Echo Knight phase 2 is one of the least fun fights I have experienced. I have tried killing him around 50 times already, starting from level 15ish all the way to max level where I am now. I tried different builds, I tried being aggressive, being defensive, dodging, blocking, glass cannon and tanky setups. My current setup is strength build with cold infusion on a straight sword and a two handed weapon that does massive physical damage, medium roll and around 800 armor. I still can’t beat him. The problem is as soon as I get damaged once, the fight is basically over. Even if I bait out one of his attacks and dodge at the perfect time and then eat, before the eating animation is done he will damage me again. If I run to the other side of the arena to heal he will plunge at me or throw some projectile that hits me before I can heal.
The crucible itself is really easy, I can get to him with my eyes closed. I also haven’t had any issues with any other boss in the game, at most I’ve died once or twice per boss, and I one shot the majority of bosses.
As for what the “problem” is: I don’t mind having to redo the entire crucible just to get another attempt at him, or him being so much tankier than any other enemy in the game, or him being so aggressive that you can’t let your guard down even for half a second, or him doing so much damage that he will two shot most builds, and I don’t mind him being able to do damage from the other side of the arena, but I certainly do mind all of these things put together. Something’s gotta give. Not to speak of the rng component where sometimes your run can be bricked by a random echo, or you just can’t find good echoes that synergize with your build.
The average player, like me, is probably not going to spend 20 hours of their life attempting just one boss. They will get frustrated and stop. If this is supposed to be an enemy that only 1%-10% of people are able to kill, the game doesn’t really make that clear.
I understand that for some people the boss is fun as is, but if it is indeed intended that the average player is able to beat him, then please either nerf him in a way that brings him in line with other bosses, or allow for more or different meta progression in the crucible. As for A suggestion: after buying all of the offerings from the Seneschal, there isn’t much to do with the Gloamseed we get. We could have some sort of stackable upgrade that increases our stats or the effectiveness of echoes or grants more revives or anything that either gives the player more power or removes power from the Echo Knight. It could be balanced so after 20-50 runs of the crucible, most players have gathered enough gloamseed to make the fight be a similar difficulty to the other bosses in the game. This would also be optional, so players who like a massive challenge like current Echo Knight can choose not to upgrade further. People with immense skill will be able to kill him in the first few tries, while people with average skill will be able to kill him after some number of attempts.
As it stands, he is the least fun part of the game for me, by far.
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