I need everyone to try something for us…This is gonna sound weird.
But please try changing your calendar to Gregorian until we work this fix in.
edit: setting it to Recommended can work as well, as has been reported by user Knz.
To do so,
The game crashes as soon as it opens.
I leave here the files asked for bug reporting:
Please see my post right above yours
I’m having an issue where the game crashes or freezes before it fully loads. Every time I launch it, the game closes or gets stuck on the loading screen, and I can’t reach the main menu. I’ve already tried Steam launch options (-skipintro, -force-d3d12, etc.)and restarting my device and relaunching the game, but the issue keeps happening. The main problem is that it won’t get past the moon logo — it freezes there, with the loading icon in the bottom-right corner stuck. Also, i tried changing the calendar to Gregorian and didnt work. I really want to play the game as soon as possible and I need help.
I have a problem: every time I launch the game, it automatically closes within the first 5 seconds of loading.
Hello everyone,
For those of you who still face the logo crash issue after the together update, I tried changing the calendar and didn’t work. I checked my player log file and it seems that the calendar is indeed the one causing the crash. I changed the regional format to recommended and now it works like magic.
I just wanted everyone facing the issue to know, maybe it could work for them as well.
Also, you can get to this screen by going to Settings → Time & Language → Language & Region and you will find it underneath the Region section.
it was crashing when in character creator screen. after i updated drivers/reinstalled/verified files it now crashes on startup.
reports
datastore.zip
folder has all the files.
not sure if i did the dxdiag thing correctly. let me know if i need to upload anything else
Answer:
Were you able to reproduce the bug? Yes, every time i start game
Where did it occur? During startup loading
Has it been reported before? i don’t know. probably. you had one about the calender recently but its not that because i use gregorian calender.
its forcing me to upload a video/screenshot but its crashing on startup so thats not helpful.
Hi Crowned,
Can you please try the various fixes in this topic?
Silas
A user on Discord had the same problem. The -skipintro and -force-d3d12 launch options fixed it for him.
Hi team, sadly this did not work for me. it definitely affected the startup as i don’t see the logo during startup anymore but i still get the same crash on startup sadly.
Hey everyone, can you check today and see if the latest hotfix solved the issue? We may have found and fixed the potential fault.
hi, just tested and made sure to try all the previous solutions but still nothing sadly
Can confirm it’s still happening, but I am using Bazzite with Proton Experimental. Tried the solution with the skip intro and d3d12 but to no avail. Removed the pfx folder for the game and the game still crashes.
2026-01-26T20:11:46.871|?|328||Input System module state changed to: Initialized.
2026-01-26T20:11:46.875|?|328||[Physics::Module] Initialized fallback backend.
2026-01-26T20:11:46.875|?|328||[Physics::Module] Id: 0xdecafbad
2026-01-26T20:11:46.877|?|328||Initialize engine version: 6000.1.15f1m1 (0)
2026-01-26T20:11:46.877|?|328||[Subsystems] Discovering subsystems at path Z:/var/mnt/g/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
2026-01-26T20:11:46.877|?|328||Forcing GfxDevice: Direct3D 12
2026-01-26T20:11:46.877|?|328||GfxDevice: creating device client; kGfxThreadingModeSplitJobs
2026-01-26T20:11:47.451|?|328||d3d12: supports Tighter Alignment.
2026-01-26T20:11:47.452|?|328||d3d12: could not load DirectML.dll.
2026-01-26T20:11:47.475|?|328||Direct3D:
2026-01-26T20:11:47.475|?|328|| Version: Direct3D 12 [level 12.1]
2026-01-26T20:11:47.475|?|328|| Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
2026-01-26T20:11:47.475|?|328|| Vendor: NVIDIA
2026-01-26T20:11:47.475|?|328|| VRAM: 24564 MB
2026-01-26T20:11:47.475|?|328|| App VRAM Budget: 21819 MB
2026-01-26T20:11:47.475|?|328|| Driver: 32.0.65535.65535
2026-01-26T20:11:47.484|?|328||D3D12 MachineLearning context creation failure : null DML device.2026-01-26T20:11:47.512|?|328||[Physics::Module] Selected backend.
2026-01-26T20:11:47.512|?|328||[Physics::Module] Name: PhysX
2026-01-26T20:11:47.512|?|328||[Physics::Module] Id: 0xf2b8ea05
2026-01-26T20:11:47.512|?|328||[Physics::Module] SDK Version: 4.1.2
2026-01-26T20:11:47.512|?|328||[Physics::Module] Integration Version: 1.0.0
2026-01-26T20:11:47.512|?|328||[Physics::Module] Threading Mode: Multi-Threaded
2026-01-26T20:11:47.728|?|328||<RI> Initializing input.
