Good morning,everyone!
Wanted to share with you, that yesterday I just launched the game and it’s worked. I created the world, played for around 2-3 hours without crashing. I did’t do anything, just launched witchout any thoughts. Maybe there were some updates or fixes. Anyway, try to launch.
Before that, I tried to remove some resources from C Disk (which is nearly full). I assume the game requires a certain amount of free space not only for the installation itself but also for temporary files or caching during the loading process.
I’m not sure if it is by hotfix from Dev or my try.
OK, there are a few “quick fixes” to attempt while we search for a more permanent one. These are not guaranteed fixes, but some have mentioned they got around this issue.
Xinput file the file is possibly corrupted, as mentioned Here
<"OK, there are a few “quick fixes” to attempt while we search for a more permanent one. These are not guaranteed fixes, but some have mentioned they got around this issue.
Xinput file the file is possibly corrupted, as mentioned Here
I’m adding my files to the thread. I tried verifying the integrity of the game files and reinstalling the game, but nothing worked. I’m playing with an Xbox controller and on the same PC that was able to run the game before this issue. I haven’t had a chance to try the few suggested methods yet.
When I have time, I’ll test those methods and share an update. I really hope to be able to play for the launch of the Breach. The work you’re doing is incredible, beautiful, and I can’t wait to discover more. Thank you!
Here is a Drive link with a video of the bug (it always occurs at the same point every time).
Hello, I’m sorry to say that nothing has worked so far.
I’ve tried several of the solutions you suggested:
– Updated Windows 10
– Updated my Nvidia graphics drivers
– Reinstalled DirectX
– Downloaded and placed the xinput9_1_0.dll file in the game folder
– My graphics card is a GTX 970, and the Nvidia control panel doesn’t offer a “Fast Sync” option but changing the VSync settings didn’t help either
– There are 10GB of free space remaining on the hard drive where the game is installed
Still hoping for a solution, and wishing you strength for the final stretch before the next milestone. Keep up the great work!
After the update - Everything also crashes, after the logo screen and loading (red ball in the lower right corner of the screen)
Tell me, maybe my processor is not suitable,
i7 3820
I was patiently waiting for the update to fix this problem, but alas…
I am severely dissapointed i still can’t play the game, can anyone respond if it’s being fixed ?
Well, I was hoping this new patch would let me play the game again. But, to my disappointment, the game still crashes on startup.
I was liking this game a lot, but since the updates that keep me from playing, I’m starting to think this was a waste of money
After this update, I once again cannot enter the game. It’s the same issue as before—it only shows “Moon Studios,” then the screen goes black and the game exits without any other error messages.
*After the recent update, I’m once again unable to launch the game—the same issue as before. It only shows the ‘Moon Studios’ logo, then crashes to a black screen without any error messages. This problem had been fixed in a previous update, but now it’s recurring. Please refer to this thread for context: I can not enter the game - Wicked Bug Reporting - No Rest For The Wicked
Previously, I had already updated my drivers, verified the integrity of game files through Steam, and confirmed that the DLL and VC++ runtime files were all functioning properly. Moreover, I was able to run this game without issues back in February.
Below is the .dmp file analysis from WinDbg Preview:
*
Exception Analysis *
*
*** WARNING: Unable to verify checksum for GameAssembly.dll
*** WARNING: Unable to verify checksum for NoRestForTheWicked.exe
*** WARNING: Unable to verify checksum for KERNEL32.DLL
*** WARNING: Unable to verify checksum for USER32.dll
*** WARNING: Unable to verify checksum for ole32.dll
*** WARNING: Unable to verify checksum for KERNELBASE.dll
*** WARNING: Unable to verify checksum for BacktraceCrashpadWindows.dll
Here are the relevant files you requested. Please review them.
I genuinely love this game and I’m eager to play it as soon as possible. However, this is already the second time during Early Access that I’ve been unable to launch the game after an update. I don’t know if you can permanently resolve this issue, but it’s extremely frustrating. I have to say this has significantly diminished my excitement for the game. While I truly enjoy it, But, if this problem persists, I may have to seriously consider requesting a refund
I am here on behalf of friends because I still do not download the Breach update out of fear or instability or potential bugs.
There are people reporting about crashing to desktop after the Moon Studio logo opening and black loading screen with spinning red orb with the new Breach update. They mentioned about access violation related to UnityPlayer.dll in their Player.log and there was nothing else. The access violation related to UnityPlayer.dll was the only error logged by the game before it crashed to desktop. According to them, verifying the game files did not help because Steam did not download or replace anything. Removing the game by uninstalling it and then reinstalling the game did not help either.
I cannot mention anything else other than what my friends have mentioned to me because I still do not update my game yet. And judging by many posts in Steam forums, I think I better keep my game as is and prevent Steam from updating it. I am still with the previous version and I can run my game normally and there was no error recorded in the log or crash to desktop.
As I have mentioned, I do not have the Breach update so I cannot test the issue myself, but please take a look at the issue those people are having after they installed the Breach update.