Hm…feels a bit like deleveling to me, which is never a fun mechanic. I don’t want to have kill stuff just to become as effective as a character as I already used to be…it feels regressive.
Honestly, I like that death isn’t over punished. It’s right at that sweet spot where I don’t want to die, but I’m not feeling actual fear of it. When I do crucible runs, the time lost on the run is already a heavy incentive for me to not die on the boss.
I think losing durability is immediate enough for me because if I die enough times, I have to stop and repair. It’s a signal I’m doing something wrong, or I’m in a place I shouldn’t be. But it’s not a hard wall.
I don’t want a mechanic that wastes my time for dying in any way, so no corpse runs for sure. I’m not really sure how I’d even propose something more punishing but isn’t a time waster. I don’t like tiredness either unless it can be rested off quickly, but then it’s basically just repairing but without the money cost.