Hallo,
i’m currently in Reed’s house and everytime i try to exit the game closes.
im maxed level and just created a pestilence tier 1 in this zone. in the top right below the clock it says im in Coast.
edit: using the go to last whisper feature in the realm tabs just closes the game immediately too
so i cant get out of here
player log:
2025-05-04T17:18:50.153|?|8396||[Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers.
2025-05-04T17:18:50.157|?|8396||Initialize engine version: 2022.3.31f1m1 (0)
2025-05-04T17:18:50.157|?|8396||[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
2025-05-04T17:18:50.157|?|8396||GfxDevice: creating device client; threaded=1; jobified=1
2025-05-04T17:18:50.455|?|8396||Direct3D:
2025-05-04T17:18:50.455|?|8396|| Version: Direct3D 11.0 [level 11.1]
2025-05-04T17:18:50.455|?|8396|| Renderer: NVIDIA GeForce RTX 4080 SUPER (ID=0x2702)
2025-05-04T17:18:50.455|?|8396|| Vendor: NVIDIA
2025-05-04T17:18:50.455|?|8396|| VRAM: 16047 MB
2025-05-04T17:18:50.455|?|8396|| Driver: 32.0.15.6636
2025-05-04T17:18:50.581|?|8396|| Initializing input.
2025-05-04T17:18:50.585|?|8396|| Input initialized.
2025-05-04T17:18:50.607|?|8396|| Initialized touch support.
2025-05-04T17:18:50.629|?|8396||UnloadTime: 0.193400 ms
2025-05-04T17:18:50.849|I|8396||Frame Initialization: Starting Playmode.PrepareContentEditorOnly
2025-05-04T17:18:50.849|I|8396||Frame Initialization: Starting GCManagement.InitializeGCManagement
2025-05-04T17:18:50.851|I|8396||Frame Initialization: Starting AppControl.MakeUtilitiesGameObject
2025-05-04T17:18:50.851|I|8396||Frame Initialization: Starting Playmode.LogRuntimeBuildInformation
2025-05-04T17:18:50.851|I|8396||
No Rest for the Wicked
Build Id: 22555
Project Revision: 124065
Engine Version: Unity_2022.3.31f1_upd787
Graphics API: Direct3D11
Final Build: True
Development Build: False
System Information:
System RAM: 64617 MB
CPU: AMD Ryzen 9 7900X3D 12-Core Processor , 24 cores, 4400 MHz
Controller: Controller (Xbox One For Windows)
2025-05-04T17:18:50.852|I|8396||Frame Initialization: Starting IntroSequence.ChooseStartupFlow
2025-05-04T17:18:50.852|I|8396||Frame Initialization: Starting CameraControl.InitializeUICamera
2025-05-04T17:18:50.852|I|8396||Frame Initialization: Starting AppControl.WaitForUnityLoadFirstScene
2025-05-04T17:18:51.357|I|8396||Frame Initialization: Starting Impl.ProfileLoopIntegration
2025-05-04T17:18:51.357|I|8396||MoonDebug Initialized… Debug Allowed: False. Hidden on Boot: True
2025-05-04T17:18:51.357|I|8396||Frame Initialization: Starting LoadingScreen.Initialize
2025-05-04T17:18:52.064|I|8396||Frame Initialization: Starting MediaPlayback.Initialize
2025-05-04T17:18:52.064|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
2025-05-04T17:18:52.069|I|8396||Frame Initialization: Starting SteamManager
2025-05-04T17:18:52.069|I|8396||Frame Initialization: Starting Settings.SettingsAPI
2025-05-04T17:18:52.078|I|8396||Frame Initialization: Starting AudioControl.InitializeEngine
2025-05-04T17:18:52.084|I|8396||WwiseUnity: Wwise(R) SDK Version 2022.1.3 Build 8179.
