[UserImposed] Cannot open the game (loading time)

I am not able to play No Rest for the Wicked at all.

The loading time is extremely long, and the game freezes before it even finishes loading.

I installed it on my fastest SSD, and I have a good PC that runs every other game without issues, but this one simply won’t open.

At this point, it’s unplayable for me.

Welcome!

You might want to add some additional details about your config and hardware, and check the forum guidelines on how to add logs.

With the limited information provided the devs and the community are unlikely to be able to help you.

Oh sorry! You are right! Here:

2026-04-17T14:12:52.253|?|36700||Input System module state changed to: Initialized.
2026-04-17T14:12:52.255|?|36700||[Physics::Module] Initialized fallback backend.
2026-04-17T14:12:52.255|?|36700||[Physics::Module] Id: 0xdecafbad
2026-04-17T14:12:52.260|?|36700||Initialize engine version: 6000.1.15f1m1 (0)
2026-04-17T14:12:52.260|?|36700||[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
2026-04-17T14:12:52.260|?|36700||kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
2026-04-17T14:12:52.260|?|36700||GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
2026-04-17T14:12:52.432|?|36700||Direct3D:
2026-04-17T14:12:52.432|?|36700|| Version: Direct3D 11.0 [level 11.1]
2026-04-17T14:12:52.432|?|36700|| Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
2026-04-17T14:12:52.432|?|36700|| Vendor: NVIDIA
2026-04-17T14:12:52.432|?|36700|| VRAM: 8017 MB
2026-04-17T14:12:52.432|?|36700|| Driver: 32.0.15.9186
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Selected backend.
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Name: PhysX
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Id: 0xf2b8ea05
2026-04-17T14:12:53.644|?|36700||[Physics::Module] SDK Version: 4.1.2
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Integration Version: 1.0.0
2026-04-17T14:12:53.644|?|36700||[Physics::Module] Threading Mode: Multi-Threaded
2026-04-17T14:12:54.351|?|36700|| Initializing input.
2026-04-17T14:12:54.364|?|36700|| Input initialized.
2026-04-17T14:12:54.399|?|36700|| Initialized touch support.
2026-04-17T14:12:54.968|?|36700||UnloadTime: 0.992800 ms
2026-04-17T14:12:57.196|I|36700||MoonDebug Initialized… Debug Allowed: False. Hidden on Boot: True
2026-04-17T14:13:03.377|I|36700||WwiseUnity: Wwise(R) SDK Version 2022.1.19 Build 8584.
2026-04-17T14:13:03.380|I|36700||WwiseUnity: Setting Plugin DLL path to: E:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
2026-04-17T14:13:09.566|I|43688||

No Rest for the Wicked

Build Id: 29029
Project Revision: 151154
Engine Version: Unity_6000.1.15f1_upd1017
Graphics API(s): Direct3D11, Direct3D12
Final Build: True
Development Build: False
System Information:
System RAM: 31961 MB
CPU: AMD Ryzen 9 7950X 16-Core Processor , 32 cores, 4491 MHz
Resolution: 1920x1080
Graphics API: Direct3D11
Controller:
Storage: Hdd

