Respec costs - give players a choice

So I hear you loud on clear that you want respec costs to be expensive, meaningful, and impactful.
With the current attribute requirements of high end gear, and no way to read skill gems to properly understand what they do, its very difficult for us new players to know what works and what doesnt.

Now as for respec costs, I suggest a stacking cost starting at 5 or 10 silver, and capping out at 1 gold. This allows players to properly test early on, especially if they make a mistake during campaign until they clear act 1, and those players that do clear act 1 and are in the endgame will be able to handle that cost. Capped 1 gold will also work for when act 2 opens up and im sure we’ll have a much higher income by then, at which you can raise the cap again if you want to.
I do feel that similar to the blacksmith before reaching sacrament gives free repairs, something similar to that for respecs should also be available.
I also believe a rare consumable on par with ichors should also be added that gives free respecs.

Respecs being expensive and impactful makes sense… When the game has launched or is near launch, but for us new players being the first ones to discover what works and what doesnt in EA, you have to cut us some slack to get the guides and videos out there for skill gems and other things for when the game properly launches.

I’m sure you guys have already thought of ways on how you want to handle respec costs, but if anything I said provides a different solution, or even a new idea gathered from what I said, but isnt based on what I said, then that works too.

I’ve seen posts indicating that respec costs will be high, or that respec opportunities will be rare, once implemented.

In a game primarily about exploration, why limit our ability to explore builds as well?

Why not, at the very least, give players a choice in how they want respecs handled. At character creation, allow some options that can be toggled including whether respecs are free/cheap or expensive/rare?

This would be the same way many games now give you the option of a hardcore/no respawn run.

Don’t make players have to start an entirely new run if they want to try a focus build in the late game when they’ve been all strength or dex early on. Doing so will alienate a lot of players, like me, that enjoy freedom and don’t have the time, or want to dedicate so much time, to start over again multiple times.

We can’t sell the game back. There are no micro transactions, so letting players have more freedom in their builds with less time invested can be a huge plus to many players while not affecting the devs or publishers at all.

Please consider not making respecs expensive. Players who want more respecs will just end up resorting to things like Cheat Engine and that’s not a great solution.

What do you mean by respect?

He probably wanted to say “re-spec”

Oh, now makes sense xd

Auto correct demands respect.

Agree very much, creating another character and leveling up just to try another build is boring. Also with a free or low cost re-spec I would be able to tweak the character just the way I need to an area or boss, and experiment all items weapons and ways of playing, without the boring grind. With all of that the game already kind of makes me keep on with a specific build since making a good weapon have a cost.

We need a respectful Re-spec !

Re-spec is a great important feature, I will never understand the fact every damn game makes it difficult or almost impossible : to oblige player to recreate a new character?

wonderful feedback people, both for and against! upvote this so the devs can see your input

Moon Studios please be careful when making the respecing system!

With respecing out of the game, you’re worried about adding more content for “classes” that feel underappreciated.

With respecing in the game, you’re worried about balancing whatever is the current “meta”.

For one, try to limit it to the early and (maybe) mid game, have people be able to respec, just not in the late game.

Perhaps have respecing enabled for x amount of levels, and then present players with a disclaimer that from here on out there’s no going back.

Or maybe just limit the respecing system to be a couple of points back and forth.

With multiplayer, having respecing all across the board has potential for everyone looking and playing whatever the current “meta will be”

Respecing absolutelty kills the “soft class” identity, commiting down a certain stat path has weight now. But with respecing, and the arpg elements where random items are dropping at every turn, we’ll be chasing the next best thing that drops at our doorstep with little to no thought, regardless of what stats we commited to before, because it won’t matter.

With no respecing you can incentivise players to help one another, enable trading, the community chest instantly increases in value, as you might be getting items you can give to your fellow players, connect with friends to trade items etc., instead of selfishly hoarding whatever good item drops, because you know you might just simply respec after you feel like it.