2025-05-04T17:18:52.090|I|8396||WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected b6a980fb-6330-42e5-8ca1-446b369fe6c8. \Game Parameters\Default Work Unit\Ambience\PlagueLevel already exists when inserting \Game Parameters\Default Work Unit\Ambience\PlagueLevel
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected 8ea99e3d-e59c-4ea7-b4c0-9edc52e7cf1f. \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity already exists when inserting \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity
2025-05-04T17:18:52.534|E|8396||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
2025-05-04T17:18:52.535|E|8396||Duplicate WWise MediaItem GUID detected d1724928-46e4-4048-bbd3-89278dc52d02. \Game Parameters\Default Work Unit\Combat\InCombat already exists when inserting \Game Parameters\Default Work Unit\Combat\InCombat
2025-05-04T17:18:53.964|W|27508||Couldn’t create a Convex Mesh from source mesh “farmingCropPumpkinState03HarvestA” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:18:54.930|I|8396||Frame Initialization: Starting ConfigurationControl.Initialize
2025-05-04T17:18:54.935|I|8396||Frame Initialization: Starting Playmode.InitializeCorePrefab
2025-05-04T17:18:54.967|I|8396||Using existing save directory: C:/Users/mariu/AppData/LocalLow/Moon Studios/NoRestForTheWicked\DataStore\22555
2025-05-04T17:18:55.044|I|8396||Frame Initialization: Starting IntroSequence.PlayMainMenuMusic
2025-05-04T17:18:55.044|I|8396||Frame Initialization: Starting IntroSequence.PlayIntroSequence
2025-05-04T17:18:55.050|I|8396||Frame Initialization: Starting Playmode.InitializePlatform
2025-05-04T17:18:55.122|I|8396||Frame Initialization: Starting Culling.InitializeEntityViewGPUCulling
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting Playmode.InitializeRuntimeScene
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting Playmode.InitializeMoonDriver
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting Forsaken.IL2CPPClassInitialization
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting InitializeCastRoot
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting TimeControl.Initialize
2025-05-04T17:18:55.127|I|8396||Frame Initialization: Starting AsyncCastManager.InitializeAsyncCastManager
2025-05-04T17:18:55.129|I|8396||Frame Initialization: Starting AnimationControl.Initialize
2025-05-04T17:18:55.129|I|8396||Frame Initialization: Starting Playmode.RestoreQuantumDebugLogSettings
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumProfiler
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumNative
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.ConnectToQuantumEvents
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting TimeSlicer.InitializeForBootup
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeRendering
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializePlaymode
2025-05-04T17:18:55.131|I|8396||Frame Initialization: Starting Playmode.InitializeHintToken
2025-05-04T17:18:55.162|I|8396||Frame Initialization: Starting CinematicTimelineSystem.InitializeCinematicSkip
2025-05-04T17:18:55.167|I|8396||Frame Initialization: Starting Zones.Initialize
2025-05-04T17:18:55.167|I|8396||Frame Initialization: Starting ParameterControl.Initialize
2025-05-04T17:18:55.167|I|8396||Frame Initialization: Starting WeatherControl.Initialize
2025-05-04T17:18:55.178|I|8396||Frame Initialization: Starting WeatherControl.InitializeWeatherEffects
2025-05-04T17:18:55.189|I|8396||Frame Initialization: Starting ReactiveControl.Initialize
2025-05-04T17:18:55.193|I|26500||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
2025-05-04T17:18:55.198|I|8396||Frame Initialization: Starting Control.Initialize
2025-05-04T17:18:55.198|I|8396||Frame Initialization: Starting GpuInstancingControl.Initialize
2025-05-04T17:18:55.199|I|8396||Frame Initialization: Starting AmbienceControl.Initialize
2025-05-04T17:18:55.199|I|8396||Frame Initialization: Starting AudioControl.InitializeWwiseSends
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting AudioControl.InitializeWorldStateMappings
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting Playmode.InitializeSoundSystem
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting ViewCleanup.RegisterToQuantumEvent
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting GameSession.InitializeMainQuantumGame
2025-05-04T17:18:55.201|I|8396||Frame Initialization: Starting IntroSequence.WaitForIntroSequence
