Nerf Echo Knight/Cerim Crucible Cerim Whisper boss spawn point

Okay. you guys officially need to nerf Echo Knight.
you put the crucible in at this level of the game to give us something to while we wait for the 1.0 patch, correct? okay well, it’d be nice if it was actually possible to beat the damn crucible. I know many people have beaten Echo Knight, but not EVERYONE has, and it feels mainly like luck to to beat him. between him having no set pattern and an area A.O.E attack that effects the entire stage and devastates your health and a lighting fast thrust that crosses the entire stage, beating him is not just hard, it’s UNPLEASANT. it makes me not want to play the game because, I already hit the level cap, it’s not like I can go and farm and out level the damn dude. NERF HIM! he’s too powerful for most players who can only get to level 30. it’s unfair of you to do that to your players. please. I love this game, but Echo knight needs to be nerfed. not to mention getting to him is a slog because you have to go the same repetitive level to get to him. IF NOTHING ELSE, there should be a cerim whisper outside the echo knights’ room so you can try him repeatedly once you get there. I don’t want to go through the same repetitive mini dungeons over and over again. that’s boring, just let me try the boss over quickly so i have an actual chance to practice on him.

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sorry but no. No need. That’s how it was intended. The game is not one that leads you by the hand. Can’t win? Think, study, analyze.
There’s nothing scary about his attacks.
Think about what you can change in your equipment, it can help a lot and some things that are easy to get can greatly turn the whole fight around.

I personally, in leather, with armor of about 180 and hp 220+, can easily withstand 3-4 of his hits. You can dodge all his atack. You can block/parry also.

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That’s kind of the idea.

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No.

I still haven’t beaten him and are quite struggling. I don’t want an easier experience, I want to get better as this is my first soulslike. When I die it is 100% my fault every time. I am greeding for damage when I shouldn’t be. I am not playing patiently. I have about 10 attempts so far and I can almost reach him dismounting. For me it is a journey of self improvement.

I just dislike the 10 minutes it takes me to reach him. Those earlier 6 rooms are not an indication of how well I’d fare against him. Now when the crucible comes out like I imagine it will. A roguelike similar to Hades, which I am not familiar with. But, I was told this is similar to Vampire Survivors. Then I can see those rooms making sense and quite like the concept.

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I have like 110 HP at level 28, but like nearly 700 armor. I think I should make a new character with more HP :joy:

find items with +x% hp and you will be happy)

Sorry, but I’m with the crowd here,
Is he hard? Absolutely, impossible to beat? No… Punishing? Absolutely.
Now I can agree that the run back to him makes learning the fight annoying, we used to be able to just Alt + F4 on death to just respawn at the boss attempt and try again and I am sure there is still a way to do so with backups… Should there be a better system in the game allowing us to try again…? Sure, we’ll see what the devs do I guess.

This boss was the only challenge many people and I had to face in this game, and yes it took hours of attempts, some took 5hours, others 10hours, some less, others more. It’s part of the fun. He is absolutely fair, 80% of his moves have clear tells and can be avoided with ease. Heck, phase 1 is actually quite easy. Phase 2 can be even easier depending on your build…

Remember that this is an ARPG and there is 8293428 builds that can One Shot the Echo Knight. If your build currently isn’t good and you need to play perfectly to beat him, well, you either “Get good”, or you refine your gears, and go back in with a better build.

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I think my caster is around there.

This.

The game for me started out pretty difficult (been a lot of patches since then though). Shortly after Warrick, I was strolling through everything care free. This was with a 2H melee build barely utilizing focus none-the-less.

Then I get to the crucible, actually had to worry about what gear I was wearing, what potions/meals should I carry, etc. It was the first time I felt engaged in all the games systems.

Getting to Echo Knight felt rewarding. Beating Echo Knight felt more rewarding.

This is literally what keeps me playing. I’ve 80+ hours in. At this point I’m making characters just to see what kind of builds can do what in the current “end game”. I don’t think it’d be as engaging, if I just Whispered to a door, walked in, fought, repeat, until I find something that works.

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Echo Knight don’t need to be nerf, you need to improve your skill or keep playing and farming better equipment.

Probably your build is not ok, and that’s all. This game it supposed to be “hardcore”, for casual players you can still enjoy the story game experience. This game is awesome for its merciless punishment to errors and bad plays.

