If its not your game just refund it man.
Soul like games for us are like solid challenges to complete, like a mountain to climb. Everything is about the satisfaction of “i made it” and “not many people made it this far.”
Having a difficulty setting sabotages this idea.
I would like to get some custom difficulty settings for each realm. I dont mind the difficult combat, but i would love to have the option to turn off the durability. Even like training realm where you can hop and train your combat with a new weapon or a certain boss where you dont loose your gear by trying to get better.
I hate when I play a game and at the end of my game session I feel like I progressed backwards and after few hours I am at wors condition than where I started. I think it is very flawed game design if you get negative result for your time investment. Sure you should be rewarded if you are skilled player, but you should be able to progress at least a bit if you are not the best player. And you should be encouraged to get better.
And i wanna say this game is not so hard…
Its not very depended on skills, there are a lot of choices/ solutions for you to beat the game.
I think the core of this game is the process to build your character and make your own easy mode. You just need to think and try a lot of things, gear combinations.
At least I felt skill is really not so required.
Actually do they did not. The gameplay and demo gameplay showed it was a soulslike experience. The casual boys saw top down and thought Diablo immediately. Heard the word “ARPG” and thought Diablo was the only type of ARPG. Everybody who played early said it was basically like Elden Ring
I do agree somewhat. having beat the crucible boss…it in my opinion would not be beatable for the very casual players.
BUT with multiplayer coming I think it will be easier for everyone when they can play with people to beat the boss. The game would of gotten tons of insane reviews if it came out with mutiplayer.
I only looked at the trailer, liked what I saw and did not want any spoilers before the EA.
Once I started to play it I saw that it has many soulslike elements and liked this, what I am dissapointed is the fact that it also has some other features that just mess with the experince of the game, those features being durability and healing with food, I explained here why I don’t like those features Opinions after finishing Chapter 1
I would still be interested in the game even if it did not have soulslike elements and I would also still hate those 2 features.
Insane reflexes are not required at all in souls games, the things that are required are patience and willingness to learn the enemy patters, sure now I am quite good at Bloodborne and Sekiro, not when I first tried them
- first time I quit Bloodborne for a month, I still hate those 2 dogs, came back learned some of the bosses and the last boss was kicking my ass har, I went to farm a bit and spent some hours learning him, now I can play it without leveleing up
- in Sekiro I spent 8 hours learning the last boss, those 8 hours were spent learning his attacks not practicing my reflexes ( because of that boss I was close to miss an important flight ). After I finished the game I was afraid to try NG+, now I play it without dying.
Trust me once you learn them the satisfaction is huge.
Even the streamers who are doing no hit runs are stating that it’s not about reflexes but about learning the game.
Maybe with this in mind you can give a shot to some amazing games, I reccomend to start with Bloodborne if you have a Playstation, Sekiro if not
well, this post is huge =o
I don’t know if some one already said this, but since this game uses the same mechanics of Terraria (to have characters not locked to a world), eventually they could create an easier variation of world and characters that can only be used on such easy mode worlds
It worked like a charme in Terraria
Ande eventually they could create an even hard variation of the world
The budget is the limite =o
please dont add difficulty sliders!
a difficulty slider would ruin the whole concept. not everygame has to be a game for everyone. maybe its the audience which has to adapt.
@ the ppl thinking this is way to hard: try to overcome it, learn and adapt. be patient. only play when you can focus on it. eventually you will suceed and you will feel great about it. its something small you actually accomplished.
many ppl share their story how “souls games” helped them to deal with their depression and other psych. problems. that is because this kind of game will flick a switch in your brain which can actually help you to overcome the things in yout life which might seem impossible at first. do your research - there is more to it, than it might seem.
so i ask you again - do you still want a difficulty switch and devaluate the experience for everyone else? Maybe just because your not used to adapt to a game and to a genre which might be sometimes hard and not forgiving? but the real world isnt either.
so learn, try to adapt, overcome the struggle… and dont you dare go hollow!