2025-05-04T17:19:05.174|I|8396||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
2025-05-04T17:19:05.182|I|8396||Frame Initialization: Starting ViewFrameIntegration.InitializePoolingState
2025-05-04T17:19:05.453|I|8396||Frame Initialization: Starting armaments.Initialize
2025-05-04T17:19:05.453|I|8396||Frame Initialization: Starting Forsaken.InventoryHelper.Initialize
2025-05-04T17:19:05.453|I|8396||Frame Initialization: Starting Pooling.PrewarmPrefabs
2025-05-04T17:19:06.932|I|8396||Frame Initialization: Starting PrewarmCharacterDataResolver
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting AppControl.InitializeSceneMetaInfo
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting Playmode.RecoverDisabledObjects
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting Playmode.InitializeStartupState
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting Playmode.LoadMainMenu
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting LoadingScreen.PopOnFinishStartup
2025-05-04T17:19:07.371|I|8396||Frame Initialization: Starting PerformanceTesting.ScenarioRunnerInitializer
2025-05-04T17:19:08.085|I|8396||Account id: 76561197965211359
2025-05-04T17:19:08.397|I|8396||Amplitude id: STEAM-76561197965211359
2025-05-04T17:19:13.997|E|8396||Compute shader ([Rain] [Streams] Update Particle): Property (_CameraMotionVectorsTexture) at kernel index (0) is not set
2025-05-04T17:19:15.353|?|9488||Unloading 5 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T17:19:15.518|?|8396||Unloading 122544 unused Assets to reduce memory usage. Loaded Objects now: 342623.
2025-05-04T17:19:15.518|?|8396||Total: 165.573800 ms (FindLiveObjects: 26.851000 ms CreateObjectMapping: 13.674900 ms MarkObjects: 83.513700 ms DeleteObjects: 41.533600 ms)
2025-05-04T17:19:15.694|W|27980||Couldn’t create a Convex Mesh from source mesh “prop_Food_Apple_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:15.779|W|27508||Couldn’t create a Convex Mesh from source mesh “rock_Generic_wall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:15.863|W|27508||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_02_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:15.876|W|21232||Couldn’t create a Convex Mesh from source mesh “fortress_TowerStepB_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:16.002|W|9488||Couldn’t create a Convex Mesh from source mesh “MeshCollider_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:16.201|W|27508||Couldn’t create a Convex Mesh from source mesh “house_stone_wall_04_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:16.258|W|9488||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:16.946|W|27508||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:17.633|W|27508||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:17.671|W|21232||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:17.674|W|8396||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:19:19.007|W|8396||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “gateSetups/customColliderFaderOnlyCube”
2025-05-04T17:19:24.264|E|8396||Exception thrown while updating HUD
2025-05-04T17:19:24.265|X|8396||NullReferenceException: Object reference not set to an instance of an object.
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)
Moon.Forsaken.PlayerControllerView:LateUpdate()
2025-05-04T17:19:24.451|E|8396||Exception thrown while updating HUD
2025-05-04T17:19:24.451|X|8396||NullReferenceException: Object reference not set to an instance of an object.
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)
Moon.Forsaken.PlayerControllerView:LateUpdate()
player prev log:
2025-05-04T16:28:48.260|?|28536||[Physics::Module] Initialized MultithreadedJobDispatcher with 23 workers.
2025-05-04T16:28:48.263|?|28536||Initialize engine version: 2022.3.31f1m1 (0)
2025-05-04T16:28:48.263|?|28536||[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/UnitySubsystems
2025-05-04T16:28:48.263|?|28536||GfxDevice: creating device client; threaded=1; jobified=1
2025-05-04T16:28:48.561|?|28536||Direct3D:
2025-05-04T16:28:48.561|?|28536|| Version: Direct3D 11.0 [level 11.1]
2025-05-04T16:28:48.561|?|28536|| Renderer: NVIDIA GeForce RTX 4080 SUPER (ID=0x2702)
2025-05-04T16:28:48.561|?|28536|| Vendor: NVIDIA
2025-05-04T16:28:48.561|?|28536|| VRAM: 16047 MB
2025-05-04T16:28:48.561|?|28536|| Driver: 32.0.15.6636
2025-05-04T16:28:48.693|?|28536|| Initializing input.
