There are no classes so not having respec functionality is simply artificial difficulty.
For your argument, nothing changes with or without respec except player frustration. The game doesn’t become easier because people can just research meta and make a new character. Sure, it’s time-consuming and probably not fun because it’s so redundant, but it won’t change result except to be overly frustrating for no reason. They still have to add more content and balance the game either way because there are tons of players making videos that claim best this and best that and highest dps this and strongest and invincible that. Your point is invalid and short-sighted.
In a game where nobody really knows yet what they like/dislike, not having a respec system just means you get railroaded into a perception of what might be good and then when you realize it’s maybe not what you wanted, you end up weaker because you wasted attributes where you won’t use them.
This forces you to make another character if you want to optimize, but for many players, making a new character isn’t desirable. What’s the point of redoing all the experience grinding on another character (and the ichor farming) just to get back to where you already were?
Since every character is the same (no class system), it’s pointless to replay the game with another character and insulting to be asked to by the developers if they decide they don’t want to add a respec system.
If they made actual classes that had different abilities and maybe even different starting attributes, I would want to replay the game to try each out, but having a respec would still be necessary to avoid frustration. I wouldn’t want to make two casters with slightly different attributes, for example. I would want to play a warrior, a cleric, a mage, a ranger, and a thief, but not two of any of them. I would hate having no respec because one mistake would ruin the class and replaying the same class only to make one small change is unacceptable.
Not having a respec system makes the game unsuitable for a sort of ‘playing for fun and then optimizing after doing some research if you end up struggling more than you feel you should be’ style. Many players don’t like being told what’s best before they even try for themselves. Many of them will vehemently avoid watching guides or researching builds to prevent ruining their experience. At least for their first playthrough.
You shouldn’t have to feel like you will suck unless you do research before your first playthrough so you don’t struggle and get frustrated and burn out and quit.
So your claim that they need to “be careful when making the respecing system” argument is absolutely ridiculous. It hurts no one if there is a free system that can be changed in town as many times as you like. Why? Because you can only be one build at a time.
A character doesn’t need to be defined by attribute choices without even knowing what they will like.
A player doesn’t need to be punished by developers for not knowing the future.
The only result of no respec system will be a lot of underpowered players that made choices before realizing what was good that are too lazy to make another character to fix it dragging down multiplayer for potentially difficult content.
At least if they can respec, they may eventually realize what’s good and everyone will be on an even playing field.
There will always be a meta in an unbalanced game, but that lack of balance isn’t based on knowing what the meta is. It’s that there actually is a meta because the developers weren’t careful enough to actually balance all the viable options so there were multiple builds that were considered equally powerful.
It’s partially because it’s not easy to balance dissimilar things. It’s kind of like comparing apples and oranges. If it was just mathematical differences, that’s easy. It’s when you compare damage output over time with fast weapons and slow weapons since it’s harder to land slow weapon attacks comparatively.
It’s not about instant gratification or hand-holding. It’s about quality of life and actual gameplay enjoyment. Making a game that railroads you through a fog and you have to choose which track to take without knowing where it leads or being able to go back is simply aggravating and artificially punishing.
There is no “thrill of discovery” when you realize there’s a better build and you have to make another character and redo everything if you want to access it. This isn’t like Baldur’s Gate 3 where your choices change the game ending. This game is clearly based on defined progression. There are no choices that would warrant a second playthrough. It would just be doing the same playthrough with another character that has different attributes.
You’re projecting false perceptions and it’s offensive.