2026-04-17T14:13:11.339|I|40352||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in E:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
2026-04-17T14:13:11.939|I|36700||[SteamLogin] Gatekeeper resolved: auth=https://prod.v11.2.1.auth.norestforthewickedbackend.net, base=https://prod.v11.2.1.main.norestforthewickedbackend.net/, queue=https://prod.v11.2.1.queue.norestforthewickedbackend.net
2026-04-17T14:13:12.604|I|36700||[SteamLogin] Login successful: accountId=1f938e9b-0897-4b7d-9c9e-f2f9bdf57e64
2026-04-17T14:13:13.233|E|36700||[DateTimeSource] Local clock has large deviation from remote clock.
Local clock: 2026-04-17T14:13:13.2032462Z
Remote clock: 2026-04-17T14:04:46.4030000Z
2026-04-17T14:13:15.569|I|36700||[ViewFrame Initialization] Executing: Playmode.InitializeCorePrefab
2026-04-17T14:13:28.455|I|36700||[ViewFrame Initialization] Executing: CinematicTimelineSystem.InitializeCinematicUi
2026-04-17T14:13:33.455|I|36700||[ViewFrame Initialization] Executing: CinematicTimelineSystem.InitializeCinematicUi
2026-04-17T14:13:38.456|I|36700||[ViewFrame Initialization] Executing: CinematicTimelineSystem.InitializeCinematicUi
2026-04-17T14:13:50.879|I|36700||[ViewFrame Initialization] Executing: Playmode.PreloadMainMenu
2026-04-17T14:13:55.879|I|36700||[ViewFrame Initialization] Executing: Playmode.PreloadMainMenu
2026-04-17T14:14:01.063|I|36700||[ViewFrame Initialization] Executing: Playmode.PreloadMainMenu
2026-04-17T14:14:06.386|I|36700||[ViewFrame Initialization] Executing: ViewFrameIntegration.InitializePoolingState
2026-04-17T14:14:11.812|I|36700||Amplitude id: STEAM-76561198062545351
2026-04-17T14:14:23.709|E|36700||[PlayerMenuLoader] Loading has taken 1801 frames (>30s)! This likely indicates a hang.
2026-04-17T14:14:23.742|E|36700||[PlayerMenuLoader] Handle Status: None, PercentComplete: 0,9002061
2026-04-17T14:14:23.910|E|36700||[LoadingScreenInitialization] Asynchronous initialization for: Ui.PlayerMenuLoader.Load threw an exception.
2026-04-17T14:14:23.991|X|36700||TimeoutException: PlayerMenu scene load exceeded 30 seconds
at Moon.Ui.PlayerMenuLoader.Load () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds)

UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.LoadingScreen.d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.EncodingUtility:.cctor()
UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete()

2026-04-17T14:14:24.019|E|36700||[LoadingScreen] Exception while executing next initializer
2026-04-17T14:14:24.020|X|36700||TimeoutException: PlayerMenu scene load exceeded 30 seconds
at Moon.Ui.PlayerMenuLoader.Load () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds)
at Moon.LoadingScreen.LoadingScreenAPI.ExecuteNextInitializer () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.LoadingScreen.d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.EncodingUtility:.cctor()
UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete()

2026-04-17T14:14:24.031|X|36700||TimeoutException: PlayerMenu scene load exceeded 30 seconds
at Moon.Ui.PlayerMenuLoader.Load () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds)
at Moon.LoadingScreen.LoadingScreenAPI.ExecuteNextInitializer () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.TextAsset+EncodingUtility..cctor () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Awaitable+DoubleBufferedAwaitableList.SwapAndComplete () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as AggregateException: One or more errors occurred. (One or more errors occurred. (PlayerMenu scene load exceeded 30 seconds))

UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.LoadingScreen.<>c:b__0_0(Task)
System.Threading.Tasks.Task:Execute()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

2026-04-17T14:14:39.220|E|44728||[SerializationSystem] Not producing save data bundle, because there is no active character.
2026-04-17T14:15:00.634|E|44728||[SerializationSystem] Not producing save data bundle, because there is no active character.
2026-04-17T14:15:13.661|E|36700||Teleportation Entity was destroyed before local streaming could complete. Might result in pops and drops.

My PC:

Windows 11

AMD Ryzen 9 7950X 16-Core Processor

NVIDIA GeForce RTX 3070

32 GB RAM

SSD KINGSTON SNV3S2000G

How to Properly Report Bugs! - Wicked Bug Reporting - No Rest For The Wicked

Hey SellerOfSouls!

Can you elaborate a little bit more on what I quoted?

How far are you able to get? You can load into your Realms? Or the tutorial?

Silas

Thank you for the answer! After I read the log files with careful, I guessed if I uninstall and install the game it would work, and I was right.

On the same disk?

Might it be that the first time your data was not ‘called back’ succesfully (due to the latest hotfix) and on reinstall it did?

Strange.

Let us know if this happen again!

Silas

I figured out what was causing the issue.

At first, I made a mistake by asking Steam to transfer the game files from my HDD to my SSD. That’s when the problem started.

Another mistake was not connecting one thing to the other.

After checking the logs, I noticed the game was still referencing my HDD instead of the SSD.

So I uninstalled the game and reinstalled it directly on the SSD.

On the HDD, the game had very long loading times. On the SSD, it runs much better now.