2025-05-04T16:28:48.696|?|28536|| Input initialized.
2025-05-04T16:28:48.721|?|28536|| Initialized touch support.
2025-05-04T16:28:48.768|?|28536||UnloadTime: 0.225000 ms
2025-05-04T16:28:48.977|I|28536||Frame Initialization: Starting Playmode.PrepareContentEditorOnly
2025-05-04T16:28:48.977|I|28536||Frame Initialization: Starting GCManagement.InitializeGCManagement
2025-05-04T16:28:48.978|I|28536||Frame Initialization: Starting AppControl.MakeUtilitiesGameObject
2025-05-04T16:28:48.978|I|28536||Frame Initialization: Starting Playmode.LogRuntimeBuildInformation
2025-05-04T16:28:48.979|I|28536||
No Rest for the Wicked
Build Id: 22555
Project Revision: 124065
Engine Version: Unity_2022.3.31f1_upd787
Graphics API: Direct3D11
Final Build: True
Development Build: False
System Information:
System RAM: 64617 MB
CPU: AMD Ryzen 9 7900X3D 12-Core Processor , 24 cores, 4400 MHz
Controller: Controller (Xbox One For Windows)
2025-05-04T16:28:48.979|I|28536||Frame Initialization: Starting IntroSequence.ChooseStartupFlow
2025-05-04T16:28:48.979|I|28536||Frame Initialization: Starting CameraControl.InitializeUICamera
2025-05-04T16:28:48.979|I|28536||Frame Initialization: Starting AppControl.WaitForUnityLoadFirstScene
2025-05-04T16:28:49.491|I|28536||Frame Initialization: Starting Impl.ProfileLoopIntegration
2025-05-04T16:28:49.491|I|28536||MoonDebug Initialized… Debug Allowed: False. Hidden on Boot: True
2025-05-04T16:28:49.491|I|28536||Frame Initialization: Starting LoadingScreen.Initialize
2025-05-04T16:28:50.208|I|28536||Frame Initialization: Starting MediaPlayback.Initialize
2025-05-04T16:28:50.209|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
2025-05-04T16:28:50.214|I|28536||Frame Initialization: Starting SteamManager
2025-05-04T16:28:50.214|I|28536||Frame Initialization: Starting Settings.SettingsAPI
2025-05-04T16:28:50.224|I|28536||Frame Initialization: Starting AudioControl.InitializeEngine
2025-05-04T16:28:50.230|I|28536||WwiseUnity: Wwise(R) SDK Version 2022.1.3 Build 8179.
