Immersion destroyed for me + feelings

So the story is that we are a special Cerim and this is why we can save the world. But 99,9% job is done by villagers and enemies equipment, how does this even make sense?

This literally kills all the immersion for me making the entire concept so tedious. I cant play this now :frowning_with_open_mouth:

Feels like copy paste of pieces from bad games like diablo 3 or 4. Not the actual coherent design. Very disappointed here.

The level design, animations and graphic style/presentation are amazing tho. At cost of performance sadly.

Game can get boring in the moments of prolonged walking and jumping due to small sound/music depth or lack of some extra meaningful activity.

I donā€™t quite understand what is killing the immersion for you?

Cerim are part of an old human race that has since declined. Are more attuned to magic and combatting the thousands of years old plague. But are not exactly superhumans, but lets say more capable. Still requiring the assistance of the contemporary humans who have since emerged as the most populous race.

What were you expecting from the story? I was very fascinated with the worldbuilding and definately found myself immersed in the world.

I was able to defeat plague corrupted monsters and renegade henchmen of the Risen. With the assistance provided by the local townsfolk.

And didnā€™t really feel them providing services to break immersion.

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All the power in game is in casual items. Power is what moves everything in the world

I can kind of understand where youā€™re coming from, thereā€™s a bit of a disconnect between drinking a flask meant to ā€œgrant you powerā€, and it grantingā€¦ inventory slots? Itā€™s definitely power in the gameplay sense, even just having one of my additional weapon slots unlocked really opened up my build options, but receiving the ability to carry five more discreet items from downing a vial of processed plague magic instead of gaining stats or inherent powers definitely feelsā€¦ jarring. On the personal power coming from items side of thingsā€¦ you do realize that we seem to cannonically come back from the dead, right? And donā€™t die horribly from ingesting dubious substances?

My brother in christ thatā€™s every RPG ever. I think youā€™re looking for Bayonetta or Devil May Cry

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Pretty fair observation tbh, I hadnā€™t considered that.

That being said, I think by the end of the Early Access, weā€™re just starting to get into what a Cerim is and what the can do. So perhaps thereā€™s more to it?

Just feels like game is about superpowers of villagers who can upgrade the gear. While we are just a tool.

What would you want fixed? And how it should be fixed?

Thats broken immersion. I stated bad games have this broken. Diablo 1 and 2 which i played are coherent in this regard so youā€™re wrong.

This seems like fundamental part of design of entire game. I donā€™t think just a tweak is enough, but rather needs deeper thoughts about entire gameplay experience.

I donā€™t know entire game and would require much involvment from me to find possible solutions.

Iā€™m sure youā€™ll love the game when it comes out. Is the game localized in your native tongue?

I take it that Cerim were only special because they respawn, allowing them to fight the monsters by just keeping at it until it dies. Though that doesnā€™t explain why you are the last of your kind as the townsfolk tell you, so Iā€™m probably wrong.

The plague ichor just expanding inventory slots is anticlimactic. Thereā€™s a thread suggesting we get some sort of feat/perk system instead that I really liked.

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Since @Sticky_White_Stuff brought up my topic lemme just link that real fast :smirk:

D&D Feat Style System To Replace the Current Ichor Inventory Expansion System

Now for my perspective on the immersive elements. I think they are fine, it is important to realize that every RPG is a journey. We start out weak and grow stronger over the course of the adventure. Currently, we are at the start.

Now for as for the argument that we feel like a tool, allow me to offer a different perspective. The equipment we wield are the tools we are what make them special. When you first fight Warrick there are some corpses remaining of knights in plate armor. In comes the Cerim not wearing any armor and wielding a wooden sword defeating an enemy that tore apart multiple armored knights.

The villagers who upgrade your equipment and such can be seen as retainers who help you on your journey. They are an aid, they are not the ones defeating the enemies we are. If they were to hand their gear to a random guard that guard would still die.

Most of the power is gonna come from whoever is wielding it. Items are but a moderating variable in this; they influence the relative power of the player. If I have a legendary item but suck at the game I still wonā€™t be powerful.

I do think more lore is coming and I look forward to it.

I hope. What about my ā€œtongueā€?

No mam I went to a random villager, upgraded my items and got at least 5 times stronger

Can you play the game in your native language. I was wondering if something is lost in translation.

I donā€™t even remember what language I played and I donā€™t see a connection. I talk about how mechanics built in the world are fundamental for the actual world creation. It has nothing to do with narrative

Iā€™m constantly being told in every single opportunity how Cerim I am and how people hope I will save them but then some random villager makes me 5 times stronger with 0 effort. It just doesnā€™t add up at all

Thank you. I like villager strong, and I want to play villager.

Even the prolog on the ship tells that you pick up anything and you are able to beat the entire ship of enemies. But no there is a twist soon. Itā€™s the casually introduced villager in sacrament who holds the power of the world in his hands