buying items
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Nerf hp regen on items by half. actual small regen on items makes game completely easy bcs its just overpowered, with 2 items like this we can tank every single hit and dont even care to dodge or block or parry
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Items from recipes are actually too weak and cost too much. Its much easier and better actually to just buy random stuff than craft them so crafted items from recipes should be buffed
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Option to delete spell on item and make it white item without any special effect again
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Option during enchanting items to choose if we want a safe spell and blue effect or we want dangerous spell with purple effects.
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Add exp gain for cutting trees and mining. Small thing but really important. It should be only a little
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Increase values of gained gold. I often gain 2-3-4- copper coins and its not even worth to grab something like this bcs when i get any shit white item i am gonna get 70 copper or 90 copper or 40 copper so… lets make gathered money more like not 2-3-4-8 copper money but it should be 2x of level we have so if i have level 14 i should find minium 28 copper money
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New enchant effects:
a) Armor/hp/stamina increased after killing enemy for next 10 seconds
b) +dmg when u have 100% hp
c) +dmg when u have less than 30% dmg
d) -dmg taken when u have 100% hp
e) - dmg taken when u have less than 50% hp
f) Your all gear durability is repairing by 1 points every time u kill an enemy
(There should be also an option to see every single enchant effect you can get on enchanting items. Just click and puff full list of effects we can get) -
Possibility to buy Ichor plague for 1 gold coin with unlimited buys. Or maybe price should be scalling with level i am not sure how easy is to get 1 gold later (I reached lvl 14)
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Resting bonus from 4 hours after logging etc… should be changed bcs i wasnt even once using it yet bcs when i am leaving the game i dont think about this where i am and i am just going out but i would like to rest during night to make a day and get a rested bonus. So. if we have a day and we go to bed in game there we should have a night and get a rested bonus. If we have a night and we go to bed there then we gonna get a day and rested bonus
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Maybe its in better upgrades merchants but i really want to buy some rings i played 16 hours and i got only 4 rings in the game and so i find them so rarely i would like to buy some of them and i found only one to buy. There should be more rings in merchants stores especially at Eleanora shop and as much we upgrade her shop as better rings there should be to buy
Last thing. I dont care what people will say but u guys made a really good job with this game and the best thing is that its fresh and original and I feel good old RPG here. I am really glad that i bought this game and its definitely worth that money. Keep up the good work