2025-05-04T16:28:50.236|I|28536||WwiseUnity: Setting Plugin DLL path to: D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data\Plugins\x86_64
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected b6a980fb-6330-42e5-8ca1-446b369fe6c8. \Game Parameters\Default Work Unit\Ambience\PlagueLevel already exists when inserting \Game Parameters\Default Work Unit\Ambience\PlagueLevel
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected 8ea99e3d-e59c-4ea7-b4c0-9edc52e7cf1f. \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity already exists when inserting \Game Parameters\Default Work Unit\Ambience\Weather\GeneralRainIntensity
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected c75c4cc0-dd7e-4e2f-9d51-3a4687cad665. \Game Parameters\Default Work Unit\Distance already exists when inserting \Game Parameters\Default Work Unit\Distance
2025-05-04T16:28:50.665|E|28536||Duplicate WWise MediaItem GUID detected d1724928-46e4-4048-bbd3-89278dc52d02. \Game Parameters\Default Work Unit\Combat\InCombat already exists when inserting \Game Parameters\Default Work Unit\Combat\InCombat
2025-05-04T16:28:52.194|W|7880||Couldn’t create a Convex Mesh from source mesh “farmingCropPumpkinState03HarvestA” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:28:53.094|I|28536||Frame Initialization: Starting ConfigurationControl.Initialize
2025-05-04T16:28:53.098|I|28536||Frame Initialization: Starting Playmode.InitializeCorePrefab
2025-05-04T16:28:53.130|I|28536||Using existing save directory: C:/Users/mariu/AppData/LocalLow/Moon Studios/NoRestForTheWicked\DataStore\22555
2025-05-04T16:28:53.209|I|28536||Frame Initialization: Starting IntroSequence.PlayMainMenuMusic
2025-05-04T16:28:53.209|I|28536||Frame Initialization: Starting IntroSequence.PlayIntroSequence
2025-05-04T16:28:53.215|I|28536||Frame Initialization: Starting Playmode.InitializePlatform
2025-05-04T16:28:53.286|I|28536||Frame Initialization: Starting Culling.InitializeEntityViewGPUCulling
2025-05-04T16:28:53.291|I|28536||Frame Initialization: Starting Playmode.InitializeRuntimeScene
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting Playmode.InitializeMoonDriver
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting Forsaken.IL2CPPClassInitialization
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting InitializeCastRoot
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting TimeControl.Initialize
2025-05-04T16:28:53.292|I|28536||Frame Initialization: Starting AsyncCastManager.InitializeAsyncCastManager
2025-05-04T16:28:53.293|I|28536||Frame Initialization: Starting AnimationControl.Initialize
2025-05-04T16:28:53.293|I|28536||Frame Initialization: Starting Playmode.RestoreQuantumDebugLogSettings
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumProfiler
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumNative
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.ConnectToQuantumEvents
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting TimeSlicer.InitializeForBootup
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeRendering
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializePlaymode
2025-05-04T16:28:53.294|I|28536||Frame Initialization: Starting Playmode.InitializeHintToken
2025-05-04T16:28:53.324|I|28536||Frame Initialization: Starting CinematicTimelineSystem.InitializeCinematicSkip
2025-05-04T16:28:53.327|I|28536||Frame Initialization: Starting Zones.Initialize
2025-05-04T16:28:53.328|I|28536||Frame Initialization: Starting ParameterControl.Initialize
2025-05-04T16:28:53.328|I|28536||Frame Initialization: Starting WeatherControl.Initialize
2025-05-04T16:28:53.339|I|28536||Frame Initialization: Starting WeatherControl.InitializeWeatherEffects
2025-05-04T16:28:53.351|I|28536||Frame Initialization: Starting ReactiveControl.Initialize
2025-05-04T16:28:53.354|I|25992||First video frame not zero: 2 (0.037989s). Result may be out of sync. Please make sure tracks all start at 0 in D:/SteamLibrary/steamapps/common/NoRestForTheWicked/NoRestForTheWicked_Data/resources.resource
2025-05-04T16:28:53.360|I|28536||Frame Initialization: Starting Control.Initialize
2025-05-04T16:28:53.360|I|28536||Frame Initialization: Starting GpuInstancingControl.Initialize
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting AmbienceControl.Initialize
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting AudioControl.InitializeWwiseSends
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting AudioControl.InitializeWorldStateMappings
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting Playmode.InitializeSoundSystem
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting ViewCleanup.RegisterToQuantumEvent
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting GameSession.InitializeMainQuantumGame
2025-05-04T16:28:53.361|I|28536||Frame Initialization: Starting IntroSequence.WaitForIntroSequence
2025-05-04T16:29:03.342|I|28536||Frame Initialization: Starting Playmode.InitializeQuantumAssetDatabase
2025-05-04T16:29:03.350|I|28536||Frame Initialization: Starting ViewFrameIntegration.InitializePoolingState
2025-05-04T16:29:03.614|I|28536||Frame Initialization: Starting armaments.Initialize
2025-05-04T16:29:03.614|I|28536||Frame Initialization: Starting Forsaken.InventoryHelper.Initialize
2025-05-04T16:29:03.614|I|28536||Frame Initialization: Starting Pooling.PrewarmPrefabs
2025-05-04T16:29:05.001|I|28536||Frame Initialization: Starting PrewarmCharacterDataResolver
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting AppControl.InitializeSceneMetaInfo
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting Playmode.RecoverDisabledObjects
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting Playmode.InitializeStartupState
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting Playmode.LoadMainMenu
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting LoadingScreen.PopOnFinishStartup
2025-05-04T16:29:05.447|I|28536||Frame Initialization: Starting PerformanceTesting.ScenarioRunnerInitializer
2025-05-04T16:29:06.221|I|28536||Account id: 76561197965211359
2025-05-04T16:29:06.403|I|28536||Amplitude id: STEAM-76561197965211359
2025-05-04T16:29:10.335|E|28536||Compute shader ([Rain] [Streams] Update Particle): Property (_CameraMotionVectorsTexture) at kernel index (0) is not set
2025-05-04T16:29:11.663|?|6716||Unloading 5 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:29:11.842|?|28536||Unloading 120275 unused Assets to reduce memory usage. Loaded Objects now: 342133.