2026-01-26T20:11:47.734|?|328||<RI> Input initialized.
2026-01-26T20:11:47.773|?|328||<RI> Initialized touch support.
2026-01-26T20:11:47.894|?|328||UnloadTime: 0.022700 ms
2026-01-26T20:11:48.443|I|328||
No Rest for the Wicked
> Build Id: 26807
> Project Revision: 144647
> Engine Version: Unity_6000.1.15f1_upd1017
> Graphics API(s): Direct3D11, Direct3D12
> Final Build: True
> Development Build: False
System Information:
> System RAM: 31025 MB
> CPU: AMD Ryzen 9 7900X 12-Core Processor, 24 cores, 4690 MHz
> Resolution: 1920x1080
> Graphics API: Direct3D12
> Controller:
2026-01-26T20:11:48.513|I|328||MoonDebug Initialized... Debug Allowed: False. Hidden on Boot: True
2026-01-26T20:11:48.965|I|328||WwiseUnity: Wwise(R) SDK Version 2022.1.19 Build 8584.
2026-01-26T20:11:48.966|I|328||WwiseUnity: Setting Plugin DLL path to: Z:/var/mnt/g/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
2026-01-26T20:11:51.291|I|564||First video frame not zero: 1 (0.021333s). Result may be out of sync. Please make sure tracks all start at 0 in Z:/var/mnt/g/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
2026-01-26T20:11:51.291|W|564||Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift. Z:/var/mnt/g/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
2026-01-26T20:11:52.008|I|328||[SteamLogin] Gatekeeper resolved: auth=https://prod.auth.norestforthewickedbackend.net, base=https://prod.main.norestforthewickedbackend.net/, queue=https://prod.queue.norestforthewickedbackend.net
2026-01-26T20:11:52.645|I|328||[SteamLogin] Login successful: accountId=167fbe4e-8c95-4854-ac7c-67d04300cfeb
2026-01-26T20:11:53.247|E|740||Unknown error occurred while loading 'archive:/CAB-90bb0bb6feddd71d6635c161937ccdf1/CAB-18d1f016fb529ce882f9e6dc1e5f4209'.
2026-01-26T20:11:53.260|E|328||The AssetBundle 'aa\StandaloneWindows64\world_scenes_all_bde6b3d59710f75c996d636909aba81b.bundle' can't be loaded because it was not built with the right version or build target.
2026-01-26T20:11:59.696|I|328||[ViewFrame Initialization] Executing: IntroSequence.WaitForIntroSequence
2026-01-26T20:12:01.069|E|740||Unknown error occurred while loading 'archive:/CAB-90bb0bb6feddd71d6635c161937ccdf1/CAB-18d1f016fb529ce882f9e6dc1e5f4209'.
2026-01-26T20:12:01.083|E|328||The AssetBundle 'aa\StandaloneWindows64\world_scenes_all_bde6b3d59710f75c996d636909aba81b.bundle' can't be loaded because it was not built with the right version or build target.
2026-01-26T20:12:01.084|X|328||NullReferenceException: Object reference not set to an instance of an object.
at Moon.GameSession.MainMenuFlowStage.InitializeMainMenu () [0x00000] in <00000000000000000000000000000000>:0
at Moon.GameSession.LoadingMainMenuFlowStage.Tick (Moon.TheLoop.ViewFrame vf) [0x00000] in <00000000000000000000000000000000>:0
at Moon.GameSession.UpdateClientFlow.Tick (Moon.TheLoop.ViewFrame vf) [0x00000] in <00000000000000000000000000000000>:0
at Sini.PlayerLoopExtensions.PlayerLoopExtensions+<>c__DisplayClass16_0.<WrapWithProfilerMarkerIfPossible>b__0 () [0x00000] in <00000000000000000000000000000000>:0
It just flooded the logs with this displayclass exceptions and then crashed the game on startup.
[EDIT] Upon repairing the game it downloaded some additional data and now it runs without issues!
i’ve since realised that the gpu usage spikes to 99% during the loading screen so i assume the OS is killing the application. any tips on how to solve that?
Game was working perfectly fine for me, up untill the new patch (Last played Sunday 25th Jan), and now no longer goes past the Moon intro logo.
Exactly same problem here.
Hey MadK9, that is very unfortunate. Could you please submit your files according to: How to Properly Report Bugs! so Moon can make use of it in their investigation?
I appreciate it!
Silas
Can i get your player logs please
You aswell can i get your player logs
This seems to have fixed itself, i got the updated Nvidia drivers that were released today (591.86) and now it working again. I will add that i did reinstall the previous driver before i posted here originally and that failed to allow me to play.