Agreed. adjusted difficulty on most games feels forced and unnatural.
Fromsoft really started quite the trend with respect to removing difficulty toggling.
Agreed. adjusted difficulty on most games feels forced and unnatural.
Fromsoft really started quite the trend with respect to removing difficulty toggling.
yup, im totally for this. I think the reason most challenging games (that arent unfair or frustrating) have better gameplay by default is because the devs have to balance around a single difficulty with systems that have to hold up under pressure. Diverting recources to balance additionaly difs will def dilute that imo
No, you’re just not the target audience obviously. I’m doing fine one shotting the bosses at this point, if you’re struggling just create multiple realms and do a few levels from trashmobs. Stack up on healing if thats your struggle too. It is really not that hard, and it gets a lot easier as i progressed tbh. The first levels are just a little rough, which makes you really feel the impact of your gear and levels.
Do you go into a souls game and expect them to destroy the experience for others because YOU cant bother to try and get better? I think you’re the one thats being extremly selfish and havent even tried to learn any of the game mechanics. Repairs are cheap as well. I havent repaired since early game, and still it costs like 20 copper for all my items and gear.
You saying that bc you a god gamer at it
I said add a OPTION. How tf will that ruined it? Don’t you read?
Answer this Dingus and tell why you hate.
The game was not made to have a difficulty slider and was not balanced around having one. Adding one would be a balancing nightmare. It was not the developer’s original vision to have one, or to have the game be easy.
Giving feed back is one thing, but coming in here and trying to make a game into something it was never intended to be is neither feedback nor constructive. It is not wanting to play around the way the game was intended to be and then getting mad for the consequences of not doing so.
Because the game is literally made around the mechanic of it being difficult, you’re stripping away this essentially telling others to handicap their experience and take away their gratification of learning the game, because they could have just set it to “easy” and steam roll the boss.
If you actually did what i told you many times in the post. You would have an “easy mode” there. There are ways to make the game easy, if you just bother to put in a bare minimum of work lol.
Not every game has to be for every one. I need accessibility options in some games (special controllers for my hand, visual aids) and asking for a difficulty slider in the name of accessibility (which I see being used as an excuse alot whenever this comes up) comes across as using the people who require such options as a reason to get what you want changed.
It’s always “oh its not just for me, I want the game to be good for EVERYONE” kind of thing but the thing is, the game is just fine for a lot of people already so at least be honest and just say you want the game to be easier.
(not you specifically)
I did what you told me and this might work. thank you and sorry
I’m not a fan of difficulty settings. They’ve always felt weird to me in games.
I suck at this game but I really enjoy getting better very slowly over time. The joy I felt after studying and finally beating Warrick the Torn was amazing. Hell I haven’t even killed the second boss yet and have been playing for 15hrs haha! That’s also because I keep getting side tracked by the very immersive world though.
Absolutely no! Theres plenty enough for other games you can play. But a game with decent challenge is lacking. The enemies don’t even respawn after you die so there’s even that…easy enough compared to a pure souls game.
Glad to hear. I do not blame you for feeling frustrated by the poor introduction to the game. They do not explain these mechanics and you’re left with the frustration of it.
But saying we are gatekeeping is pretty harsh when the game is intended this way. Best of luck!
This argument has raged for years over souls likes. From Soft never caved. But I have to admit, I like Elden Ring FAR better than DS3 or 1, so finding that one difficulty level will be the trick.
Except the did not Advertizse it as Souls like the told everyone it was ARPG DIablo like
Out of the gate, I was one complaining about the difficulty of this game. After 31 hours now, I don’t think it’s necessarily the difficulty of the game as much as it is understanding the game. You can’t run in swords swinging in this game. This is not Diablo. This is not Skyrim. This is not Ori. And this was a tough lesson for me to learn - I probably died at least 12 times to the first boss.
But now that I understand the game is about timing and patience, I am so much better at it and damn has it been rewarding to grow as a player. Upgrading your gear also has a huge impact on managing the challenge of enemies. It sounds like too many people are not happy with the type of game Wicked is, and instead of learning how to play it, they want the devs to make it easier. I wholeheartedly disagree.
As A Man with Cerebral Palsy who reviews games for a living based around their suitability for different disabilities, an easier difficulty would absolutely be welcome here. players with limited function enjoy the stories and the worlds in games like these, and if a casual gamer wants to play for story and not the challenge, that option should be available to them. Games like the recent jedi survivor and Rise of the Ronin have both proven that IT IS ENTIRELY POSSIBLE to make Souls-likes accessible. An easy/story mode needs to include more than reduced foe damage, it needs that, and reduced dodge/ block dependency to help those with limited dexterity. infinite durability would help too
However, with regards to “timing”, the overly zoomed out camera, the unhelpfull camera angle, the poor keyboard/mouse implementation, and the overall murky darkness of the graphics, all contribute to making timing far more difficult than it needs to be. So unless they can address the overall difficulty, they’ll need to address at least four other factors instead…
I might have a similar feeling on with you but this may be because I played on the steam deck which has smaller screen and unstable frame rate, hard to be sure.
I did not feel that the game was hard, but I stuggled to parry consistently. The doge was fine but I played with light roll.
Unfortunately there is no difficulty setting.
I bought a game that was advertised Action RPG but nowhere it was mentioned " soul-like"
Install the game and uninstalled it right after as i’m playing game to have fun and not to punish myself.
I may give this game another try when difficulty will be adjustable as for the time being I feel totally frustrated not to be able to play a game which doesn’t correspond to what I paid for !