2025-05-04T16:29:11.842|?|28536||Total: 177.074800 ms (FindLiveObjects: 26.251900 ms CreateObjectMapping: 12.415000 ms MarkObjects: 100.072500 ms DeleteObjects: 38.335000 ms)
2025-05-04T16:29:11.993|W|7880||Couldn’t create a Convex Mesh from source mesh “prop_Food_Apple_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:12.089|W|28532||Couldn’t create a Convex Mesh from source mesh “rock_Generic_wall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:12.162|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_02_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:12.174|W|10176||Couldn’t create a Convex Mesh from source mesh “fortress_TowerStepB_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:12.307|W|6716||Couldn’t create a Convex Mesh from source mesh “MeshCollider_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:12.473|W|7880||Couldn’t create a Convex Mesh from source mesh “house_stone_wall_04_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:12.522|W|6716||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:13.128|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:13.701|W|7880||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:13.735|W|28536||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:13.740|W|7880||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T16:29:15.134|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “gateSetups/customColliderFaderOnlyCube”
2025-05-04T16:29:19.932|E|28536||Exception thrown while updating HUD
2025-05-04T16:29:19.933|X|28536||NullReferenceException: Object reference not set to an instance of an object.
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)
Moon.Forsaken.PlayerControllerView:LateUpdate()
2025-05-04T16:29:20.117|E|28536||Exception thrown while updating HUD
2025-05-04T16:29:20.117|X|28536||NullReferenceException: Object reference not set to an instance of an object.
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)
Moon.Forsaken.PlayerControllerView:LateUpdate()
2025-05-04T16:30:05.401|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.402|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.410|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:30:05.410|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:31:16.715|E|28536||Lazy deserialization triggered from unknown code-path. Please review the stack trace.
2025-05-04T16:31:34.998|?|6716||Unloading 3 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:31:35.449|?|28536||Unloading 54890 unused Assets to reduce memory usage. Loaded Objects now: 691354.
2025-05-04T16:31:35.449|?|28536||Total: 450.411300 ms (FindLiveObjects: 38.116100 ms CreateObjectMapping: 23.101600 ms MarkObjects: 366.780900 ms DeleteObjects: 22.412400 ms)
2025-05-04T16:31:35.504|W|7880||Couldn’t create a Convex Mesh from source mesh “fortress_TowerStepB_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:31:35.589|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_02_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:31:35.589|W|10176||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:31:35.590|W|6716||Couldn’t create a Convex Mesh from source mesh “MeshCollider_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:31:35.720|W|6716||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:31:35.770|W|7880||Couldn’t create a Convex Mesh from source mesh “rock_Generic_wall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:31:35.773|W|10176||Couldn’t create a Convex Mesh from source mesh “prop_Food_Apple_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:32:24.645|W|27548||Couldn’t create a Convex Mesh from source mesh “house_stone_wall_04_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:32:24.649|W|10176||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:32:25.188|W|7880||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:32:25.195|W|10176||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:33:57.347|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat”
2025-05-04T16:35:06.142|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “core (Clone)/pools/BloodHitCompoundBig2 LPool/BloodHitCompoundBig2 L(Clone)/BloodHitSmall Variant 3 (1)/Decal/FluidSplatFromDecal/FluidSplat”
2025-05-04T16:35:30.668|?|6716||Unloading 3 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:35:31.110|?|28536||Unloading 23697 unused Assets to reduce memory usage. Loaded Objects now: 1282603.
