You want to be god villager?
Whats happening here?
Getting very spiritual/philosophical.
Or is this a joke?
Interesting perspective to the game tho
I donāt see anything wrong with the immersion youāre talking about. At least thereās few games, nothing very fancy called the Souls series () where youāre just āsomeoneā that has a little bit more than regular people and became someone really special.
There itās exactly the same, youāre just a bit more unique than regular villagers and you grow more powerfull after each fight. Moreover, weāre told weāre Cerim and that weāre very unique, but the Cerims have desappeared long time ago so we can guess that all their unique ability and training has been lost during that time. Like if you donāt use a sword for centuries, it will rust, it would still be a sword, but not as sharp or pointy.
On the other hand, just remember that the game is in EA so the story might change because of feedback or just because we donāt have access to the whole game at the moment. Or maybe like in the Souls series, they dont give you all the informations and you have to guess, to look for hidden lore or even imagine.
I suggest you listen carefully what the villagers say when youāre in Sacrament, youāll probably get disappointed, since most of them are sarcastic and cynical about our presence.
I feel like the OP has to be trolling thereās no way theyāve played any game ever if this is their complaint. By his accounts the most powerful person in the village is the blacksmith then lol
I am thinking drinking the ichor as not really expanding the inventory, but more of a giving you more strength to carry more items. Which is a pretty weak excuses too since you can carry tens of chests that can hold hundreds of items.
Cerim do indeed come back from the dead. Itās canon and probably a ācurseā. Itās acknowledged in game and thatās probably another reason to why Cerim specifically are fighting the Pestilence. We know that there are other people/tribe/race thatās pretty strong too. Darak is huge. Randolph, while not as big as Darak, is almost twice your size. The ingame bandit (Nith, Boarskin, etc) are pretty strong too. Iāl predict that another Cerimās trait is that theyāre immune to pestilence. Since pestilence probably transform/ ākillsā the host but Cerim came back from it which cancel the transformation.
For ingame equipments, Iād like to think that the Cerim can draw potential of the weapons because theyāre inherently gifted/more attuned/physically stronger than common human/soldier. So if a 10 damage sword being used by a normal man, it can only draw 5 of its power while a Cerim can draw 10 or even more.
I want that entire system changed to a D&D feat system.
Game can get boring in the moments of prolonged walking and jumping due to small sound/music depth or lack of some extra meaningful activity.
This is one point why i like this game, you have more to do then just mindlessly killing mobs!
It feels more of an whole experince, and i can“t wait for new content
to explore!
Iām still not sure about this. But itās probably generational gap? I observe that younger generation always want to get to the end/ sprint the whole experience as fast as possible. Need to be constantly engaged and get bored fast.
I personally find the walking/running speed is fine. Current system of fast travel to last whisper is also fine, no need for fast travel between whisper when the distance between whisper is not that far and the map itself is cleverly created with fast traverse in mind. I enjoy ācommutingā between whispers while collecting resources.
As an old guy coming back to gaming, I found the game incredibly nostalgic and refreshing at the same time. Felt like an old time RPG. No season, no gatcha, no mtx, no excessive handholding and yellow paint, prioritize skill over stats (still needs some rebalancing) but created in a modern environment that elevates the art direction. No offense to the younger generation, you guys rock.
I feel you mate. Iām more of a boardgamer myself. And those aint instant gratification business.
No you dont get more powerful. Itās the random item from a random source that gets more powerful
Looks like you answer to something you havent even read
You mean I didnāt get used to something bad? Surely Iām very picky
This doesnt answer the disonance I said about
You completely misunderstood bro
This is what I dont like exactly. That game IS about random items. Exactly like a gotcha game, not a meaningful and interesting immersive progression. Where random item of a random person literally decides the world outcome and nothing is even remotely close.
But I wasnāt even talking about this, just about immersion dissonance where you are being told a story which suddenly breaks
This one wasnāt responding your post, only the post above mine.
Like what exactly? After all, I think some of it canāt be helped.
First you are recruited to save the island from something that gives no hope.
Then you defeat entire ship of enemies with random item picked up from a ground.
After this you meet very strong enemies but thanks to your skills you defeat them in exhausting fights.
You destroy big horror that nobody could even think of destroying.
Along the way you are being told many times how you are Cerim and that its great and important.
And then you meet a random villagers that have the power of making you 5 times stronger just like that upgrading a gear.
The conclusion is that this entire character building was completely meaningless because its the random item from a random source that matters far more than everything else
Then Iām thinking that entire world works around powerful random items, which completely isnt the case in the actual story that is being told. Here is the disonance
That could be seen as a Cerim could unlock 100% potential of any weapon. A blacksmith could upgrade any weapon, but if thereās no one strong enough to wield it, canāt handle it, have no skill to properly use it, then itās useless. So what might be ā5 times strongerā for a Cerim might be not that significant for normal soldier, ie they still canāt beat the thing outside of their gate.
In the end, itās a common trope of many game and part of suspension of disbelief in gaming for me.