Amen to this, amen and well said.
Not every game has to be for everyone. Difficulty/challeging games are rare now’a days and specialy a diablo/souls like game like this. Please DO NOT make it easier I beg you.
This is not true in the Wicked Inside showcase they say it is Diablo and that they are trying to reinvent diablo like ARPGs they make no mention of Souls likes which this game is 100% and has only the slight Isometric view incommon with ARPGs
I still don’t get how having a difficulty switch/tag/slider would affect those who don’t want one; They simply don’t have to enable/use it. And as for spoiling the game… nonsense; it’s the difficulty that is spoiling it for others less gamer-able, who would love the game if they could adapt it to their skill level.
Are some poples egos so fragile that their world will collapse because someone they probably don’t know, and mighty never meet, used a difficulty slider help them with the game. Or are they so weak that they know themselves that they would use it too, despite their protestations to the contrary?
I’m a few hours in and ready to give it up. I am happy to work at getting better at a game. Hollow Knight destroyed me but I kept coming back for more until I beat it and beyond. It always felt fun, like I could get there. The progress was tangible. Here, I miss a jump because it’s hard to work out the angle. I’m not alone in that. I have read reviews saying the same thing.
It looks really nice. I can say that. It’s what kept me playing this long. The progression just feels like wading through muck though.
This game doesn’t require any difficulty levels. From my experience, the game has gotten easier and easier once you figure out the way the mechanics work, as well as an increase to your stats or upgrades to your equipment.
I generally find that the game needs some tweaking in terms of it’s combat systems, but overall I haven’t encountered any areas of the game that I couldn’t overcome. And in endgame, I pretty much run through crowds of enemies without an issue.
As someone who has played every Diablo game, Wicked feels a lot more like Diablo 1 in terms of foundations than the monstrous looter hack and slash the industry has become. I much prefer it.
As for the thread’s topic… I think difficulty will be a moot point once multiplayer is out. Would be pretty disappointed to see them cave and add difficulty sliders. This game isn’t hard, and people are capable of learning if they stop raging for five seconds on a death and think about why they died.
go on playing it. eventually you’ll have gear that makes every encounter too easy. when you water it down it will be boring after 10 hours
Wo Long the only soulslike I have played trough. Elden Ring almost.
This game seemed to be hard at first (as usual), but since learning mechanics and customize the playstyle of to my own the game is really good and not that hard. Now at lvl 20 and killing everyone with one blow.
And playing with mouse and keyboard. Some jumping sections have to be played with controller for precise movement.
I think its technically very hard to implement a difficulty setting because the core of the game is not designed towards it. If you do that all the multiplayer content has to be developed around this … and this is getting huge.
So i am very convinced this will not come in this form. Difficulty has to be set by zones in the game i guess. Thats why we have safe/moderate/dangerous zone flags.
A possible solution could be to lower the entrance zone difficulty and increase later zones or add endgame optional zones with better loot etc.
The main story could be more casual and the optional content more difficult? But this kills the soulslike aspect of the game in which you have to suffer.
Its so sad that if a game tries/forces to satisfy the majority of players it loses its identity and i hope moon keeps some boundaries. There are so many games out there to play easy mode.
Refusing “difficulty” is refusing one of the core aspect of the game : challenge. Its just like "I want to play Animal Crossing but I don’t like housing. In fact the game is not that difficult once you upgrade your gear
after 80 hours my main character can kill the more powerful boss of game (echo boss) in less than 2 minutes without being hitted because I hit him at distance using runes. And in youtube I have seen literally one hit this boss.
This is difficult? No.
The game allow you to get better gear and weapons to beat anything.
More questions?
PD: You have a lot of content in tips and tricks forum and a lot of builds on youtube to help you if you don´t know how to make it by yourself.
PD2: moon studios please don´t nerf the game because is not difficult. Only requires the people play the game and try to improve. Great world, nice combat… I love it. Really waiting for the next content while I make new characters.