2025-05-04T16:35:31.110|?|28536||Total: 442.963300 ms (FindLiveObjects: 78.569600 ms CreateObjectMapping: 30.783800 ms MarkObjects: 319.376200 ms DeleteObjects: 14.233100 ms)
2025-05-04T16:36:03.465|W|10176||Couldn’t create a Convex Mesh from source mesh “house_stone_wall_04_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:36:03.469|W|10176||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:36:03.831|W|28536||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:36:03.836|W|7880||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:38:28.247|W|10176||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:39:47.238|W|28532||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:40:29.910|W|7880||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:41:10.892|E|28536||MeleeEffects : No CharacterView found in parent, [QuantumViews]/playerControllerView(Clone)/playerMenu(Clone)/foreground/inventoryScreenV2/heroInventoryScreenPreview/humanoidAvatar/rigs/baseHero/playerRig/Skeleton_GRP/root_JNT/spineC1_mainJoint1_JNT/spineC1_mainJoint2_JNT/spineC1_mainJoint3_JNT/spineC1_mainJoint4_JNT/shoulderL1_base1_JNT/shoulderL1_base2_JNT/armL1_mainJointHolder_JNT/armL1_mainJoint1_JNT/armL1_mainJoint2_JNT/armL1_forearm_shield_socket/roundShieldView(Clone)/MeleeEffectsBase
Path: [DontDestroyOnLoad]/[QuantumViews]/playerControllerView(Clone)/playerMenu(Clone)/foreground/inventoryScreenV2/heroInventoryScreenPreview/humanoidAvatar/rigs/baseHero/playerRig/Skeleton_GRP/root_JNT/spineC1_mainJoint1_JNT/spineC1_mainJoint2_JNT/spineC1_mainJoint3_JNT/spineC1_mainJoint4_JNT/shoulderL1_base1_JNT/shoulderL1_base2_JNT/armL1_mainJointHolder_JNT/armL1_mainJoint1_JNT/armL1_mainJoint2_JNT/armL1_forearm_shield_socket/roundShieldView(Clone)/MeleeEffectsBase
2025-05-04T16:44:04.430|I|28536||Look rotation viewing vector is zero
2025-05-04T16:47:43.899|W|23128||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:50:34.553|W|23128||Couldn’t create a Convex Mesh from source mesh “pb_Mesh2963836” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T16:51:35.251|?|6716||Unloading 2 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:51:35.763|?|28536||Unloading 53204 unused Assets to reduce memory usage. Loaded Objects now: 1815963.
2025-05-04T16:51:35.763|?|28536||Total: 511.759400 ms (FindLiveObjects: 115.935900 ms CreateObjectMapping: 35.999100 ms MarkObjects: 336.406000 ms DeleteObjects: 23.417900 ms)
2025-05-04T16:53:28.450|?|6716||Unloading 1 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:53:28.933|?|28536||Unloading 6672 unused Assets to reduce memory usage. Loaded Objects now: 1688450.
2025-05-04T16:53:28.938|?|28536||Total: 483.438600 ms (FindLiveObjects: 101.569400 ms CreateObjectMapping: 33.442600 ms MarkObjects: 337.508400 ms DeleteObjects: 10.917600 ms)
2025-05-04T16:55:01.981|?|6716||Unloading 1 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:55:02.511|?|28536||Unloading 12504 unused Assets to reduce memory usage. Loaded Objects now: 1756114.