If you memorised Echo’s attack set, and you play any weapon with some % life recover on damage, I can tell you it would be beatable.

Even easier, strengh build with % concentration per hit and you put the “boomerang” skill on any heavy weapon and that should do it.

If you wanna beat the hardest content of the game, you need to rather improve your skill or get better equipment and build.

I think it is ok the way it is and just looking forward to see even harder content :smiley:

I agree Iin only a few ways. When you’re in the phase of the game where you’re just farming him for legendaries and silver. The Crucible itself needs some adjustment Having to run the entire gambit every time is boring (see why at second point). I’m a firm believer that if you make it to the boss room there should be a Whisper there. Congrats you beat all the floors, the reward is trying against the boss until you beat him.

I don’t know about everyone else, but it seems like the only people who are beating the Echo knight are using focus spam builds with very powerful runes. I’m not saying you should be able to beat him off parries and weapon damage alone, but dang the reliance on rune spam abilities to get through the content feels so boring. Everything hits so hard and smashing him with a hammer or GS does so little damage comparably, all this piles on top of the high investment of just even getting to the boss? I think we can keep out difficulty but also make some major changes to how players are feeling shoehorned into beating him with essentially 4 runes: cone shot, hail, ice throw, or lightning assault.

Nerf Echo Knight: No!
Make Echo Knight more accessible: Yes! (or make the way to him more attractive and less repetitive and meaningless)

brother, how am I supposed to git good, without being able to practice him constantly? nothing else in tha game for me is challenging at this point. its only him. and because of the 8 rooms I have to slog through just to get it him, I can’t easily practice him. yes every few attempted I get closer to beating him but like I said it’s not even enjoyable at this point, when I do beat him, I’ m not even gonna be happy about it.

okay but that’d be for you. and just like any other whisper, it’d be only available till you used another whisper. so basically you have your gear in your inventory lined up. all different possible builds, and you just rush him until you beat him or until you go off to collect a bounty or something. They can even make it so it still costs a fallen ember so there is some kind of cap on it…
see, in any kind of RPG, we play as characters we want to play. the problem with most modern rpg’s is that the balance is off. I should be able to beat any boss (with proper level and skill mind you) with the kind of character I play. it shouldn’t be EASY, but it also shouldnt be unreasonably hard. I shouldn’t have to go back to town, sit down for another hour basically trying to rebuild my character, with NO RESPEC, go slog through the same 8 dungeons AGAIN just to get to echo knight, where I will probably die on my first handful of runs because i’m noy used to the new current build, a build that I don’t even want to play as. THAT sucks all the fun out of a game. beating the crucible knight therein becomes a chore, not a challenge, and at that point, that part of the game no longer seems appealing to me. I LOVE THIS GAME, but until they work on crucible knight, or inevitably raise the level cap, the crucible just isn’t fun to me.

Have you never played a Souls game? If the answer is no, and I suspect it may be, you might not be getting the design philosophy here.

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Dude. I can probably beat bloodborne faster than you and whip your ass in the pvp.

Look, there are two ways to beat the Echo Knight.

  1. “Git gud”, as they say. Grind it out. Learn his attack patterns so that your brain is on auto-pilot - as soon as an attack animation begins, you know what to do. Could be a problem with your build. Not enough health (new Souls-like players should be pumping that stat, get it to 20, 25 even). Not enough speed. Not enough damage.

  2. Stun-lock him. You won’t have the same sense of accomplishment, but it can be done, easily. Get the Chipped Daggers from the blacksmith. Upgrade them. Slot a topaz in them for the focus gained on hit. Wear the focus ring, and the rings that replenish stamina and health on hit. Every hit will a) replenish all your life/focus/stamina and b) stagger him (may take 1 or 2 extras to get it started but after the first stagger he’s done for). Spam the rune, over and over again, don’t let up for a single second. He will go down.

With method 1, I’d say it took me maybe 20-30 tries to beat him in a fair fight. No fancy stuff, just maxing out armor, life and damage so I could afford to make mistakes. With method 2, I wasted his ass repeatedly to farm for legendary loot.

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Weird flex after so much time spent crying here.

Since you are apparently very acquainted with the Souls genre, and this has broken down to silly insults, all I can say is:

git gud