2026-04-17T14:12:52.253|?|36700||Input System module state changed to: Initialized.
2026-04-17T14:12:52.255|?|36700||[Physics::Module] Initialized fallback backend.
2026-04-17T14:12:52.255|?|36700||[Physics::Module] Id: 0xdecafbad
2026-04-17T14:12:52.260|?|36700||Initialize engine version: 6000.1.15f1m1 (0)
2026-04-17T14:12:52.260|?|36700||[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
2026-04-17T14:12:52.260|?|36700||kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
2026-04-17T14:12:52.260|?|36700||GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
2026-04-17T14:12:52.432|?|36700||Direct3D:
2026-04-17T14:12:52.432|?|36700|| Version: Direct3D 11.0 [level 11.1]
2026-04-17T14:12:52.432|?|36700|| Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
2026-04-17T14:12:52.432|?|36700|| Vendor: NVIDIA
2026-04-17T14:12:52.432|?|36700|| VRAM: 8017 MB
2026-04-17T14:12:52.432|?|36700|| Driver: 32.0.15.9186
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Selected backend.
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Name: PhysX
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Id: 0xf2b8ea05
2026-04-17T14:12:53.644|?|36700||[Physics::Module] SDK Version: 4.1.2
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Integration Version: 1.0.0
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Threading Mode: Multi-Threaded
2026-04-17T14:12:54.351|?|36700|| Initializing input.
2026-04-17T14:12:54.364|?|36700|| Input initialized.
2026-04-17T14:12:54.399|?|36700|| Initialized touch support.
2026-04-17T14:12:54.968|?|36700||UnloadTime: 0.992800 ms
2026-04-17T14:12:57.196|I|36700||MoonDebug Initialized… Debug Allowed: False. Hidden on Boot: True
2026-04-17T14:13:03.377|I|36700||WwiseUnity: Wwise(R) SDK Version 2022.1.19 Build 8584.
2026-04-17T14:13:03.380|I|36700||WwiseUnity: Setting Plugin DLL path to: E:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
2026-04-17T14:13:09.566|I|43688||
No Rest for the Wicked
Build Id: 29029
Project Revision: 151154
Engine Version: Unity_6000.1.15f1_upd1017
Graphics API(s): Direct3D11, Direct3D12
Final Build: True
Development Build: False
System Information:
System RAM: 31961 MB
CPU: AMD Ryzen 9 7950X 16-Core Processor , 32 cores, 4491 MHz
Resolution: 1920x1080
Graphics API: Direct3D11
Controller:
Storage: Hdd
2026-04-17T14:13:11.339|I|40352||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in E:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
2026-04-17T14:13:11.939|I|36700||[SteamLogin] Gatekeeper resolved: auth=https://prod.v11.2.1.auth.norestforthewickedbackend.net, base=https://prod.v11.2.1.main.norestforthewickedbackend.net/, queue=https://prod.v11.2.1.queue.norestforthewickedbackend.net
2026-04-17T14:13:12.604|I|36700||[SteamLogin] Login successful: accountId=1f938e9b-0897-4b7d-9c9e-f2f9bdf57e64
2026-04-17T14:13:13.233|E|36700||[DateTimeSource] Local clock has large deviation from remote clock.
Local clock: 2026-04-17T14:13:13.2032462Z
Remote clock: 2026-04-17T14:04:46.4030000Z
2026-04-17T14:13:15.569|I|36700||[ViewFrame Initialization] Executing: Playmode.InitializeCorePrefab
2026-04-17T14:13:28.455|I|36700||[ViewFrame Initialization] Executing: CinematicTimelineSystem.InitializeCinematicUi
2026-04-17T14:13:33.455|I|36700||[ViewFrame Initialization] Executing: CinematicTimelineSystem.InitializeCinematicUi
2026-04-17T14:13:38.456|I|36700||[ViewFrame Initialization] Executing: CinematicTimelineSystem.InitializeCinematicUi
2026-04-17T14:13:50.879|I|36700||[ViewFrame Initialization] Executing: Playmode.PreloadMainMenu
2026-04-17T14:13:55.879|I|36700||[ViewFrame Initialization] Executing: Playmode.PreloadMainMenu
2026-04-17T14:14:01.063|I|36700||[ViewFrame Initialization] Executing: Playmode.PreloadMainMenu
2026-04-17T14:14:06.386|I|36700||[ViewFrame Initialization] Executing: ViewFrameIntegration.InitializePoolingState
2026-04-17T14:14:11.812|I|36700||Amplitude id: STEAM-76561198062545351
2026-04-17T14:14:23.709|E|36700||[PlayerMenuLoader] Loading has taken 1801 frames (>30s)! This likely indicates a hang.
2026-04-17T14:14:23.742|E|36700||[PlayerMenuLoader] Handle Status: None, PercentComplete: 0,9002061
2026-04-17T14:14:23.910|E|36700||[LoadingScreenInitialization] Asynchronous initialization for: Ui.PlayerMenuLoader.Load threw an exception.
2026-04-17T14:14:23.991|X|36700||TimeoutException: PlayerMenu scene load exceeded 30 seconds
at Moon.Ui.PlayerMenuLoader.Load () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds)
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.LoadingScreen.d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.EncodingUtility:.cctor()
UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete()
2026-04-17T14:14:24.019|E|36700||[LoadingScreen] Exception while executing next initializer
2026-04-17T14:14:24.020|X|36700||TimeoutException: PlayerMenu scene load exceeded 30 seconds
at Moon.Ui.PlayerMenuLoader.Load () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds)
at Moon.LoadingScreen.LoadingScreenAPI.ExecuteNextInitializer () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.LoadingScreen.d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.EncodingUtility:.cctor()
UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete()
2026-04-17T14:14:24.031|X|36700||TimeoutException: PlayerMenu scene load exceeded 30 seconds
at Moon.Ui.PlayerMenuLoader.Load () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds)
at Moon.LoadingScreen.LoadingScreenAPI.ExecuteNextInitializer () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds))
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.LoadingScreen.<>c:b__0_0(Task)
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
2026-04-17T14:14:39.220|E|44728||[SerializationSystem] Not producing save data bundle, because there is no active character.
2026-04-17T14:15:00.634|E|44728||[SerializationSystem] Not producing save data bundle, because there is no active character.
2026-04-17T14:15:13.661|E|36700||Teleportation Entity was destroyed before local streaming could complete. Might result in pops and drops.