2025-05-04T16:55:02.511|?|28536||Total: 530.629700 ms (FindLiveObjects: 103.205200 ms CreateObjectMapping: 37.415600 ms MarkObjects: 377.408300 ms DeleteObjects: 12.599900 ms)
2025-05-04T16:55:47.050|?|6716||Unloading 1 Unused Serialized files (Serialized files now loaded: 4050)
2025-05-04T16:55:47.544|?|28536||Unloading 1809 unused Assets to reduce memory usage. Loaded Objects now: 1695463.
2025-05-04T16:55:47.544|?|28536||Total: 493.699900 ms (FindLiveObjects: 99.204100 ms CreateObjectMapping: 38.964300 ms MarkObjects: 349.327000 ms DeleteObjects: 6.203900 ms)
2025-05-04T16:57:54.022|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T16:57:54.023|E|28536||Trying to read value of type Color while reading a value of type Keyword
2025-05-04T17:15:05.056|E|28536||GameObjects can not be made active when they are being destroyed.
2025-05-04T17:15:05.056|E|28536||GameObjects can not be made active when they are being destroyed.
2025-05-04T17:15:05.061|E|28536||GameObjects can not be made active when they are being destroyed.
2025-05-04T17:15:05.061|E|28536||GameObjects can not be made active when they are being destroyed.
2025-05-04T17:15:12.566|?|6716||Unloading 2 Unused Serialized files (Serialized files now loaded: 8)
2025-05-04T17:15:13.170|?|28536||Unloading 7052 unused Assets to reduce memory usage. Loaded Objects now: 1103069.
2025-05-04T17:15:13.170|?|28536||Total: 489.749000 ms (FindLiveObjects: 61.715000 ms CreateObjectMapping: 34.219200 ms MarkObjects: 381.817200 ms DeleteObjects: 11.997100 ms)
2025-05-04T17:15:13.692|W|10176||Couldn’t create a Convex Mesh from source mesh “prop_Food_Apple_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:13.768|W|7880||Couldn’t create a Convex Mesh from source mesh “rock_Generic_wall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:13.847|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_02_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:13.860|W|10176||Couldn’t create a Convex Mesh from source mesh “fortress_TowerStepB_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:13.972|W|6716||Couldn’t create a Convex Mesh from source mesh “MeshCollider_Stone” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:14.138|W|10176||Couldn’t create a Convex Mesh from source mesh “house_stone_wall_04_Mesh” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:14.189|W|6716||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_01_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:14.796|W|7880||Couldn’t create a Convex Mesh from source mesh “SetRubbleSmall_00_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:15.311|W|10176||Couldn’t create a Convex Mesh from source mesh “pb_Mesh22199086” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:15.346|W|10176||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMaker_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:15.352|W|28532||Couldn’t create a Convex Mesh from source mesh “dashaGodstatueMother_Model” within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2025-05-04T17:15:16.221|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”
2025-05-04T17:15:16.221|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/riverPart3/waterfallBig/cube”
2025-05-04T17:15:16.221|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “water/river/waterfalls/waterfallBig/cube”
2025-05-04T17:15:16.222|W|28536||BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “gateSetups/customColliderFaderOnlyCube”
2025-05-04T17:15:18.058|E|28536||Exception thrown while updating HUD
2025-05-04T17:15:18.058|X|28536||NullReferenceException: Object reference not set to an instance of an object.
at Moon.Forsaken.PlayerLastLocationHUD.UpdateHUD () [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerHUD.UpdateHUD (Quantum.Frame f, Quantum.EntityRef heroController, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.UpdateHudSafe (Quantum.Frame f, Quantum.EntityRef entity, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0
at Moon.Forsaken.PlayerControllerView.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
MoonDebug:LogExceptionImpl(Exception, Object)
Moon.Forsaken.PlayerControllerView:UpdateHudSafe(Frame, EntityRef, Single)
Moon.Forsaken.PlayerControllerView:LateUpdate()