So the story is that we are a special Cerim and this is why we can save the world. But 99,9% job is done by villagers and enemies equipment, how does this even make sense?
This literally kills all the immersion for me making the entire concept so tedious. I cant play this now
Feels like copy paste of pieces from bad games like diablo 3 or 4. Not the actual coherent design. Very disappointed here.
The level design, animations and graphic style/presentation are amazing tho. At cost of performance sadly.
Game can get boring in the moments of prolonged walking and jumping due to small sound/music depth or lack of some extra meaningful activity.
I donât quite understand what is killing the immersion for you?
Cerim are part of an old human race that has since declined. Are more attuned to magic and combatting the thousands of years old plague. But are not exactly superhumans, but lets say more capable. Still requiring the assistance of the contemporary humans who have since emerged as the most populous race.
What were you expecting from the story? I was very fascinated with the worldbuilding and definately found myself immersed in the world.
I was able to defeat plague corrupted monsters and renegade henchmen of the Risen. With the assistance provided by the local townsfolk.
And didnât really feel them providing services to break immersion.
I can kind of understand where youâre coming from, thereâs a bit of a disconnect between drinking a flask meant to âgrant you powerâ, and it granting⌠inventory slots? Itâs definitely power in the gameplay sense, even just having one of my additional weapon slots unlocked really opened up my build options, but receiving the ability to carry five more discreet items from downing a vial of processed plague magic instead of gaining stats or inherent powers definitely feels⌠jarring. On the personal power coming from items side of things⌠you do realize that we seem to cannonically come back from the dead, right? And donât die horribly from ingesting dubious substances?
Pretty fair observation tbh, I hadnât considered that.
That being said, I think by the end of the Early Access, weâre just starting to get into what a Cerim is and what the can do. So perhaps thereâs more to it?
This seems like fundamental part of design of entire game. I donât think just a tweak is enough, but rather needs deeper thoughts about entire gameplay experience.
I donât know entire game and would require much involvment from me to find possible solutions.
I take it that Cerim were only special because they respawn, allowing them to fight the monsters by just keeping at it until it dies. Though that doesnât explain why you are the last of your kind as the townsfolk tell you, so Iâm probably wrong.
The plague ichor just expanding inventory slots is anticlimactic. Thereâs a thread suggesting we get some sort of feat/perk system instead that I really liked.
I donât even remember what language I played and I donât see a connection. I talk about how mechanics built in the world are fundamental for the actual world creation. It has nothing to do with narrative
Iâm constantly being told in every single opportunity how Cerim I am and how people hope I will save them but then some random villager makes me 5 times stronger with 0 effort. It just doesnât add up at all
Even the prolog on the ship tells that you pick up anything and you are able to beat the entire ship of enemies. But no there is a twist soon. Itâs the casually introduced villager in sacrament who holds the power of the world in his hands