EDIT: We’ve had too many instant gratification systems, too many panic buttons and hand-holding coping mechanisms in the game industry.
The “Afk Arena” systems are becoming a pandemic.

I miss the thrill of discovery the grind behind trial and error. It holds so much more value for the things the game already has, without even having to introduce anything to it. That’s the magic behind actually investing time, trying things on your own, being acutally punished for your mistakes, and being recognized for your success by the results you can show.

its literally just necessary because of the ridiculous gatekeeping of weapons
if they didnt have those requirements and would drop more often so you could decide earlier which weapons and attributes you are going for none would have to ask for it
there isnt much to respec anyways

Have you even read past the title?

yea you’re not getting the point tho
how in the hell am i supposed to know what stats i will need to have for the first time a specific weapon i like will drop 50 hours after starting the game?
if we had clear rules from the beginning:
"heres a sword: str
heres a dagger: dex
heres a bow: dex
heres a polearm: str, dex
heres a hammer str, faith
heres a wand: int
heres a…
you get it? there’s too much and it isn’t even communicated right away you get it bit by bit while leveling up and just trying to adapt to what you have found for now.

Great point OP and I totally agree. I hate the “meta” plague that came with easy internet access. Nobody thinks for themselves and it kills build innovation and personality. Unfitting for a role-playing-game.

Respec was only a problem for me when I had no knowledge of the game. Fearing I would waste my points. However, now on my second character, which is 20+ already, I actually don’t want the respec option to exist. I think it’s great to commit to a build or reroll a new toon. That way we also avoid people who just abuse leveling strategies gear-wise and respec later. We also promote trading/sharing in MP when you can’t wield every gear piece that drops yourself. Which is healthy for a MP game.

This is an offline game with a future co-op for 4 people. What difference does it make to you who runs in what build, if you run with friends as 4?
Play what u want…

We’re not playing for a cow to worry about meta:)

Respec should work only on 2 stats that you need to swap.

For example, if you went full STR for your current weapon but suddenly you found a weapon that has STR and INT and you wanna try it out, then you can swap and reroll STR in favour of STR + INT, etc.

If you went DEX + FAITH, and wanna swap to other solo/combo stat, you’ll be able to.

It’s so that you just cant mindlessly reroll ALL and completely change your build. Some choiced must stay semi-permanent.

However, the respect should also come with a rollback, just in case you are not satisfied with the result.

The posibility to respec should be gated by weekly quests or any other timed method (so not to abuse it freely).

It’s a game design decision they have to make. I believe Diablo 2 was better pre-respec, also as a solo experience imo. Rerolling a new character used to be a normal thing and it offers great replayability and rewards knowledge.

Respec feeds into the demand for instant gratification.

In any case, they are already working on this system.
There is already a lot of long and long farming in the game. If this is exactly what you need, you can create a new character every day. I don’t want to, I have enough to do as it is. And if I want to try something new, I want to have the opportunity to do so.
I see absolutely nothing wrong with this. If you don’t like it, don’t use it.
Not everyone is in the game 24/7 to see and trying everything.

I also think allowing infinite complete respeccs is a bad idea.

In addition to the points seen here so far, it also reduces replayability of the game, because you dont need to lvl up another character to play a different ‘class’. Most Hack’n Slay ARPG’s have a hard class system to encourage players to start over with new characters, so respeccing doesnt have that big effect when implemented. I like NRFTW’s take to build ‘your own class’ approach, but that will only be fun in the long run, if you have some kind of commitment towards your envisioned class

My solution would be to only be able to respecc the last few point spend (like last 15 for example) This way you get a bit of wiggle room and can fix some recent ‘mistakes’ when putting point into stats into attributes you don’t want anymore.

And that’s fine but my opinion on what’s good for the game is different. :slightly_smiling_face:

I haven’t seen anyone asking for endless, easily accessible respec. You can make a hard-to-find ingredient that will allow you to reset.
Like clay before hotfix 4 xD