You misunderstand me. I’m not saying that because the difficulty is fixed, it’s more likely that when i buy i game i haven’t played that it will be fitting my level. Im saying that if the option is there, I’m more inclined to blame me choosing the wrong difficulty option than learning the game. That’s the problem, I may have expressed myself in a bad manner if you understood me this way. I do enjoy games with difficulty options. Amnesia: the bunker for example. You get to play around with the difficulty settings after completing the game. And you get a simple choice at the beginning with a heavy emphasis on what is the intended experience.
When talking of ego, I think it definitely plays a part in not enjoying there being a difficulty option. But also in other ways than you express here. If im presented with a difficulty choice, i might choose the most difficult choice and then be angry with the game afterwards. Or maybe I feel bad for having to choose an easier difficulty. Is this a problem? Not necessarily, but an interesting scenario. There’s no wrong or correct way to play a game, there’s nothing wrong with a game being easy and accessible to people, and there’s no nothing wrong with a game being hard and inaccessible to many. Some people like to take pride in beating hard inaccessible games, and some don’t. You are writing as if one is more right than the other. That’s like saying niche inaccessible music like Arnold Schönbergs music should not be made.
I’m not crying against the choice of others. I’m just stating what i wish the developers to focus on, which is my opinion on what would make the game the best experience… for me. In the same way that someone can argue for there being easy modes, difficulty sliders and so on. You are writing that you think this comes from selfishness and that there’s a need for others not to enjoy the game. That might be true for some, and not for others. Calling it selfish? Sure it is, i want the game to be the best i can for me. I’m not going to give them feedback on how to make the game something I don’t want to play. (hey, devs, make it more like FIFA please, add microtransactions and loot boxes). Yes, of course it’s selfishly motivated, exactly like it would be for you.
“I want others to struggle because I get a ego boost from being better at a game than someone else. I want to wear the completion of a game as a badge so I can brag how good I am. And if someone else can complete a game with less work, it takes away from the worth of my badge. ”
Is this true for some, surely. Is this always the reason why people argue against easy mode. No, that’s a huge generalization to make of a very nuanced argument and a gross oversimplification of the topic. It can also be because some of us have accepted that we don’t have the willpower to challenge ourselves when given the option to go an easier route. Some have acknowledged that they need restrictions to strive and learn (the learning side of games is a huge part of it for me). Maybe some have realized that they need these restrictions to push themselves and get either a sense of pride or accomplishment from it. Mastering something can be very fun to some. So no, I don’t think all who argue against an option in difficulty in some games are secretly proud people who need to see others fail. Some might just have acknowledged that they need restrictions to not choose the easy way out.
I myself have done this, and then subsequently quit. Not saying that it is in any regard “the game” or “the developers” responsibility to make sure im on the right difficulty. But I think this is a reason for a lot of people arguing against “easy modes” or so on. I remember playing Age of Empires: Rise of Rome when I was 6 and getting stuck on a level. I ended up using cheats and then quit the game.
You are writing as these are not valid reasons to make a game with one tailored experience without giving the player a choice to control the difficulty through control over (HP, damage, amount of enemies, ai behaviour and so on). How much control you get over these elements is ultimately up to the developers, and it’s all about taste. What I want is not what someone else wants. I’m talking about this game, and giving feedback to the developers on what I want, not what you want. That’s not more selfish than what you are doing. I am not saying all games should be just one difficulty, but you write as if I’m of that opinion.
I think you should stick to the argument of giving difficulty options that won’t affect other players as much (f.eks easy mode characters/items locked to easy mode realms) than being patronizing. That being said, I’m expressing that I would not like the devs to rather focus on other sides of development. If the devs want to focus on difficult options, fine, I’m not entitled to any say in that process.