"chance to gain health on Damage Taken" GAIN TOO MUCH

You should at least admit, that that clearly has been a part of the issue though. :upside_down_face:

Btw Season 4 is an improvement.

Totally agree with this! Issue being, that LoL is far more flexible than Wicked in its current state, has more tangible breakpoints and no RNG involved in the same ways, also Nerfs are usually acoompanied by Buffs to other things. If Wicked came a little closer in some regards, i think Nerfs would be be seen in a much better light. Personally i would love that, as it not only respects players time, it keeps the game fresh and interesting.

Btw its a good point that often times the combination of factors can make something broken. That should be considered. Often the wrong things are nerfed.

Again agree 100%. Sadly its common practice to run into a wall there. Just had a pretty distinct “argument” (if you can call it that) about the current binary Parry Mechanics. Change often times is a good thing, would be nice if it wasn’t onesided and the blows are not lessened to some extend, what imo is the actual issue.

On another note: Imo core issues should be addressed first, instead of specifics. Often times I’d rather have affixes removed or changed completely rather than nerfed, just to have them back at almost the exact same place with the right combinations.

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