[Hot take] I don't think I want respecing (at least not as we know it)

We still have to see how expansive this game aims to be, what systems they intend to include down in the long run.

If the game is “capped” to a certain degree, if there is no constantly evolving end-game game loop. Then there’s no discussion to be had, whether or not they game should incorporate “ease of access” systems such as an ultimate respec.

But If they do aim for longevity, with systems like “seasons” (hate to use the term personally), but something like expansions, then allowing “ease of access” becomes a much bigger challenge to adress and how to incorporate effectively.

At this point it’s hard to say. I’m a 3D designer myself, and I work in the VR industry. If this game is “hand made”, incorporating very litte work related shortcuts (i.e. no array systems, procedural generation, etc.) then allowing for expansions is going to be a very time-consuming, and costly task. But It all depends on how they attempt to approach it, if at all.

Blizzard did it the worst way…

1 Like

I think you should tick this post as solved. I don’t think the conversion is productive anymore it just goes around circles and I(or others) have to explain the same thing to people because they just refuse to believe there can be other people with different wants from the game. Anyways I have said my piece so many times already so I’m done with this one.

2 Likes